Move Sublime Text project settings file
Ignore additional ctags
New Sublime Text project settings file
Fix alignment of hypen, underscore & ellipsis ASCII characters
Update CFBundleIdentifier string
New iconset for OSX App Bundle packaging
Remove un-used resource file
Remove ignore filtering on *.bmp & *.ttf
Initial commit of Truetype Font resource used in game
Add top-level folder tree
Finish the majority of the remaining tasks for building as App Bundle

	* Install resources into app bundle
	* We now use an input Info.plist file for auto-generating one during
build cycle
	* Fix cmake uninstall script when building app bundles
Add command line option for version info
Add build check for OSX app bundles
Reflects recent changes made within nomlib w/ frameworks (commit 0add24)

	* nomlib header files have changed and thus so has our includes of
them; the gist of it is we are using double quotes to include now.
	* General cleanup of Findnomlib script, but most importantly,
additional hints that help find the framework version, if available.
	* I'm sure I broke something else along the way ...
Enable policy so cmake will stop complaining about deprecated list count
Minor clean up; use target_link_libraries, include build type in info.plist
Update comment regarding smart pointers for self reminding
(Hopefully!) fix Travis CI build
Fix typo for OSX App build script
Restructure cfg file; add (compile-time) scaled graphics support

	* Add scaled graphics support.
	* Add missing width, height & origins for player indicator rects,
info & debug message boxes.
	* Debug preprocessors have been moved into its own file.
	* Scale factor of three does not work only due to faces.png sprite
sheet being too wide (apparently 21,000+ pixels hits a limit, ha)