Remove duplicated includes
[GLES] speed up blending

(texture * color) costs us an extra operation on Mali when sent as varying.
Instead, since textures use the same color for the entire render, send it as
a uniform instead.

This does not apply to fonts, since the font and its shadow are rendered
together, and may not share a color (tested and looks bad).

This increases fps anywhere heavy blending is done.
[GLSL] cut diffuse+blend render time by 1/3

Mainly seen when we're fading in/out.

Mali likes this ordering better for some reason, ops go from 3 to 2 (according
to their profiler). Verified with PVR's compiler that there is no change, it's
2 there either way.
[win32] fix remarks about default build
[linux] Added "Xbox 360 Wireless Receiver (XBOX)" to <altname> tags for 360 controller keymap
Merge pull request #3257 from Rawk/remove_unneeded_includes

Remove duplicated includes
[GLES] Batch textures and their borders

Gives a considerable speedup in scenes with many bordered images
(like settings).
skip dxt compression on all arm boards

The only chipset I'm aware of that can do dxt on arm is Tegra, and that's not
worth slowing everyone else down
[GLES] clear screen (in the right place) before shutdown
fixed, hook GetPreferredResolution in WinSystemEGL
Merge pull request #3247 from t-nelson/pivos_render_improvements

Pivos render improvements
SortUtils: fix possible crash when sorting by season
paplayer: fix gapless playback of cue sheets
PaPlayer: Fix crossfade song change for audio cds
paplayer: explicitely disable crossfading for audio cd
ActiveAEStream: Fix Compiler warning (thx @vdrfan)
 ActiveAE: fix flushing engine on pause after 1a01f4409bed6e2d4d6a0e3149a20ea5fff9c07a
ActiveAE: fix loop for leftover bytes after having fixed compiler warning
videoplayer: adapt lateness detection and dropping to buffering
video player: present correct pts to user for a/v sync (after buffering in renderer)