Added changing cursor mode (with '`')
Hacked an example loading shaders & displaying something.
Fixed logging consistency
Created star-making procedure
Initial lousy decomposition attempts
Using model + view + projection matrices.
Some basic data modularization
Added primitive resource manager.
Fixed transformation order.
Implemented some time management facilities.
Integrated clock manager with the hacky renderer.
Updated some doxygen doc.
Extremely dirty camera movement
Extracted ResourceManager from the HackyRenderer.cpp god-file.
Added mouse movement. Not perpendicular to the ground, though :/
Working camera rotation with the mouse
Fixed arrow-based camera rotation
Masked the "negativeness" of camera
Extracted ActionScheduler and TaskScheduler
Extracted temporary scene tree
Extracted Camera class
Added example of indexed drawing