[fixed] Dot Weapons attribute to start at 0 rather than 1 to fix
combat-related functions.
[updated] Reworked the min/max system for Dots, they are now in a lua
object table, see documentation in comments.
[updated] Re-reworked a few dot weapon drop formulas.

Change-Id: I0c104fc2745fa8346fb5c14d7137c96465fcfb43
Merge "[fixed] Dot Weapons attribute to start at 0 rather than 1 to fix combat-related functions. [updated] Reworked the min/max system for Dots, they are now in a lua object table, see documentation in comments. [updated] Re-reworked a few dot weapon drop formulas." into unstable