Fix issue #229 and add a test
Make GetType return Int32 for integral numbers
Work around V8 being finicky about using typed array constructors as Object keys for no obvious reason
Implement enum->boolean conversions for enums without zero or one values.
Tweak the viewCache fix again
Enable passing packed arrays to GCHandle.Alloc
Ensure narrowing integral casts don't erroneously get optimized out.
Make narrowing integral casts wrap.
Expose GetHashCode on System.Object so classes can inherit it.
Fix the v8 typed array ctor hack... AGAIN
IntPtr compatibility fixes
Updates to OpenTK stubs
Tweak type logic for ternary operators and ensure that Translate_Conv does not skip the conversion operator for casts involving System.Char. Fixes issue #230.
Stub out a few more OpenGL APIs
Fix issue #231 and add test.
Fix method signatures containing pointer types looking like method signatures without pointer types.
Add JSIL.Pointer.asView for getting a native typed array view that precisely covers N bytes starting from the pointer (for passing to APIs like WebGL that don't have offset/count parameters because they suck)
Stubbed out more GL APIs
Implement some System.Buffer methods
Move OpenTK.Service out of its own file
Stub out more OpenGL APIs needed by MonoGame
Implement the overridable protected methods of Collection<T>. This fixes the MonoGame components collection.
Implement Collection<T>.CopyTo
Implement some more GL methods.
Fix for EscapeName producing huge rope strings in v8.