Reagent Reductions

By popular request. NDS doubled and even tripled reagent costs when they re-opened the game, and many have been unhappy with the high costs ever since.

* Flagship spell reagents remain unchanged. (Invis, gort, earthquake, blind, and so on)

* Utility spells generally had their reagents eliminated entirely. Haste, Night Vision, Mend, Detect Good, etc. There's just no reason to force players to carry fairy wings or edible mushrooms for simple utilities. Most notable: Shroud now costs no reagents and is instant cast (the only actual mechanical change in this pull). It just doesn't make sense that such an important anti-griefing and non-pvp spell should take 30 seconds and a boatload of different reagents *per item*. Mana, vigor, and shrouding each day should be enough cost.

* Spells with alternate costs generally had their reagents eliminated. Breath of Life, Mystic Touch, Relay, Mana Bomb, Node burst, etc. The casters are paying for these spells in other ways.

* Personal enchantments got the bulk of the reduction - any reagents that required 3-of or 2-of became 1-of instead. In a few cases, a type of reagent was eliminated entirely. Most notable: Bless is now only 1 mushroom instead of 2 mushrooms and 2 sapphires. It's a *level 2 spell* that people building need to make use of *all the time.* There are almost no zones where both mushrooms and sapphires drop. The current cost is just silly.