Ship Odyssey demo. Dots appear on scale below ship to represent rat locations coming out of the water. Dots dissappear an amount of time later set with a timer interval.
Merge branch 'Russ_github/ShipOdysseyDemo'

Conflicts:
	Flash/ShipOdyssey/src/odyssey/ShipOdyssey.mxml
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First merge w/ Russ' branch. Got his "dot animation"
Ship Odyssey: Created 4 new classes to handle rat animation. Most of the action happens in the DivingRatDirector class.
Play Button for Russ
Ship Odyssey-- Partial Rat Dive Animation
Rat Diving Animation -- Partially complete rat diving animation. Rats go down into the water, as dots. Jump  out at proper location. Don't land on ship yet.
Added new files to be tracked: RockRoll's .gitignore, RockRolls HTML release build, RockRoll swfobject.js, .settings file for ShipOdyssey, swfobject.js for ShipOdyssey. Modified main .gitignore to not track .SWZ. or anyting in the bin-debug directories for ChainSaw and ShipOdyssey
checking in new release builds for ShipOdyssey incorporating Instruction bug changes
added modified .gitignore
ShipOdyssey: Working DivingRat animation. Currently has no splashes.
ShipOdyssey: Added splashes. Fixed bug in last commit related to splashes.
Ship Odyssey -- Completed Diving Rat Animation
Merge branch 'seg-srri-umass-tp-data-games/master'
Added rat animations into ship odyssey game. Merged from 'Rat_animation_branch' into master branch.
Ship Odyssey: Added splash.swc for Rat Animations
Merge pull request #54 from MikeSalyh/master

Ship Odyssey: Diving Rat Animation -- add missing asset Splash.swc
Build ShipOdyssey v.2013.05.22 from Mike's Sources, with diving rat animation.
Merge pull request #55 from cdmiller/master

new ShipOdyssey v.2013.05.22 for DG
added event listener and handler function for playButton-->level dialog box. not yet working
added cast for SWF as MovieClip, added initPlayButton() to handle this
added comment to initPlayButton(), made clicking Play remove intro movie and start level 1