Changed to 1.6.4
Deleted classes
Initial commit
Changed formatting style
Some classes, not important
Some classes, not important
Some classes, not important
Some changes in the permission section
Configuration files load in differently, memory leaks fixed
Changed to an abstract class for better effects-management
ItemStack split in Material and dataValue, effects and potions list, cancel and override boolean added
Template edited to fit new style
I have no idea, what that is
Static lists conveniently added to a seperate class
The main and currently only command handling class
Checks for food level changing events
Prevent player from regaining health when saturated
Main executor when food item is eaten
Initial commit
Created effects