- Fixed: r4234 moved tic decrementing to the wrong spot.

git-svn-id: http://mancubus.net/svn/hosted/zdoom/zdoom/trunk@4243 a95907f1-e10c-0410-b46f-9e587ccb1026
- For the sake of better testing, use 2D sprite sorting unconditionally and not just when a
  voxel is in view. Hopefully I'm just being paranoid, but I don't trust it to go well with
  clipping sprites to walls.

git-svn-id: http://mancubus.net/svn/hosted/zdoom/zdoom/trunk@4244 a95907f1-e10c-0410-b46f-9e587ccb1026