Updated Core and ProtectionAreas.
Hard Reset
Removed redundant qualifier

Removes compiler warning C4114
Prepared the VC2013 folder.
APIDump: Added logging to see what takes so long.
APIDump: Documented the relevant tolua functions.
APIDump: Documented TakeDamageInfo.
Fixed cTracer's tolua markup.

Cleaned up unneeded member variables.
Removed cStringMap.

It wasn't used for anything anymore.
APIDump: Documented cServer:IsHardCore()
VC2013

3rd times a charm?
Fixed Player animation packet.

Fixes #329.
Protocol 1.7: Attempt at fixing SoundParticleEffect packet.
Wolves can now be owned by an entity.
They only sit when right clicked by their owner.
They beg if the closest player has meat or bones in his hand.
They follow their owner.
They teleport to their owner if they are more then 30 blocks away.
They don't attack players if they are not angry anymore.
They don't move if they are sitting.
Using cMonster::Tick instead of super::cMonster::Tick
Added sheep dyeing
You can no longer color with wood
Fixed compilation
STR_Warrior was right.

Simplified code.
Fixes (SEE DESC)

Entity metadata is broadcasted.
If player is in survival, his equipped item is removed.
If you have green dye, and sheep is green, your equipped item won't be removed.