Changed some stuff in the project files and moved the assets folder into bin
Implemented VoxelFragmentList-creation. Unsure if it works currently
Implemented OctreeVisPass
Implemented function-objects test
Added a atomic-counter buffer test for the voxel number
Debugged VoxelFragmentLists
Added a atomic-counter buffer test for the voxel number
Replaced bad BindBufferTexture operations
sync commit