Prep for food game
Save work for home
Implement mouse grab mechanics
Move script to correct folder
Food object architecture
Add prefabs and food spawner
Implement camera scrolling
Slide food to prep table when close
Initial work on actions
Implement sliding ingredient queue
Initial work on cutting food
Change prep table behaviour
Change food mesh from plane to quad
Improve cutting
More work on action queue
More work on action queue & Add temp textures
Binary file changed
Merge branch 'foodgame' into dev
Clean obsolete scenes from build settings
Throw away BirdCatchGame scene