CNpc::GetEntryID() is now CNpc::GetProtoID() (latter makes more sense in context, 'entry' referred to 'database entry' which was awfully vague).
Game server/quest system: CUser::ShowEffect() is now exposed to Lua.
Game server: implemented & exposed CUser::RobAllItemParty() method (the official method name) to Lua.
Game server/party system: implemented CEbenezerDlg::GetPartyPtr().
Game server: removed handler for AG_USER_FAIL, which was only used for (really messed up) AI skill system code. This isn't used anymore (also, ???).