get transform in threejs driver now working, slight updates to radio example
initial work on materials, texture and color. changes to examples to reflect different scene graph from collada parse
fixed physics example to use collada meshes. Added get MeshData. Physics example working. added set material. added key input.
added test for physics. Identified bug in physics driver. there is a switch on array.length with the test values '2' and '5'. This compare fails, should be 2 and 5. Probably this worked at some point in some browsers. Failed on Chrome 23.0.1271.52 beta-m. Fixed in driver. Cannot set initial rotation of physics mesh, even when setting entire transform matrix
update to christmas tree scene, physics test. Initial particle system work
added UTF-8 compressed model format parsing and associated test.
ambient changes, updates to collada axis flip
deleteNode implemented
added camera types, fov, near and far. initial work on supporting shadows