Make changes to the DirectFB rendering path so it retains graphic jobs (like the software render path) rather than composing calls (like the 3D hardware path). Update to include basic transforms
DirectFB with initial bitmap support
Fix DirectFB bitmap color order
(DirectFB) Leaks memory, but runs basic BunnyMark sample
Use a proper texture for DirectFB bitmap rendering, resolves memory leak
Add support for tiled bitmaps in DirectFB
Add ndll/Mac64 directory
Fix Mac build
Another Mac build fix
Adding some lock/constrain/position cursor features to nme

in Display.h, ConstrainCursorToWindowFrame and SetCursorPositionInWindow
Implemented in SDLStage.cpp
Exposed in ExternalInterface.cpp
Tested in Mac and Windows, uses SDL functions directly, so should
conform to other SDL implementations , and virtual in Display so
shouldn't cause abstract issues.