Improving pie control's user interaction

User feedback showed that it is sometimes difficult to interact
with pie controls. This commit adds some tweaks to how pie
controls react on user touch events.

This changes:
* Pie trigger on LEFT and RIGHT are now more forgiving in the
  initial phase of a swipe. (This should reduce problems when
  trying to activate the pie with a thumb.)
* Pie items are now more sloppy when it comes to focus.

Patch Set #2:
* Removed sloppy focus.

Change-Id: Ib21556ed7f7ff9c6cdbcd1760e94a17c8534706a
Fix DateUtils.formatElapsedTime.

More reuse of StringBuilders, less broken home-grown formatting code.

Long-term, we should hand this over to icu4c, but they're not ready yet.

Bug: http://code.google.com/p/android/issues/detail?id=41401
Bug: 7736688
Change-Id: Ib3c1e1aad05827df646aa18645cce19dffb7551f
Merge "Fix DateUtils.formatElapsedTime." into cm-10.1
Fix potential deadlock between LockScreen and WindowManagerService

If LockScreen is enhanced using SurfaceView/GLSurfaceView,
deadlock problem between LockScreen and WindowManagerService
can occur because of IWindow.resized() callback.
And it must lead to watchdog and reset.

IWindow.resized() callback is one-way function so calling resized()
callback of a remote IWindow object is never blocked.
However, calling resized() callback of a local IWindow object
(LockScreen is running on the same system_server process)
is always blocked until resized() callback returns.
Because resized() callback of SurfaceView/GLSurfaceView can lead to
WindowManagerService.relayoutWindow() call, deadlock can occur
between relayoutWindow() and performLayoutAndPlaceSurfacesLockedInner().
(Both functions need locking mWindowMap)

So this patch simulate one-way call when calling resized() callback
of a local IWindow object.

Change-Id: I2a6a5c74ed22d8e6b7a3bea3424ff2879d227105
Signed-off-by: Sangkyu Lee <sk82.lee@lge.com>
Merge "Improving pie control's user interaction" into cm-10.1
Fix potential deadlock between LockScreen and WindowManagerService

If LockScreen is enhanced using SurfaceView/GLSurfaceView,
deadlock problem between LockScreen and WindowManagerService
can occur because of IWindow.resized() callback.
And it must lead to watchdog and reset.

IWindow.resized() callback is one-way function so calling resized()
callback of a remote IWindow object is never blocked.
However, calling resized() callback of a local IWindow object
(LockScreen is running on the same system_server process)
is always blocked until resized() callback returns.
Because resized() callback of SurfaceView/GLSurfaceView can lead to
WindowManagerService.relayoutWindow() call, deadlock can occur
between relayoutWindow() and performLayoutAndPlaceSurfacesLockedInner().
(Both functions need locking mWindowMap)

So this patch simulate one-way call when calling resized() callback
of a local IWindow object.

Change-Id: I2a6a5c74ed22d8e6b7a3bea3424ff2879d227105
Signed-off-by: Sangkyu Lee <sk82.lee@lge.com>
Improving pie control's user interaction

User feedback showed that it is sometimes difficult to interact
with pie controls. This commit adds some tweaks to how pie
controls react on user touch events.

This changes:
* Pie trigger on LEFT and RIGHT are now more forgiving in the
  initial phase of a swipe. (This should reduce problems when
  trying to activate the pie with a thumb.)
* Pie items are now more sloppy when it comes to focus.

Patch Set #2:
* Removed sloppy focus.

Change-Id: Ib21556ed7f7ff9c6cdbcd1760e94a17c8534706a
Fix DateUtils.formatElapsedTime.

More reuse of StringBuilders, less broken home-grown formatting code.

Long-term, we should hand this over to icu4c, but they're not ready yet.

Bug: http://code.google.com/p/android/issues/detail?id=41401
Bug: 7736688
Change-Id: Ib3c1e1aad05827df646aa18645cce19dffb7551f
Merge pull request #22 from benjamingoodwin/cm-10.1

Hybrid Tile
Translation - Separating AOSP and CM strings

Change-Id: I18b8456d2fe74181402c9fa9f6cab8e996434cfc
Merge remote-tracking branch 'upstream/cm-10.1' into HEAD
Merge pull request #23 from benjamingoodwin/cm-10.1

Statusbar Colour & Alpha Modes