Added set_rle to make surface blitting faster.
Added new method to Color.
Added some new methods.
Added render to namespace.
Added timer mod.
Changed Surface methods to public as they should.
Removed LoadBMP and SaveBMP for now...

Apperantly they are only macros in SDL2... X(
Fixed a segfault.
Added update_surface.
Make my life easyer.
Updated example.