Scene shape components can now be framed, in a similar way as the proceduralHolder. Reading component bound and transform directly from the scene interface.
Bug fix: SceneShapeInterface::componentBound returns a Box3d
Using fullPathName when querying the component bounds.
Merge pull request #41 from valeriebernard/sceneShapeFramingComponents

Scene shape components can now be framed in the view port, in a similar way as the proceduralHolder