tic squares is now board for consistency
game.hash() now returns all hashes associated with the current score, mirroring etc. game specifically implemented
BitConnect4 now ready for primetime, can take on custom boards from the start
starting on counter module to count number of terminal positions, noticed an get_enemy hack…
moved old non-depth code into legacy file, new once are the standard
enemy is only called once per iterate instead of once for every move per iterate
started to work on bit tic tac toe