Raycaster checks for bounding box intersection
fixed indentation
typo
better check for NaN
moved ray triangle intersection to ray
update octree and examples
added .clone() method to cameras
WebGLRenderer: Try to initialise 'webgl' context too. WebGLRenderer3: Check if gl is null.
Updated builds.
Fixed webgl_interactive_cubes_gpu example. Fixes #3707.
Merge branch 'camera-clone-method' of https://github.com/Slayvin/three.js into dev
Removed updateProjectionMatrix() from camera .clone()
It shouldn't be needed as Camera .clone() is already copying .projectionMatrix.
Updated builds.
Merge branch 'dev' of https://github.com/collinhover/three.js into dev
Removed removeMaterials and setMaterialIndex from GeometryUtils. See #3713.
Updated builds.
Added PointerLockControls.getDirection()
Merge branch 'dev-pointer' of https://github.com/WestLangley/three.js into dev
BufferGeometryUtils: Return BufferGeometry if it is already the type.
Editor: Fixed non pickable objects when deleting object. Fixes #3731.