Added the next map and the start of its script.
Added the Shroom enemy, later ued for multiple purposes ;)
Fixed a typo in the status.lua file.
Fixed the dark soldier map sprite speed.
Remove utils_files.h from texture_controller.h.
Merge pull request #193 from logzero/utils

Remove utils_files.h from texture_controller.h.
Remove unnecessary video.h includes.
Merge pull request #194 from logzero/video

Remove unnecessary video.h includes.
Fixed editor compilation.
German translation update by NaN :)
Added the Mt Elbrus music.
Added a mushroom blocking the way in the first cave and several fixes.

- Hinted the scripter when the animation lua table is missing.
  (I sincerely lose time because of the lack of this.)
- Fixed the mushroom dead animation.
- Fixed the is_boss uninitialized variable in the Battle encounter events.
Slightly improved the Shroom sprites.
Kept on with monsters and the cave map.

The main puzzle should be ready now.
Reverting VS project warning settings and .gitignore changes. This is a fork side only commit.
Adding a submodule for the VS2012 dependencies.
Modified 'utils_common.h' to act as a precompiled header.
Changing the VS 2012 project to use the new precompiled header file.
Fixing all level 4 warnings and higher.  This is a fork side only commit.
Update README