fixing a valve issue
Working on a multi-block implementation. Currently just on the heal block so i can remove it easily after
Merge branch 'master' of github.com:OpenMods/OpenBlocks

Conflicts:
	src/openblocks/client/ClientEventHandler.java
	src/openblocks/client/ClientProxy.java
	src/openblocks/client/SoundLoader.java
	src/openblocks/client/renderer/tileentity/TileEntityGraveRenderer.java
	src/openblocks/client/renderer/tileentity/TileEntityGuideRenderer.java
	src/openblocks/client/renderer/tileentity/TileEntityValveRenderer.java
	src/openblocks/common/CommonProxy.java
	src/openblocks/common/block/BlockValve.java
	src/openblocks/common/block/OpenBlock.java
	src/openblocks/common/tileentity/TileEntityGrave.java
	src/openblocks/common/tileentity/TileEntityHealBlock.java
	src/openblocks/common/tileentity/TileEntityValve.java
	src/openblocks/network/ISyncHandler.java
	src/openblocks/network/ISyncableObject.java
	src/openblocks/network/SyncMap.java
	src/openblocks/network/SyncMapEntity.java
	src/openblocks/network/SyncableFlags.java
	src/openblocks/network/SyncableFloat.java
	src/openblocks/network/SyncableIntArray.java
	src/openblocks/network/SyncableManager.java
	src/openblocks/network/SyncableObject.java
	src/openblocks/utils/Coord.java
re-formatted using the new formatter
I've only gone done made an efficient multiblock
Ok, this should now be a super efficient multiblock system. What a nightmare that was...
NOW it's bug free. I think. Maybe. HELLO