moved all but pupil detection out of eye.py
using a queue to transmit pupil positions.
moved more logic into plugins
...
small fix on pupil detector.
started to port to glfw3
Merge branch 'master' into dev
fixes to glfw3 binding
bug fix in call_data preprocessor
second step on glfw3 update.
removed obsolete player process.
small work of gaze dot visualization.
Merge branch 'dev' into bilateral
updated glfw binding import to work on mac and linux
added Logitech B525 camera
updated calibration routines. Made gaze display a plug-in.
eye-recording now always without any overlay.
cosmetics
small fix on pupil visualization
restructured plugin termination: now using a "cleanup" method for more explicit handling of glfw and tab destruction.
moved secondary window creation and handling into plugins.
added fullscreen option to screen calibration.
bugfix in manual marker calibration.
more bug fixes
small bug fix in screen maker calibration
flush queue incase of non graceful system exit, to avoid leaving a zombi process.