Extend client-server protocol to send feedback msgs back to the client
Rename splayer to sleader and similar
Reword 'controlled' now that 'player' is not overloaded
Let server call clients at any time
Call the client in checkPartyDeath and related functions
Discover items via a call to client
Call clients to update their perception, etc.
Draw level even if the leader is invalid
Call clients while descending levels
Let more server commands take an actor parameter

instead of using the selected leader.
Prepare for elimination of selected actor from global state
Move selected leader out of the global state and into the client state
Get rid of invalidActorId
Replace TgtOff with Nothing
Simplify effectToAction by calling clients
Convert the remaining server actions to call clients
Disable the 'omniscient' debug for now
Convert a couple basic actions to call clients
Split up server and client monads; code has undefines and does not compile
Temporarily move AI from client to server