Added framework for the audio engine.
Merge branch 'develop' into audio_engine

Conflicts:
	CollossalBossGame/client/ClientEngine.cpp
	CollossalBossGame/client/client.vcxproj
	CollossalBossGame/client/client.vcxproj.filters
removed the tiny files in audio engine as well
started FMOD init implementation in audio engine
FMOD init completed
commit before pulling recent dev changes
merged in more recent changes to the game
Successfully streaming realtime audio!
Added audio config options
fixed gitignore
audio engine loading and playing functional
Objects can now play sound!!! Woot woot!
We have sounds being triggered by the server!
Cleaned up the sound code and ready to merge
preparing to merge to develop
WE HAVE SOUNDS!