enet NAT punchthrough test improvement, seems to work fine for my test setup
fix Linux build for enet test
prepare for GPU cloth/softbody
enable CPU joint (non-contact) constraint solver in GPU rigid body pipeline
small change to BasicGpuDemo
fix duplicate link symbol when used with Bullet 2.x
fix Linux build (only OpenCL/gwen tested)
Add option to use clew to manually open the OpenCL dynamic library
fix Linux build of App_Bullet3_OpenCL_Demos. Unfortunately the simulation doesn't work properly, need to fix it
(and add unit tests)
fix GpuGuiInitialize premake build files
w
Merge branch 'master' of https://github.com/erwincoumans/bullet3
fix clew/Windows build (disable CL/GL sharing)
fix padding issue under Linux (where b3Vector3 is not 16-byte aligned)
w
enable alignment macros for Linux
only fclose(f) a file once, to avoid a crash on Linux
tweak demo a bit and add 'exit' to X11 window
improve the benchmark mode, with 2 files (csv and details)
use monastry mesh
Merge branch 'master' of https://github.com/erwincoumans/bullet3
improve Mac OSX/Unix benchmark
add preliminary ray tracing test (ray-sphere placeholder on CPU)
GpuRaytraceScene work-in-progress, CPU only at the moment.