Improved speed of /LocalRegionChunkCuboidBlockMaterialBufferWrapper by caching the last buffer read
NPE check
Flat material -> submaterial array
Switch to linked hash set
Added queue readback for SetQueueElement
Fixed mod() static methods in GenericMath and added test
Added daemon threadpool for lighting
Removed caching for local block material wrapper as it didn't speed things up
Added Aligned cuboid block buffer for faster index calculations
Added aligned light buffer
AlignedCuboidNibbleLightBuffer copy returns same class
Changed getHash() to public in TInt10TripleSet.java