Added getVolume to Music
IOS and GWT backends use volume field
Updated CHANGES file
Update ParticleEmitterBox2D.java

The particleCollided check is just plain wrong and is making the whole particleemitter to react to the collisions happening instead of the single particle that collided.
Merge pull request #341 from frustaci/patch-1

Update ParticleEmitterBox2D.java
Merge pull request #339 from fivevsthree/master

Added getVolume to Music
added #getVolume() to OpenALMusic...
Fixed Live Wallpaper crash on Android 2.2

Maybe not only on 2.2, but i have 2 "engines" on HTC Hero with 2.2.1 and have a crash because view is not initialized, because can't be initialized if have more than 1 engine (see line 331).
So, i think it's just typo.
Fixed when root directory is blank.
Added premultipliedAlpha setting.
Merge remote-tracking branch 'origin/master'
forceVBO in Mesh

At least one recent commit https://github.com/libgdx/libgdx/commit/7020231ca8b1e14995d398603de525581e3d1282 has completely disabled VBO support in the SpriteBatch class for not so clear reasons. 
My project uses GL20 for now only and I would like to use/test VBOs, so at least there's a way to bring back VBOs in spritebatch by using the forceVBO flag.
If someone could clarify why SpriteBatch was changed I would appreciate as well.
Added convenient setColor methods for decal.
Merge pull request #344 from semtiko/patch-1

Fixed Live Wallpaper crash on Android 2.2
Merge pull request #346 from frustaci/patch-1

Fixed forceVBO in Mesh
1381, fixed Json round trip of longs.
Merge remote-tracking branch 'origin/master'
Removed auto-imports. Added setColor docs for Sprite and Decal.
JSOn changes
remove the use of deprecated #mul()