The current status is that the unrolled version generates slightly faster
code, I'm not sure why though :P
It seems to generate code with higher register utilization, and I'm not
sure what's different about it that causes that.


On Thu, May 16, 2013 at 5:22 PM, ethankaminski <notifications@github.com>wrote:

> In game.cpp:
>
> >      }
> > -    newscent[x][y] /= (squares_used + 1);
> > +    */
> > +    // Unrolled for performance.  The above block is the rolled up equivalent.
>
> Not my code, but I'll note that I appreciate the fact that Linux debug
> compiles are fast enough to play normally - which means I can run it via
> gdb all the time.
>
> —
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>