Update to engine (Component/entity differentiation)
Another update to the engine and components
Update on entity/component
Update for engine component/entity
Changed main.cpp for enemyTest;
Update on entity component, compiles! Finally
Updated Irrlicht Node
Enemy Health is decreased as a test;
changed test to healthtimer;
using irrlicht string instead of normal string + scene manager placeholder and game functions
Added scene manager to Engine (not fully implemented)
Remove itself as component of his parent + added Comments
Added 3 functions: SetOnTop, ReorderList & getCurrentScene. Nothing in it
removed the functions again
Merge remote-tracking branch 'origin/Developer' into EnemyAI

Conflicts:
	source/Game/Enemy.h
	source/Game/main.cpp
Merge remote-tracking branch 'origin/Developer' into EnemyAI

Conflicts:
	source/Game/main.cpp
added an id to every enemy, which is then used with a static id which auto increments
added the first parts of the network for the enemies
operators are already located in the networkpacket class
forgot the vcxproj files