Added var keyword to all variables. Refactored repetitive mana/HP bar update into a function.
Added Directions as variable. Added function to change direction
Added getDirection on the player to decouple implementation of the player and other stuff like the fireball.
Tried to decouple player/Fireball/Light a bit.
Trying to make it execute Fireball.as again Oo
test
Merge remote-tracking branch 'origin/externalFiles' into refactor

Conflicts:
	FlashGame_flash_08.fla
Forgot to commit removal of most of the logs.
Light does not "explode" even though it starts the animation.
Added log to explode label
better handling of timing of the fireball.
Merge remote-tracking branch 'origin/externalFiles' into refactor

Conflicts:
	FlashGame_flash_08.fla
Added .gitignore ignoring the preferences file, I hope this works.. Added log to AS layer of light which proves that the explode animation should be displayed.
trying to abstract HP and knockback.
Fix hittest, i Hope.
Merge branch 'externalFiles' into refactor

Conflicts:
	FlashGame_flash_08.fla
	FlashGame_flash_08.swf
Added functions to change mana/health
Merge branch 'externalFiles' into refactor
Renamed hit to Hit (Function on the player) to not collide with the hitbox named hit xD Fixed knockback from baby.
Healthbar function uses percent directly now. Added 'Interface' Documentation. Introduced variables for the fireball-related things.