rudimentary shell for a port of ALE to LibGDX
removed tween dependency, added freetype support, fixed font rendering
cleaned up developer unlock, and made the font mechanism simpler/more powerful
flattened hierarchy
made splash screen configuration a bit cleaner, continued cleanup on a few other areas
some small cleanup to config, and got the basics of tilt working; also added TextureRegions to Media
levels 1-5 are mostly working
level 6
moved some files around
fixed paths to assets
reformat
basic enemy defeat is working
updated each file with its current status
done with first 13 levels; some minor bugs remain (see todo), but otherwise we are making nice progress
updated some comments
almost done with goodies... working on HUD
Done through level 23
done through level 31; level 32 has functional horizontal parallax, but I don't know how to do hover yet...
working on 36
updated through level 40