created SpriteAnimation, but still untested
view simplified, plus added some predefined event handlers, plus god knows what else?
added old SoundStore with some slight modifications, but needs much more
butchered Transforms -- need to gracefully deal with InternalTransform
and user-friendly transforms, also started making SecondHand test game
missed a few files
added some demos, removed older tests, added Shapes w/ hitTest(), lots of other stuff
changed vec base type to Float in preparation for Box2D integration
about to drastically change VBO class
new VBO classes, new Grid class, begin Swifts demo
swifts work pretty well!
working on particle system
added drop-in Box2D support with Shape2D.  Removed Simulate trait.