- a lot of changes - should run a lot faster on older hardware now
- added support for handling any size of window
- changed buffer FBO texture parameters
- changed SSAO FBO to use OpenGL FBO vs ofFbo (to allow for NPOT texture)
- keeping GBuffer textures bound for performance
- light uniform arrays should copy faster
Merge branch 'master' of https://github.com/jacres/of-DeferredRendering