Added two special ability features

- Added helpful notation in Base constructor
- Removed Output call in DebugTools for now
- Added classes: CloakField and WarpField
- Modified GameType class to include extra params from Ship constructors
- Added collision handling for CloakField and Ship
- Added SpecialAbilities file for global functions
- Modified Global.h for SpecialAbilities.cpp
- Updated InputData class to include Enter Key (return)
- Updated Input.cpp to detect Enter key presses
- Created Mesh file for Cloak fields (so they have a radius)
- Loaded Meshes for warp beacons and cloaks
- Updated enumeration for Renderables (and string array in GameType too)
- Added SpecialAbility and EndSpecialAbility pointers to functions in Ship
  class
- Added other variables to Ship class to handle special abilities
- Added pointer to WarpBeacon to Team class
- Said Beacon as if it were Bacon... a lot.