Minor reordering of operations on NewUserConnection. The agent circuit needs to be added earlier for some of the checks to work correctly.
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
Added new method to Remote Admin for reloading the estate settings. This is meant to be called when some other program has changed the data on the backend.
BulletSim: extend BSActorLockAxis to allow locking linear movement in
addition to angular movement. Not enabled by anything yet.
BulletSim: simplify parameter specification by reducing the number of
specifications required for simple properties with defaults.
BulletSim: remove friction calcuation from BSMotor and move linear and
angular friction computation into linear and angular movement code.
The friction wasn't being applied properly. This will make it so vehicles
don't drift as much and the drift is tunable by changing the friction
timescales.
BulletSim: apply linear and angular friction in vehicle coordinates
and not world coordinates.
Step one of estate settings sharing - port the Avination Estate module (complete module) as changes are too extensive to apply manually
Step 2: commit the IEstateModuleInterface changes needed
Step 3: Commit the Avination XEstate estate comms handler
This adds estate-wide Teleport Home and Teleport All User Home as well
BulletSim: properly free references to simple convex hull shapes. Didn't
loose memory since shapes are shared but did mess up usage accounting.
BulletSim: normalize quaternian rotations when building compound linksets.
Attempt to fix vehicles being twisted off the ground when they go physical.
BulletSim: Another way to create vehicle framed friction.

Signed-off-by: Robert Adams <Robert.Adams@intel.com>
Bulletsim: and the rotational friction.

Signed-off-by: Robert Adams <Robert.Adams@intel.com>
Added AvatarPickerSearch capability handler.
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
Delete "" entry for AvatarPicker cap.
Adds an event and a method so that handling of the CachedTexture
packet can be pulled out of LLClientView and moved to
AvatarFactory. The first pass at reusing textures (turned off by
default) is included. When reusing textures, if the baked textures
from a previous login are still in the asset service (which generally
means that they are in the simulator's cache) then the avatar will not
need to rebake. This is both a performance improvement (specifically
that an avatars baked textures do not need to be sent to other users
who have the old textures cached) and a resource improvement (don't
have to deal with duplicate bakes in the asset service cache).
Guard the scene list when estates are updated
Merge remote-tracking branch 'upstream/master'