convert/gamedata: added some unknown variables for terrain
main: fixed indentation

fak u mic_e
convert: creating terrain meta file
convert/gamedata: reduced verbosity for tech debug messages
convert: reordered columns for terrain meta file

also added terrain id column, was missing before..
openage: fixed indentation and blind whitespace
engine/util: implemented generic csv reader function
engine/util: implemented wrapper for storing lines of files
convert: added line indices for generating texture metainfo
engine/terrain: meta file parser struct implemented
engine/util: moved templated implementation of file-linereader to header
doc/ideas: added fire department
make: fixed debug builds and switching compilers in configure script
convert: exporting blending mode meta file
engine/util: memory freeing for file utilities implemented
engine/terrain: integrated meta file parsing usage
openage/init: reading terrain meta files
engine/util: file reading class removed
engine/util: file reading function redesigned
openage: removed shader source dumping