symlink shared player.js file (so that i only need to edit 1 file)
only need a total player_count in the game object (created in game_server.js)
added gamecore.players object and add/remove player objects to/from it when they connect/disconnect.
removed player_host and player_client properties from the game_server object.
changed player property "idingame" to "index".
_vals keyed by uuid transmitted along with vals[index] in server updates.
server_update sends both new-style & old-style packets to clients (issue #2)
prepare n3d_* prefixed functions to handle the new-style server updates (issue #2)
coded n3d_onserverupdate_received [corrected spelling] function (issue #2)
coded n3d_process_net_prediction_correction function (issue #2)
coded n3d_update_physics function (issue #2)
coded n3d_update_local_position function (issue #2)
coded n3d_process_input function (issue #2)
coded n3d_client_update function (issue #2)
coded n3d_process_net_updates function (issue #2)
player does NOT move when using n3d_* functions!
fixed player movement & added some color.
player.index added to server updates & clients can remove any player not included in an update packet (i.e. they disconnected).
added spiral spawning new player locations.
rendering 2D player as filled circles in map view. opposing factions changed to orange vs lemon.