Fix NPC armor rating calculation and reduce redundant lookups
Play hit sounds when hitting creatures and NPCs
Play the correct medium armor foot sounds
Ignore controllers on the root NiNode

I wonder if we should ignore the root NiNode completely.
Implement hand-to-hand attacks
Properly handle starting an animation at the end
Decrease weapon condition on successful hits
Decrease armor condition on successful hits
Fix hand-to-hand health damage reduction
Merge remote-tracking branch 'scrawl/master'
use SDL_WINDOWPOS_CENTERED_DISPLAY and SDL_WINDOWPOS_UNDEFINED_DISPLAY instead of coordinates
use SDL resolutions in the ingame settings
Merge remote-tracking branch 'swick/sdl2fix'
Merge remote-tracking branch 'swick/sdlresolutions'
First/Third person transitions with mouse wheel
fix uninitialized variables
Merge remote-tracking branch 'swick/viewmodetransission'
Added enemy health meter