Change margins on the menu state.
Edit buildings layout.
Make sure Entity uses a cylinder and not a circle.
Create psudo-3D box in perspective.

This implementation generates a chipmunk object to mark every floor.
Update windows installer again assuming ruby has been added to PATH.
Update UI to match new mockup.
Allow inputs for magic, left hand, and right hand, plus charge and intense variants.
Update building physics.
Set charge time to be dependent on weapons.
Separate magic attacks from non-magic attacks.
Store charge on the associated entity or equipment.
Create different input states depending on if the menu is visible or not.
Update physics to fix building render culling.
Use separate collision types for the top and bottom of buildings.
Clean up physics code.
Move vertex index constants into the PerspRect class.
Change entity to gameobj
Change pz of entity on collision with buildings.
Draw shadow at the elevation level, not the "ground floor"
Change elevations without hitting zero incorrectly for a frame.