Replaced most reagent initialisations with the helper proc create_reagents().
Merge branch 'master' of https://github.com/tgstation/-tg-station
Merge branch 'master' of https://github.com/tgstation/-tg-station
Removed the barely implemented sleeping and resting states of silicons (doesn't make sense anyway and probably wasn't intentionally existent). Also cleaned up powersink code to enforce its mode and all variables affected
Fixes talisman items not fully removing selves when used
Shards are dangerous, Take Two!
-Shards cut your hand if you try to attack with one and you are not wearing any gloves.
-Adds a sound to attacking grilles with shards.
-Changed the randomized force into throwforce.

Should be less favourable to break down grilles with shards now.
Merge branch 'master' of https://github.com/tgstation/-tg-station into shards

Resolved Conflicts:
	html/changelog.html
Changelings Scaling to Server Population

Adds scaling of number of changelings to server's population if TRAITOR_SCALING is enabled in the server config.

pop/6 during Changeling mode
pop/18 during TraitorChan mode
(For reference, Traitor uses pop/5)
Increased changeling_scaling_coeff to 8 after further thought.
Cargo manifests from CentComm may contain errors.  Stamp them DENIED for refunds.  Doesn't apply to secure or large crates.  Feedback shows up in the orders console, including amount of plasma and crates shipped.  Each entry is preceded by color-coded point value.
Possible errors:
Incorrect station name
Incorrect number of packages in shipment
Items missing from the crate
Merge branch 'master' of https://github.com/tgstation/-tg-station into ling_scale
Merge branch 'ling_scale' of https://github.com/Ikarrus/-tg-station into ling_scale
Tweaked coefficients a bit higher.

8 -> 10
18 -> 25

Changeling Mode
3 lings at 25 round-start-ready pop
4 lings at 35 round-start-ready pop
5 lings at 45 round-start-ready pop
6 lings at 55 round-start-ready pop
7 lings at 65 round-start-ready pop

Traitor-chan
2 lings at 38 round-start-ready pop
3 lings at 62 round-start-ready pop
etc
Removing the crate-cost from the refund value now uses points_per_crate instead of being hardcoded to 5.
Acid Damage Fix

Redid a portion of how acid damage is applied. People were not being disfigured when sprayed, and contact with acid for some reason had a 15% chance to do ridiculous damage (~30 per spray puff), otherwise it did very little (~6). It should be more consistent now around the ~12 range per spray puff.

Glasses melt too, now.
Updated object melt probability I overlooked.
Merge branch 'master' of https://github.com/tgstation/-tg-station into ManifestsPlease
Mech fabricator fix
Mech fabs were looking in their lighting sub-area to connect to equipment in their logical area; if the mech fab and the R&D computer were at different lighting levels, they would cease to be in the same area, making them fail to connect.  This adds a global helper proc to return the contents of a logical area rather than the lighting sub-area.
Makes failing to connect to an R&D computer a recoverable error.
Changed moneyplants to use the plant's potency instead of a random value when generating spacecash.
mice become items when they die.

mousetraps now make the SNAP sound based on their location rather then the targets.