made the ring specifier information on examine <player> be in color. added getAC() method to Player to have a less verbose version of getArmorClass(). added armor class to the output of cmd_pinfo(...). added function stubs for 'wear' and 'wield' commands. moved getSpell(), getSpells(), and getEffect() from Clothing to Item. removed getEffect() from Item. removed unused look() method from Clothing. changed return type of getEffects() method on MUDObject from ArrayList<Effect> to List<Effect>. changed getEIL() on Item (gets the 'Effective Item Level') to be the Item(s) modifier multiplied by 2. added getEffect() overriden method to Clothing. added Feat class to represent player feats. added a copy constructor to Creature. added getRace() method to Creature. made Creature's 'race' variable private. added Race class in anticipation of making Race/Races work more like Skill/Skill. changed Races to simply hold instances of Race. changed Player's 'race' variable from type 'Races' to type 'Race'. fixed Creature, NPC for Race stuff. commented out Reagent check in CastCommand for now. made Constants class final.