Counter - All

Got all the counters working, simple enough. Though had to alter the
counter regmatch pattern to include H2H. Forgot about those.
Intercept - Complete

Added in a global for the intercept bonus mod, an error for trying to
intercept a non-missile weapon, and all the code for the intercept
defense actions.
Tweak

I've tweaked all the different defend action code sections so that they
use the attackerweapon register from the very beginning. This register
is the weapon data of the attacker. This is so the dramatic defense
actions can simply call the existing action codes while setting its own
attackerweapon register for each weapon it is defending against.
Dramatic - Initial

Working on the dramatic code, required some tweaks of the core and all
the other defense action code. Unfortunately, encountered a problem
where there are too many registers being created. Need to see if I can
solve this problem...
Too Many Registers Bugfix

It seems PennMUSH has a maximum limit on how many custom-named registers
you can have active at one time. This was bringing up the "#-1 TOO MANY
REGISTERS" error when I was trying to defend against the dramatic
attack. Solved it by reducing register use and being more specific about
when to set registers and unset them.
Defend Results Basics, Debug Update

Started the basics for showing the results of +defend with the new file.
Also upgraded the +debug command to allow admin to turn on/off specific
sections of the debug, or all at once.