Added replication notification to WiPChampion
Moved effect replication to WiPAbility and added unique rep events funtion to each aibility type
Changed AbilityRepInfo.Rotation to a Rotator object
Implemented basic AoE nuke
Skill shots now check for teams and isValidToAttack
Added basic healing AoE spell
Reorganized Abilities. Put rep info in base class
mvoed basic AoE function to AoE_Nuke
WiPAbility not extends Actor (not repInfo)
Began implementing debuffs
Stats are now recalculated using a StatModifier
LastHits have been isolated to NeutralPawns
fixed indentation in PlayerMove()
Added implemented default debuff as a DoT
Weapon Projectiles now ignore team members
Champions start with the correct amount of mana
Moved DoT damage info to debuff