player and baddy collision
i broke bullets :(
mech in pixi
bullets in pixi
everything in pixi.js, collisions
mv derp.html to index.html
remove easljs
add pixi.dev.js to root to get arround submodule thing
keep player in bounds
set fire rate limit
screen size, animation loop kinda cleanned up, add jquery to get window size
bullet paths/interpolation, tweening
bullet source and damage
split out js and add some sound effects
audio files
touch (hammer.js), recoil and new mech
stars
awesome rule of sine ftwgit status
goody bullet class, calc distance to target and adjust tween speed
read derp