Gimbal: Now maintains its aim as long as its on
Closes #396
E2 Overlay: CPU time is now averaged over 20 ticks
20 ticks is the same as what ops is averaged over.
I tried making it *FrameTime(), which would be 33 or 66 ticks, but it made
the opscount feel sluggish, so we'll keep it how it is
Added new entity: Wired Vehicle Exit Point
Promoted from the UWSVN Exit Point by @Divran
Inputs: Entity, Entities [array], World Position, and Local to Vehicle Position
Give it a vector, and when players leave one of the inputted vehicles, they'll
be at the vector. To disable, send either input a Vector(0,0,0)
wiremod/wire-extras#14
e2 holo fix folder case and remove c style
Merge pull request #398 from natrim/patch-1

e2 holo fix folder case and remove c style
e2 vector fix inrange

+ remove c style
e2 fixed missing )
Merge pull request #400 from natrim/patch-2

e2 fixed missing )
How did I delete that?? I did test it...
Merge pull request #399 from natrim/patch-1

e2 vector fix inrange