Added self-target damage confirmation
Added combo information display.
Merge branch 'HUD' into ability-system
Small optimization to combo ability rotation calculation.
Merged UseComboSlot versions into a single version.
Began work on combo switching (cooldowns...)
Added cooldowns to Combos (individually, not yet with combo switches).
Added cooldown intervals between ability casts.
Fixed a bug where the HUD would attempt to draw a combo on the screen which
was outside of the boundaries of the currently available combos array.
Added ability logic to combo usage. Now multiple combos activate each
other's cooldown when switching from one to another.
Bug: once a combo finishes, the active combo should restart to None
so using another combo wouldn't activate the cooldown, but it still activates
the cooldown.
Trying to fix a bug where abilities shouldn't be entering cooldown.
Merge branch 'master' of https://github.com/shadowcomer/incarnot-dev