fix TreeSharp compile error
TreeSharp updates
Add TreeTest app
Added DLL injector source code
Added domain manager.

Updated the solution file.
Convert TestTest to be an example of using DirectEve without InnerSpace.  WIP
Fixed standalone injector example.
Added command line injector example.
Iteration... adds more delays after switching ships before continuing

adds a delay after opening the ship hangar before continuing
changes the exception logging to include more information
fixed some more bugs.  added a warp behavior
Adds 2 new CombatMissionBehavior States,

PrepareStorylineSwitchAgents: if youhave multiple agents defined it makes sure you are using agent1 as home (your transportship, etc will be there, and we have a consistent place to leave your combatship incase of disconnects, etc)
PrepareStorylineGotobase: travels to the first agent (if needed) before starting the storyline process.
missing bits from the previous commit.
Merge branch 'experimental' into BleedingEdge
fixes: Nullpointer in Defense.cs

https://github.com/ISeeDEDPpl/Questor/issues/351
remove unnecessary debug stuff
add more comments, iterate a bit...
Fixed the domain manager so it doesn't hang the injector.
For some reason russian (cyrillic?) languages aren't liking this reference and will not compile. this temporarily resolves it by removing htmlAgilityPack.dll all together.
Merge branch 'experimental' of https://github.com/Da-Teach/Questor into SyncWithDaTeach

Conflicts: (fixed)
	Questor.sln
Merge branch 'SyncWithDaTeach' into BleedingEdge
If you do not find ANY ammo in the AmmoHangar and you do not find ANY ammo in the ItemHangar log the ammotypes we are still missing and goto the Arm.OutOfAmmo state.