Implementing tryOut on fsm
Merge branch 'master' into fsm
Implemented tryOut for FSM. should work if efficient pathfinding
Still working on tryout
Bloddy pathfinding of my two
COnflicts
MC
Dirt only paints where it needs to
Finished the TileOnPath Method with null parsing
Miner FSM now picks the cell depending on its weight
Implemented the two parameters that depend on team (average recovLifeAuto for example)
Merging