Minor debugging changes
wip
Yet to write bvh->packet_intersect and trace_pixel_end
Jade Buddha
Compiler waiting for BvhNode::intersect_packet
Changed buddha scene a teensy bit
Packets segfault, individual rays don't intersect
Spheres not working; reflections not working; got a crash on a buddha bvh creation
Debugging
Debugging
Reflections are broken - no recursions past 1; models seem to be occluding incorrectly in stacks scene; model packet intersect still not working; using the mouse in raytrace interactive mode causes the scene to hang and my laptop to melt into a pool of electronic goo; we need to make the buddha scene more presentable
Fixed reflection
Hack to make mouse movement not trigger a raytrace; buddha still seems crashy
Hack to make mouse movement not trigger a raytrace; buddha still seems crashy; also now seems slower, .75s vs. .5
Fixed model occlusion; problem remains for triangles
Merge branch 'packet-refactor' of github.com:nslo/raytracer into packet-refactor
Trying to fix triangle occlusion
ISPC working for setting initial indices
Added this guy, can't figure out how to generate on build
Merge branch 'packet-refactor' of github.com:nslo/raytracer into packet-refactor