v2520 update -- USE with DB Beta .256+!

Line of sight checking will now swap vectors when there is a Z
difference. (Low to High on stairs causing failures FIXED)

Cooldown is now a settable property of Ability, and every ability now
has its cooldown set.

Added Event OnSuccessfullyUsed -- Player Class subscribes to this event
and resorts the abilities based on priority then last used.

Error Clicker is no longer a independent thread. Method is now called in
GlobalOverlord.

Added event handler for ProfileLoaded, replaces the CheckProfile method.

Removed all Using associated with ZetaDia.Memory (due to new DB Memory
Change).

Added AnyLootableItemsNearby into CombatCache. (Is true when nearby
items are valid for targeting).

Added Knockback Land Anims to each Player Class -- used to determine if
SNOAnim is Knockback_Land (I.E. Bot has been Vortexed).

Grouping behavior now checks all clusters found. It also checks if the
target position will intersect avoidances.

Search Grid Provider now only updates on Level ID Change. (was updating
every scene change..)

Monk:
Added ComboStrike settings to ClassSettings, and modified the abilities.