Fix init of rel path code when get is called before init
Resolve issues with InitShader by making dondeestalosshaders a global.
Added a new liquor bottle model, bottle_liquor_high2.obj. The new model is a closer representation of the bottle in class, although it does not yet have bumps.
Added a candle model. There are 3 files, one with both the candle and the candlestick, and one for each separately.
Changed name of object in wine .obj file
Additions to monolith to bring up to speed with the working but flawed morphing without quadtree
Fancy particle test!
QT dicking-with
Far out, man.
Merge branch 'master' of https://github.com/UMLComputerGraphics/GraphicsProject
Oh my god this is so beautiful
Inclusion of new models in demo and monolith. Triangle spliting and quad mapping to come
Timer fix, Scene Graph WIP
Merge branch 'master' of https://github.com/UMLComputerGraphics/GraphicsProject
Cleaning up merge. :3
MONOLITH demo... Sorry Eric, I'll tidy later
Merge branch 'master' of github.com:UMLComputerGraphics/GraphicsProject
particle shader
Merge branch 'master' of github.com:UMLComputerGraphics/GraphicsProject
Make colors more sane
Renamed the new bottle to be liquor_bottle_high.obj, and the old model to be liquor_bottle_high_old.obj (in case anyone needs it for testing)
Initial code for mapping with quad tree, not working and needs some love from me, but I am moving over to the mac so I need to check it in