Made some changes to the move/board scoring and added a hashmap for different location scores for kings. Also put some pseudocode into the smartmovemaker with some throughs on how to avoid double jumps. Kings still tend to circle in the corners, and we will give up bad moves leading to jumps. I think there is something wrong in smartmovemaker but I have trouble following the ternary operators and how the singleton objects work. We had a draw & a loss against Josh (plus a tko win when Josh mad a wrong move). Had one draw against the Asians. Did not push until after class in case it broke like last time.