mesa: fix a typo in glDetachShader error message

Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
glsl: introduce data section to ir_variable

Data section helps serialization and cloning of a ir_variable. This
patch includes the helper bits used for read only ir_variables.

Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Paul Berry <stereotype441@gmail.com>
glsl: move variables in to ir_variable::data, part I

This patch moves following bitfields in to the data structure:

used, assigned, how_declared, mode, interpolation,
origin_upper_left, pixel_center_integer

Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Paul Berry <stereotype441@gmail.com>
glsl: move variables in to ir_variable::data, part II

This patch moves following bitfields and variables to the data
structure:

explicit_location, explicit_index, explicit_binding, has_initializer,
is_unmatched_generic_inout, location_frac, from_named_ifc_block_nonarray,
from_named_ifc_block_array, depth_layout, location, index, binding,
max_array_access, atomic

Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Paul Berry <stereotype441@gmail.com>
glsl: modify ir_clone to use memcpy

Patch copies the whole data structure at once instead of
assigning individual variables.

Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Paul Berry <stereotype441@gmail.com>
winsys/radeon: set/get the scanout flag with the tiling ioctls

If we assume that all buffers allocated by the DDX are scanout, a new flag
that says "this is not scanout" has to be added to support the non-scanout
buffers and maintain backward compatibility.

This fixes bad rendering on Wayland.

The flag is defined as:
  #define RADEON_TILING_R600_NO_SCANOUT   RADEON_TILING_SWAP_16BIT

AFAIK, RADEON_TILING_SWAP_16BIT is not used on SI.

Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
radeon: move some functions to r600_buffer_common.c

Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
Reviewed-by: Christoph Brill <egore911@gmail.com>

v2: Renamed r600_buffer.c to r600_buffer_common.c. The stupid build system
    doesn't allow 2 files of the same name in different directories.
r600g: use common interfaces in buffer_transfer_unmap

i.e. dma_copy and resource_copy_region.

Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
radeonsi: implement accelerated buffer copying

Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
radeonsi: handle PIPE_TRANSFER_DISCARD_WHOLE_RESOURCE

which can come from glBufferData and glMapBufferRange.

Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
r600g,radeonsi: share flags has_cp_dma and has_streamout

Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
r600g: refactor out code for buffer invalidation

Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
r600g,radeonsi: consolidate some debug flags

Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
r600g,radeonsi: add common interface for buffer invalidation

This will be used by common code in the next commit.

Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
r600g,radeonsi: consolidate buffer code, add handling of DISCARD_RANGE for SI

This adds 2 optimizations for radeonsi:
- handling of DISCARD_RANGE
- mapping an uninitialized buffer range is automatically UNSYNCHRONIZED

Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
radeon: rearrange r600_texture and related code a bit.

This should make the differences and similarities between color and
depth buffer handling more clear.
radeon: Allocate htile buffer for SI in r600_texture.
radeonsi: Write htile state to hardware.
radeonsi: remove unused variable in si_pipe_shader_ps

Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
radeonsi: use the colorbuffer count from the shader key

As a result, the initialization of write_all must be done before
the compilation.

Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>