using texture memory instead
using partial sum reduction. not faster
better block size for the suze machine
added source of sum reduction code
small changes
also using single scatter component. render dragon
render small teapot again. moved light to directly behind
moved light, more photons
cleanup mostly
fixed randomly appearing white spots
use configured backgroundcolor instead of just black
standard 2^19 photons again
Merge branch 'using-texture-memory_partial-sum-reduction'