Added Camera, it now follows the target if it has one.
Changed GameObject to work with camera.

Signed-off-by: CarlRapp <Carl.Sebastian.Rapp@gmail.com>
Added InputManager
IsKeyPressed -> Returns TRUE first update the key is pressed
IsKeyDown -> Returns TRUE as long as the key is pressed
IsKeyReleased -> Returns TRUE the frame the key is released

Added World, implemented Camera and InputManager into this component so they now update.

Signed-off-by: CarlRapp <Carl.Sebastian.Rapp@gmail.com>
Merge pull request #18 from CarlRapp/CarlRapp

Added InputManager:
IsKeyPressed -> Returns TRUE first update the key is pressed
IsKeyDown -> Returns TRUE as long as the key is pressed
IsKeyReleased -> Returns TRUE the frame the key is released

Added World, implemented Camera and InputManager into this component so they now update.