Unify collision
- Also, remove the 4/1 joke.
- Make object names and locations more consistent... It's not like anybody else is touching these, right? Right?
Fix a group of situational collision bugs
Code deduplication
Improve rendering of scoreboard header text
These doors absolutely positively do not belong here.
Simply make the server update with the lobby when it becomes full or changes maps
Heavy nerf + bugfixes
- Sandwich should behave properly in an edge case now (it positively didn't before)
- Less ammo, longer reload buffer when more overheated
- Reloading rate is marginally slower
- Started a minor code cleanup in the ammo HUD
Replace dynamic mine radius with threshhold toggle
- Also increase base radius by 5px
- Untested, but should work fine *cross fingers*
...This should make sticky traps less annoying, but still have the larger radius that they should.
Fix stupid syntax crash
Add name field to lobby per forum thread 33529
Implements: http://www.ganggarrison.com/forums/index.php?topic=33529.0
Screenshot: http://i.imgur.com/cv505Sl.png
Implement preliminary custom crosshair support
Thread: http://www.ganggarrison.com/forums/index.php?topic=33417.0
The ini contains new two parameters: One of them is the crosshair image's filename, and the other is whether it has true transparency (so that the backing color may be removed if it doesn't).
Fix a healthbar bug
http://www.ganggarrison.com/forums/index.php?topic=33372.msg1153752#msg1153752
Allow players to see certain statistics of teammates
- Shows Superbust, Nuts 'N' Bolts, and Lobbed Mines for their respective classes, when you mouse over them ingame
- Uses an option which isn't yet present ingame (we probably need another minor menu overhaul that supports tabs)
- Spectator cannot see these stats
Sanitize mine knockback
Increase flamethrower direct DPS by 5.1 (~6%)
Per community request
Buff afterburn
Change flame intensity falloff from 75%->25% to 100%->35%
Revamp rocket fading
- Now based on distance to soldier at fading moment
- Passing through unique teammates subtracts a set distance from the total distance to travel
- Rockets collide with things even while fading away, until they're completely gone
Sanitize stab condition syntax to standard
Fix mistake preventing rocket fades to be affected by teammates
Overhaul collision system
- Manually run physics/collision in Step now
- Uses a tracer!
- Manually aggressively tested, gotten to a point where it behaves like GG2
- Reorganize some stuff to make code simpler
-- Haven't sanity checked it
This needs a big beta test.