Implemented basic camera loading
Implemented Camera-loading from assimp
Rename: Mesh->MeshComponent
Worked on Mesh-loading and reorganized SceneComponents
Texture: added loader and basic texture class
Merge branch 'hax' of github.com:KoRE0/KoRE into hax

Conflicts:
	KoRE.vcxproj
	KoRE.vcxproj.filters
	demos/MainGLFW/main.cpp
	src/KoRE/Components/SceneNodeComponent.h
	src/KoRE/Components/TexturesComponent.cpp
	src/KoRE/Components/TexturesComponent.h
	src/KoRE/ResourceManager.cpp
	src/KoRE/SceneNode.cpp
Fixed TextureCoordinate loading
Filter in vcxproject fixed