011,012-new sounds,music,HP, fixes,instruct win

011  Aug 15th, 2013
- more mods to randomPos (more bad logic. and where there should be an
or). was placing zombies specifically on blocked tiles isntead of
avoiding them:P
- more changes to how scrollMap tilemap.move works (+1 param) so there
is no clipping at maximum map edges
- renamed "strength" to "power" in the GUI to conserve space. redid some
of createStatWin to show player Hp and added an HP constant
- zombies now minus HP from player, and player dies when HP=0. HP is
fully implemented at this point
- major sound updates. added several constants and 2 functions to
gameFunctions to play sounds and control (fade in and out) ingame music
...also added several sounds at new events and implemented the entire
"music" system for the game

012  Aug 15th, 2013
- splash screen done. added a function (splash()) with a delay to
display it for
- revamped zombies and zombie-type logic (different actions when hitting
player)
- redid a bunch of constants and spacing for the windows to add new
ghost zombie (particularly HOW_ZOMBIES_WIN)
- to do:FIX CONSTANTS FOR REAL GAME!!!
BETTER AI!!!

MISSING ADDITIONAL FILES...