added some smoothness to the camera
Merge pull request #44 from ZappoMan/view_frustum_work

fixed lighting when in frustum render mode
fix packing and unpacking of agent IDs
Merge pull request #45 from birarda/agent-id

fix packing and unpacking of agent IDs
pack agent ID, not socket, from avatar mixer
Merge pull request #46 from birarda/master

fix incorrect packing of data from avatar mixer
Merge remote-tracking branch 'origin/master'
updated many aspects of the avatar hand motion as determined by mouse motion and mouse click
cleaned up formatting in Head
small tweaks to get ready for bigger tweaks in avatar bone logic
adjusted avatar height and camera up to compensate - improves navigation
Latest work on ViewFrustum
- added support for specifying lens attributes (fov, near, far, ratio)
- changed constructor and calculate methods to be separate
- coding standard cleanup
Tweaks to Camera class
- added lens attributes
- coding standard cleanup
latest View Frustum work
Merge branch 'master' of https://github.com/worklist/hifi into view_frustum_work

Conflicts:
	interface/src/Camera.cpp
	interface/src/Camera.h
	interface/src/main.cpp
a little hackery when in view frustum mode so we can see the frustum without OpenGL clipping us
cleaning up of whacky currentCamera experiment
temp fix to setPitch() problem. Removed some debug printfs. Fixed menu flicker bug.