Initial commit
Added mock player and projectile objects and simple interaction
TODO: refactor to extend from core createjs classes so that we can natively use updating, dieing etc like showed (sorta) is destructible.js
Fixes #19 (index.html basic styling)
Update index.css

Not having a different color for the canvas just felt wrong.
Removed bad ideas from .css
Prototype v0.01

Close #26
Tag 1

Not sure if that's what is meant by tagging.
Player and Projectile classes now extend from createjs Containers, basic movement and shooting logic
TODO: projectile should destroy self once out of bounds, should inflict damage etc
Fixed indentation of javascript files
Improved the inheritance chain, added Actor class
that extends Destructible
and from which Player and (in the future) Enemy will be extended
Added Utilities JS file
Added Hull and Weapon classes and test instances
Rewrote Player class to use Hull and Weapon classes
added gitignore file
Implemented Level 0 Game Background, closes #6

Currently the background is implemented in CSS, needs to be implemented
in JS.
Added Enemy.js, Swarm.js | Test instances for em

+ basic movemement pattern for both enemy and swarm
Merge remote-tracking branch 'origin/master' into working
Projectile, Double Barreled Gun -> Cannon

Changed Projectile to take graphics location, changed Double-Barreled
Gun into Cannon, changed Cannon's Projectile into a bullet.png
Added rotation to Projectile

Cannon's Projectile's rotation is now correct when shooting.
Cleaned console loggin
Add random bomb dropping from swarm child
Projectiles now being removed from Stage when they leave Stage bounds