Slightly better wall texture
Extract scale
Extract physics body creation
Only convert to box units after adjustment
Remove cruft
Extracted physics into separate object
Let the game specify the initial position of the player, rather than the player when its created
Started to split out resources
Started moving assets out of public into assets/game
Watch game files
Extract an Arena from the game, where walls are defined
Changed world scale to 16px per metre (wanted 10, but textures need to be a power of 2), changed wall definition to metres
Switch player location definitions to metres
Rework arena so you can define multiple. Had to convert the walls to standard sprites to allow rotation on an origin, which seems like a bit of a flaw. Need to find a better way to do this so the texture doesnt stretch