Fixed compilation issues.
fucking wat
Core of the new system: .hilt files in ext_data/hilts instead of .sab files in ext_data/sabers
Code now compiles again.
Added sample .hilt file to work off of.
Assertion fixes brought on by C++.
Fixed incorrect linkage.
Fixed bad macro voodoo.
Added all the new .hilt files.
Fixed even more bad macro voodoo
Removed ext_data/sabers (we don't use this garbage anymore)
Quadrupled the crystal limit (hit it /extremely/ quick)
Added printweaponlist_sv and dumpweaponlist_sv commands to print/dump weapon list from serverside perspective
Fixed broken force power regen rate
Fixed a bug in the BP draining formula.
Fixed that BP recharge bug for real this time.
Merge branch 'master' of https://github.com/JKGDevs/OpenJK

Conflicts:
	codemp/game/g_client.cpp
Fixed NPCs that didn't have correct hilts attached to them.
Merge branch 'master' of https://github.com/JKGDevs/OpenJK
Hilt lookups are now case-insensitive.