Adds directional blood trails

The blood trails now follow the path the body has taken and players can
very easily make out said path.
Heavily damaged corpses will have a much thicker blood trail than
corpses with some brute damage. At the moment, trails overwrite
eachother and a placeholder icon set is used for alien heavy blood
trails.
Uniforms now fit differently on women than men. These changes are made to reflect the differences between the male and female character sprites. This pull exists mainly to delineate women and men more clearly since I've seen a lot of female crew members getting called dude all the time.

This is accomplished by a special uniform, "female", that removes the few pixels that don't exist on the female sprite but do on the male sprite (on which all clothing is modeled). The net effect is subtle, but effective. Women actually look like women now, as opposed to dudes with a near imperceptible blush.

Besides "female" there are no new sprites in this pull, all "female versions" are generated by taking the default outfit and removing those pixels. These pixels don't reveal skin, they're literally just covering void.

To keep certain unique outfits from looking weird with this, a blacklist var for the effect has been created in "fitted", which tracks if an outfit looks like a standard jumpsuit and defaults to 1.

This effect only changes uniforms. Some exosuits can still hide these details very well through there coverage.

http://i.imgur.com/Kzx6JyT.png
Update bullets.dm
Update bullets.dm
Update shotgun.dm
Update bullets.dm
Update syringes.dm
Update bullets.dm
Removed notele module from designs
Merge pull request #1 from tgstation/master

Merging with main /tg/
Makes nuclear gun really useful

Now nucgun has reputation of shitty gun that will weaken you with radiation mid-battle. This update makes nucguns useful even without CE's RIG or radsuit.
Created female uniforms are now cached for everyone upon creation, so the blending process can only happen once per uniform type.

The blending process itself has been optimized and no longer relies on SwapColor.

In order to avoid image "blinking" upon laying down/standing up for the first time upon initial icon creation the uniform layers will momentarily be swapped. This swapping allows both blended sprites to be momentarily "seen" (which allows the blend proc to generate them) removing the blink effect. The swap occurs as quickly as possible, and should never actually appear swapped on the client screen. This effect is only required by and used for initial icon creation, and is not used for the loading of cached blended icons, which makes up the bulk of uniform operations.
Makes Supply Pack datums no longer garbage collect. Prevents them from making artifacts like mulebot #3. Fixes issue #137.

Moves the supply shuttle controller to the controller folder and adds its creation to the new proc of the master controller.
Also, makes the supply shuttle make supply packs on new instead process.
Merge branch 'master' of https://github.com/tgstation/-tg-station into Supplypacks
Forgot to update the female outfit in uniform.dmi with the rest of the pull. Should work now!
blood trails now stack

--DO NOT MERGE STILL WIP--
Makes blood trails use overlays, the overlays are contained in a holder
object. DNA is now properly added to them.

todo: redo light, xeno light and xeno heavy trails. help of spriters is
welcome.
No more SEMICOLONS
Moves some datacore code into datacore.dm from other .dm's
AI Photography, with extensions
AI Photography, with extensions