Added jkg_startingGun (defaulted to pistol_DL-18), which is latched
Stoiss code edits
Merge branch 'master' of http://github.com/eezstreet/JediKnightGalaxies
Added ply.GetCreditCount() method. Returns number of credits.
Added ply.SetCreditCount(credits:Number) method. Sets the credits to a certain amount.
Added ply.ModifyCreditCount(amount:Number) method. Adds to credit count of a player, instead of setting the value directly. Accepts positive numbers (e.g. 6) and negative numbers (to subtract from credit count, e.g. -6)
Merge branch 'master' of http://github.com/eezstreet/JediKnightGalaxies
Updated the ammo methods of ply, and moved the GLua documentation to a more fitting home. Also, updated the documentation as well.
Merge branch 'master' of http://github.com/Stoiss/JediKnightGalaxies
Added newline to the "DUPLICATE ITEM ID:" message in the server box. This was semi-annoying.
Corrected a double-call to PM_GroundTrace()
Merge branch 'master' into engine

Conflicts:
	Game/codemp/game/JK2_game.vcxproj
	Game/codemp/shared/buildnum.h
Removed gameswf. Some further fixes to cgame.