ch-ch-ch-changes.

zombies DON'T spread the disease. they also don't get any time units on their
first turn, and they aren't members of the class so they don't get underscores.
make projectiles cancelable

are you tired of watching your missed shots fly accross the map in undiscovered
territory? sick of running in debug mode and watching those shots fly painfully
slow?

well worry not, Warboy-Yutani has the solution for you! simply right-click
while the bullet is in motion, and the bullet will use our patented
"instant transmission" technique to teleport instantly to it's intended destination.
don't center on a position that's already onscreen, also center on the correct
position.
better zombie behaviour

units will now go into a "fall and die" state before being replaced by a zombie
also, chryssalids no longer (necessarily) one-hit you, but they DO impregnate
you, just like in vanilla, so it IS now possible for a chryssalid to spend
it's whole turn attacking one unit.
don't crash when fromNode is 0 for some reason

(it was a cyberdisk)
some code clean to remove warnings
frame skipping works

crashes were savegame related in fact...

only enabled in main battlescape state, for walking an shooting and stuff
.FLI intro plays, no music or sfx yet
FLI player for vs2010 proj
oh yeah, new files, duh
fixed HQX software mode, FLI plays in it but not 8bpp

of all the things, why would 8bpp software modes don't work
it's what the damn code is supposed to use in the first place
intro music is go
blindly added flx player to VS2008 project *shrug*
adding flx player to qmake file
ToggleTextButton for vs2008 and qmake files
whoops - fixing 8bpp modes
this is probably correct sync
pausing correctly on last frame (title screen)

pause timed for gmintro3 to lead into main menu music, at least with Vol's music files
forgot some shader files from a while back
intro sounds play but only with INTRO.CAT

SAMPLE3.CAT not supported at the moment because these files are a mess