nbluewiz via svn r10722:
# Fix combined show bug. (very ugly code...)
Merge branch 'master' of git://git.curseforge.net/wow/deadly-boss-mods/mainline
Omega via svn r10723:
Remove whirling yell, it's not useful to anyone
Revert change done to fix timers since it appears sometimes, the inactive boss can be boss3, not obss4. Have to find another way to work around crap activation detection.
Fix mutate CD
tandanu via svn r10724:
what? that line made no sense.
tandanu via svn r10725:
hmm, another one of these. it does absolutely nothing
Merge branch 'master' of git://git.curseforge.net/wow/deadly-boss-mods/mainline
Omega via svn r10726:
Push paragons bugfix
Merge branch 'master' of git://git.curseforge.net/wow/deadly-boss-mods/mainline
ultrashining via svn r10727:
zhTW update
Merge branch 'master' of git://git.curseforge.net/wow/deadly-boss-mods/mainline
Omega via svn r10728:
EncounterIDs and things
Core changes untested and may be broken, tandanu double check it?
Merge branch 'master' of git://git.curseforge.net/wow/deadly-boss-mods/mainline
nbluewiz via svn r10729:
# Core : Fix bad wipe on 5 man instances. (On Corborus)
# Nazgrim : Add hunters mark warn.
# Blackfuse : Add magnetic crush timer.
Merge branch 'master' of git://git.curseforge.net/wow/deadly-boss-mods/mainline
Omega via svn r10730:
Change shield bash behavior slightly so it warns during cast, not apply. then warns again on apply if you still haven't taunted yet.
Fix start combat timers. Math is hard.
Count shredders
ebmor via svn r10731:
deDE update
Merge branch 'master' of git://git.curseforge.net/wow/deadly-boss-mods/mainline
nbluewiz via svn r10732:
# Fix several ToT mods.
nbluewiz via svn r10733:
# Remove debug message from Megaera.
Merge branch 'master' of git://git.curseforge.net/wow/deadly-boss-mods/mainline