Pretend that the share challenge exists
… Pretend that the share challenge targets the server of the player as is
… Pretend that world 2 is open as soon as player has done the ping challenge
Pretend that the working icon appears when all worlds are open, even if the player has not completed all the worlds
… Pretend that the share challenge expects a page containing a#repository-link AND a repository with a readme file containing 'YoseTheGame'
The share challenge exists and is set as challenge 1.2