Initial Pooling
Changed shader access
Multiple pages
Fixed local offset
Extended paging to viewMatrix, modelviewMatrix und normalMatrix
Fixes

Restored shader manager

Fixed shader access
Fixed settings needed for point rendering
Initial refactoring of misc.js and render objects
Some cleanup of renderObjects and function stubs for transformable adapter
Start adapting group adapter
First steps toward the new renderNode system
Transforms and visibility flags should be propagated to children now, excluding view nodes
Some fixes for transform interface methods
New texture handling
Smal fix in texture adapter
Pulled light nodes into the new renderNode structure, still work to do here
Started moving functionality for adding/removing lights to new render nodes, transforms are handled there too now
Fixed light array access in some of the tests
Changed bindTexture to always use TEXTURE_2D until config.textureType is fixed
Adapter another test, adding meshes/groups should work now