first real commit

####################
# current changelist
# v.0.0.9
####################

- added an intro screen. still needs work

- first github submit

##################
# old changelists (from tumblr [revisions not saved])
##################

==============
= june 2, 2013
= v.0.0.7
==============

- disabled the drawing cursor, it was too buggy.

- added a color pallet

- trying out some CSS changes

- fixed an issue introduced with rooms that made everything render
twice.

- added .75 alpha to all colors except white, set blend mode to
dest-over

- added rainbow room, /rainbow

- moved everything to jquery style

==============
= june 1, 2013
= v.0.0.5
==============

- added a cursor

- added colors: press A to change color.

- moved the catch-all to /global instead of /

- to fix: issues caused by the cursor div (there are many)

==============
= may 30, 2013
= v.0.0.3
==============

- added touch+drag+multitouch support

- added click+drag support

- fixed history

- set history to 10,000

- fixed the canvas clear interval

- entire canvas clears now.

==============
= may 29, 2013
= v.0.0.1
==============

- added rooms (  / sees everything
/something sees something)

- set timeout to 12h

- added last 100 point persistance

- re-coded every part of the tutorial. only css and html leftovers
remain

==============
= may 24, 2013
= v.0.0.0
==============

- first upload to squash.blackgreenlantern.com

- based on tutorial from
http://tutorialzine.com/2012/08/nodejs-drawing-game/