* 1st part of the 1st attempt of a new script parsing style
* newParser:: ignoring keywords is easy
* newParser:: bool and float support
* newParser:: enum, vec3 and other struct support
* uhm, use the vec3 support
* enable new parser for edict_t
* const
* added tracing.h to game.cbp
* eliminated edict_s from trace_t (!)
* edict_t is now class Edict
* avoid stupid inlining warning