made delay round end work after restart timer has started, made delay verb also delay round end

Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
resolved lying sprite issue for atmos hardsuits, hair being hidden behind atmos hardsuit helmets, normalised a bunch of values across hardsuits (slowdown, mainly)
resolved supply_pack runtime, added stuff to contraband pack to make it not-empty, added icon for absinthe

Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
Merge pull request #2217 from comma/master

Latest merge fixes & Map
Merge pull request #4 from Baystation12/bleeding-edge-freeze

Bleeding edge freeze
Edited engineering and medical. Engineering's front door moved around to be more accommodating to the lay out, added a secured door off maintenance so a lock down is actually a lock down. Fiddled with medical, added fixes.
Merge branch 'bleeding-edge-freeze' of https://github.com/Gamerofthegame/Baystation12 into bleeding-edge-freeze
Pepper spray blindness and eye blurriness durations quintupled. Condensed capsaicin recipe added (capsaicin + plasma catalyst).
Merge pull request #2229 from RavingManiac/master

Condensed capsaicin (pepper spray) improvements.
Merge pull request #2220 from Gamerofthegame/bleeding-edge-freeze

Minor map edits
Fix issue #2193
Merge pull request #2231 from CIB/master

Fix issue #2193
Merge branch 'master' of https://github.com/Baystation12/Baystation12
Merge pull request #2232 from comma/master

BEF fixes.
Merge pull request #2233 from caelaislinn/master

Misc fixes and issue resolutions
Merge branch 'master' of https://github.com/Baystation12/Baystation12

Conflicts:
	code/datums/supplypacks.dm
	code/modules/clothing/spacesuits/rig.dm
	code/modules/mob/new_player/new_player.dm
	code/modules/reagents/Chemistry-Reagents.dm
	code/modules/reagents/Chemistry-Recipes.dm
	icons/mob/suit.dmi
	icons/obj/drinks.dmi
Merge branch 'bleeding-edge-freeze' of https://github.com/Baystation12/Baystation12
Replaced courtroom with meeting room.