cull tga writer, add persp and ortho projection creation using simd matrix methods
inspect cleanup
bump inspect
Add SaveAsset utility function
Make SaveAsset on package loader return bool for success
Cleanup SceneDefinition and add ToolsData
EditorEngine whitespace cleanup
Missing TUID include
Editor now opens scene definitions on double click of a scene definition in asset tree
enum and bitfield support in inspect
Merge branch 'master' of https://github.com/HeliumProject/Helium
workaround for mavericks and premake's version check
another macosx sdk fixup
fix the build on macosx
Added a facility for marking tasks as running on a certain type of tick (i.e. editor vs. game). For now, we just have one schedule that's defined at runtime but we could easily generate multiple schedules for different tick types later.

Editor now renders scenes!
Build fix for non HELIUM_TOOLS builds
fix accessor function
delete old stats system, update some draw interfaces
bump modules
bump platform