* Small amount of work on gamepad profiles
* Conversion of DWFILE from struct to class.

git-svn-id: http://mancubus.net/svn/hosted/eternity/trunk@2469 86ba831e-150c-0410-ab35-e06eaae15ed9
Finished G_ExecuteGamepadProfile

git-svn-id: http://mancubus.net/svn/hosted/eternity/trunk@2470 86ba831e-150c-0410-ab35-e06eaae15ed9
Actually, not quite ;)

git-svn-id: http://mancubus.net/svn/hosted/eternity/trunk@2471 86ba831e-150c-0410-ab35-e06eaae15ed9
Bug fix: AM_Responder should always leave key ups for panning through to G_Responder, so that the player doesn't keep running if entering the automap with follow mode turned off.

git-svn-id: http://mancubus.net/svn/hosted/eternity/trunk@2472 86ba831e-150c-0410-ab35-e06eaae15ed9
Scale automap panning amounts by the ratio of f_w/SCREENWIDTH and f_h/SCREENHEIGHT. This maintains the constant intended scroll delta regardless of screen resolution (consider this an MBF bug fix).

git-svn-id: http://mancubus.net/svn/hosted/eternity/trunk@2473 86ba831e-150c-0410-ab35-e06eaae15ed9
osx: use i386 for cache optimization, and LTO on Release mode to reduce executable size

git-svn-id: http://mancubus.net/svn/hosted/eternity/trunk@2474 86ba831e-150c-0410-ab35-e06eaae15ed9
osx: now UPX packing only occurs for Release configuration

git-svn-id: http://mancubus.net/svn/hosted/eternity/trunk@2475 86ba831e-150c-0410-ab35-e06eaae15ed9
* Intermission "real" backdrop cannot safely animate objects in the level and guarantee the player won't be modified as a result, so P_Ticker will no longer be called. Perhaps it can come back later if a solution is found.
* Removing statistics module. Didn't really turn out how I wanted it, and it already has some small issues I don't feel like fixing.

git-svn-id: http://mancubus.net/svn/hosted/eternity/trunk@2476 86ba831e-150c-0410-ab35-e06eaae15ed9
Woops?!

git-svn-id: http://mancubus.net/svn/hosted/eternity/trunk@2477 86ba831e-150c-0410-ab35-e06eaae15ed9