Updates the version of libGDX used
Adds a various assets (some of which have a TODO to change to better ones)
Sets up various screens.  We still need better buttons and stuff, but I feel it's workable.  Kinda sorta maybe, I hope.
Mocks up the two scenes, still need to be done better with better assets too
Needs to be refactored some to provide callbacks for changing / dynamic functionality, but that should be fairly easy.
add sqlite.jar file
Updates the version of libGDX used
Adds a various assets (some of which have a TODO to change to better ones)
Sets up various screens.  We still need better buttons and stuff, but I feel it's workable.  Kinda sorta maybe, I hope.
Mocks up the two scenes, still need to be done better with better assets too
Needs to be refactored some to provide callbacks for changing / dynamic functionality, but that should be fairly easy.
Merge branch 'master' of https://github.com/ojourmel/csci331-team-red into clientEngine
Merge branch 'clientEngine' of https://github.com/ojourmel/csci331-team-red into clientEngine
database files
Merge branch 'skeletonServer' of https://github.com/ojourmel/csci331-team-red into clientEngine
database and character file
Puts the code in a semi-workable state for a demo, however, some shortcuts taken will require major refactoring.  Later.
Java Enums kinda suck compared to c# ones.
Adds dialog that talks about each game for a little bit, and.. uh, I think we can make stretch 5 minutes if we talk about it as we go.  Maybe.  Someone else want to look at it?
Makes the enums work.  <?> yay (and a bit of invoke)
Removes unused imports
Prints 10 random characters from the database  to system.out
Makes the phone wrap, adds a bit of javadocs.
Adds better callback method (not static)
Changing branches
Updated Database and DAOs
Updated DAOs with comments
Updated files to reflect pull request comments
fix merge conflicts
Adds a smattering of base public APIs
Converts the screens to be (slightly) less hard-coded
Adds generic music
Removes the duplicate reference to src/main/assets -- eclipse was complaining.