map::load add optional argument for implicit overmap pointer. add editmap as friend
monster:: add editmap as friend
editmap:: mapgen testing and applying via 'o'. Hilight monster pathing in NSA view mode.
editmap: document [o] mapgen
Added infrastructure for spawns beginning or ceasing after a certain point.
Added zombears. Bear population zombifies over time. Giant spiders become more common.
Random restyling.
Reduce sensitivity of non-keen nosed monsters.
Add upper thresholds for scent sensitivity, scent should only allow monsters to track the player to within a few squares.
Moved draw_footsteps out to the animation_curses|tiles files
Added animation functions (init, do, void) for footsteps in cata_tiles.
Windows dependencies listed in cbp file
Road turns are curvy now (still maintainig the same road width)
Mark some missed strings.
Better i18n for choose_adjacent().
Adds reinforced glass sheet recipe.
Fix wacky weather hijinks on new non-spring season games
Make vomit hunger/thirst scale
Remove time references in hunger/thirst messages

Also slightly reduce message frequency
Fix required skills for recipes
Just adds translations.cpp to the cbp file