Recognize when you lose stats in combat - as from a Dreadsylvanian ghost.
It's the Dreadsylvanian Village, not the Dreadsylvanian Town, when recording
kiss level.


git-svn-id: svn://svn.code.sf.net/p/kolmafia/code@12493 b29ace70-8910-0410-8dcc-aa2fc6433167
For all Dreadsylvania choice adventures, give good spoilers about what is
available behind each option.


git-svn-id: svn://svn.code.sf.net/p/kolmafia/code@12494 b29ace70-8910-0410-8dcc-aa2fc6433167
Update a few location names

git-svn-id: svn://svn.code.sf.net/p/kolmafia/code@12495 b29ace70-8910-0410-8dcc-aa2fc6433167
New Hidden City content

git-svn-id: svn://svn.code.sf.net/p/kolmafia/code@12496 b29ace70-8910-0410-8dcc-aa2fc6433167
McClusky file (complete) is a SUSE concoction.
For toplevel Dreadsylvania noncombats, show items that can be made even if
you don't currently have all the ingredients in inventory.


git-svn-id: svn://svn.code.sf.net/p/kolmafia/code@12497 b29ace70-8910-0410-8dcc-aa2fc6433167
Preliminary monster stats for Dreadsylvania monsters, based on current state
of spading. Uses new monster expression functions: KW, KV, and KC are the
last seen (or 1 if not seen) kiss levels in the Woods, Village, and Castle


git-svn-id: svn://svn.code.sf.net/p/kolmafia/code@12498 b29ace70-8910-0410-8dcc-aa2fc6433167
Update some location names.  More Hidden City stuff.

git-svn-id: svn://svn.code.sf.net/p/kolmafia/code@12499 b29ace70-8910-0410-8dcc-aa2fc6433167
Remove extra close parents for werewolf expressions.
Add .physical_immunity proxy field to monster objects in ASH


git-svn-id: svn://svn.code.sf.net/p/kolmafia/code@12500 b29ace70-8910-0410-8dcc-aa2fc6433167
make that physical_resistance, not physical_immunity


git-svn-id: svn://svn.code.sf.net/p/kolmafia/code@12501 b29ace70-8910-0410-8dcc-aa2fc6433167
Add drops for Hard Mode Zombie HOA


git-svn-id: svn://svn.code.sf.net/p/kolmafia/code@12502 b29ace70-8910-0410-8dcc-aa2fc6433167