Changes Limbs into Obj's
Reworked all the paths for it
Reworked all the procs for it
Fix: Converted Cultists not receiving objectives

For some reason Sabbat moved the line that executes the memorize_cult_objectives proc into an if statement that checks if the mob doesn't have a cult_mind...
Fixes the DME (I hope)
Removes some Stray Colons.
Fixes #1543

Signed-off-by: Mloc-Argent <colmohici@gmail.com>
Fixes #1566

Signed-off-by: Mloc-Argent <colmohici@gmail.com>
Cleanup of pipe unwrenching code.

Fixes #1509

Signed-off-by: Mloc-Argent <colmohici@gmail.com>
Really fixed the Free Objective bug this time!

Changed get_unconvertables to search in player_list instead of mob_list - it was picking up the dead clowns on the banarium shuttle, which of course had no mind datum.
Added a check to that proc to make sure the mob has a mind datum
Added some admin log messages to notify them of errors.
Merge branch 'master' of https://github.com/tgstation/-tg-station
removed debug edits
Bedsheets can be worn, details in PR.  Fixed merge conflicts hopefully.
FIXED ISSUE WITH COLORS NOW BEING ITEM_COLORS WHO CHANGED IT WHY?
 * The Allow AI config option will now correctly stop players from choosing AI as a job.
 * The job select screen will now fill in the rest of the last column, so it doesn't look uneven.
I can't into spelling.
 * Fixed SS13 causing players to stop auto-connecting to the server because of duplicate keys.
* Fixes suffocating in mechs.
* Tidied up the atmos mech code a little.
Merge branch 'master' of https://github.com/tgstation/-tg-station
Communications Console Update

-Added emergency maint access function to comms console. Removes access restrictions on maintenance and external airlocks. Can be toggled on and off. Captain-level access required.
-Minor modifications to map /area/s to make this work
-Updated Comms console interface (https://www.dropbox.com/s/zy33829tcqby9hd/comm.png)
-Message List is now restricted to Command Staff. (Classified transmissions go here!)
-AI can now control alert levels and emergency access via comms console
* Made the emergency shuttle code use the defined times.
* Added a SHUTTLEAUTOCALLTIMER define for the auto call.
 * Removed the .dme.
* Super thank you to SuperSayu for the smartfridge modifications, which makes smart fridges easier to customize.
* Added smart fridges for Virology and Chemistry.
 * The chemistry smart fridge was placed by the south desk, allowing medical doctors to grab medicine and for chemists to organize their medicine.
 * The virology smart fridge has been placed on a table and now stores the starting viruses that the virologist gets. As a bonus they also get a single bottle of mutagen and synaptizine. Do not worry, these bottles will need refills very quickly and you need to use at least 5 units for each reagent, to use them in creating viruses.