renamed 'generateMipMaps' to 'useMipMaps' and using it for ATF files, too (closes #244)
removed obsolete import
added 'ScaleMode' to 'RectangleUtil.fit' method

Which makes this method a worthy replacement of 'stage.scaleMode'!
updated 'stop' method documenation
removed 'isMac' check, annoying when testing context loss ;-)
reverted recent change of Starling's 'contextData' vs. 'customData' property (refs #218)

This caused more trouble than it's worth. The combination of allowing a shared context as well as automatically handling a context loss is difficult to balance.
using 'pixelPerfect' viewPort scaling only on iOS
refactoring once more: re-added contextData, but now it's bound to the stage3D instance

That way, the context data survives a context loss, and we've got the best of both worlds.
Actually, I had prefered 'Starling.instanceData', but to make that work when two Starling instances share the same context AND need to handle a context loss -- would have required Starling to be able to dispatch weak events (which is not possible ATM). Otherwise, memory issues would pop up if poeple forget to call 'dispose' on their display objects. Long story ...
making use of 'nativeWidth/Height' properties
now listening to Event.MOUSE_LEAVE on native stage (closes #249)
loading ATF files asynchronously in AssetManager (closes #250)
added int-cast for sharper text
updated build log for v1.3
moved AssetManager into Starling core
updated starling binary for v1.3
updated imports
Update starling/build/maven/pom.xml
now compiled starling.swc with old compiler
made regex for filename more flexible (closes #252)
fixed missing render texture disposal (closes #255)