playerMove updated, tested.

Fixed move adjacent, tested the other travel options and made sure they
are working properly. I added in my messy main.cpp that I used to test
things.
#15 uploading some code for tracking disease status and ideas for methods to update them, depending on where validation is done. Not totally sure what the plan is for this. The model seemed to be where things like this were being kept.
Added researchStation method to mapClass
Added researchList call to tester.cpp
*** README ***

file(s):  ALL OF THEM

COMPILING FROM THE COMMAND LINE:

Compiles under Visual Studio's Developer's Command Prompt
Go to the working directory and run: cl /EHsc mainGame.cpp

I tried to create a Visual Studio Project out of these files, but
generated numerous errors/warnings.  So, will leave it as a working
directory that can be compiled from there.

This release candidate provides a visual of some infected cities,
two player's hands, and a sample menu list.

-- Derrick(3dfxScorpion)
Adding cureDisease to PlayerMove class to work with cureStatusIdeas.cpp

I added a cureDisease method to PlayerMove class that will check
conditions and update the player hand after a discard. I made it with
the thought of calling the cureDisease function in cureStatusIdeas.cpp.
They do both have the same name… which is a bit sketchy. Maybe we could
call the other function "updateCureStatus(string)" or something of that
nature?
*** README ***

file(s):  ALL OF THEM

COMPILING FROM THE COMMAND LINE:

Compiles under Visual Studio's Developer's Command Prompt
Go to the working directory and run: cl /EHsc mainGame.cpp

I tried to create a Visual Studio Project out of these files, but
generated numerous errors/warnings.  So, will leave it as a working
directory that can be compiled from there.

This release candidate provides a visual of some infected cities,
two player's hands, and a sample menu list.

-- Derrick(3dfxScorpion)

ISSUES:
Currently, only option 2 "Direct Flight" does... more than nothing.  :)

TODO:
- Expand methods out to appropriate classes (MVC Design)
- Provide an easier means to move to city with simplified City constructor
- provide more game details and parameters (see Issues under GitHub)
Merge https://github.com/Howsterz/pandemic
*** README ***

file(s):  ALL OF THEM

COMPILING FROM THE COMMAND LINE:

Compiles under Visual Studio's Developer's Command Prompt
Go to the working directory and run: cl /EHsc mainGame.cpp

I tried to create a Visual Studio Project out of these files, but
generated numerous errors/warnings.  So, will leave it as a working
directory that can be compiled from there.

This release candidate provides a visual of some infected cities,
two player's hands, and a sample menu list.

-- Derrick(3dfxScorpion)

ISSUES:
Currently, only option 2 "Direct Flight" does... more than nothing.  :)

TODO:
- Expand methods out to appropriate classes (MVC Design)
- Provide an easier means to move to city with simplified City constructor
- provide more game details and parameters (see Issues under GitHub)