fixed dPad visibility
added disasm debugger features to remove and add functions
Merge pull request #4380 from Bigpet/disasm_additions

added disasm debugger features to remove and add functions
Merge pull request #4375 from bollu/dPadVisibilityFix

fixed dPad visibility bug in layout screen
Framebuffer draws: Get rid of the u_viewproj uniform matrix.
No need to dirty the PROJ_THROUGH when only the proj matrix is being
changed.
Add a temporary hack option that may help debugging the wipeout glow.

It reduces the glow problem by a lot but is obviously incorrect.
Update native
Add comment with a link to an important github thread
Update post-processing shaders to work again after removing u_viewproj.

Initialize some uninitialized variables.
Quick hack to avoid unthrottled getting stuck when alt-tabbing.

Assumes the default keymap of course but shouldn't really have any adverse
effects if you have remapped your controls.
Update native: Let's try preferring modes with 24-bit depth. See native#144.
Update native with fix for FBO setup bug. May have something to do with #4383 and #3267 and #1313 (dupes..)
Hm, that seemed to break more than it fixed. reverted the last change.
Make the default control mapping on Ouya a bit more workable:

Start/Select are now mapped to the analog triggers instead of
non-existing buttons.
Fix weird axis mapping issue on Ouya
Apple: Had to add this to build on Mavericks, for some reason.
Minor UI tweak
Update native with a fix for numpad key mapping in SDL
Update native with F1-F12 SDL key codes.