Added a space hotel away mission map.
Adds critter crates

Fixed several conflicts present in last pull request, should be fine
now.

All animals ordered through cargo will arrive in critter crates. These
crates are designed for the safe transport of animals. Critter crates
can only be unlocked from the outside and automatically lock when
closed. You can resist your way out of the crates. Critter crates are
counted as normal crates when sent back to CentComm.

Adds cat crate (cost: 40 points).

Corgi crate now has a 50-50% chance of either containing a male or
female corgi.
Moves critter crate sprites from storage.dmi to closet.dmi.

Removes redundant large animal crates.
Changes a few runes for ease of use and making useless runes mildly useful.

Teleport Other no longer requires 3 cultists standing around it to use, can not teleport user.

Communicate rune no longer deletes on first use, talismans still do.

Free Cultist no longer requires 3 cultists to use. (This rune was pretty useless, and still is. Should probably replace it.)
Update runes.dm
Removed pointless code in communicate rune.

Removed code that didn't need to be there, changed usr to user as per Giaco's recommendation.
Emote rework, invalid emotes are passed to ..(), slimes and cyborgs exempt

When an emote fails the switch check for a mob, it calls ..(act).
New files in mob/living and mob/living/carbon with associated procs that
handle these invalid emotes from higher emote calls.
If invalid on mob/living, mob/living will show the invalid emote dialog.
Slimes, Cyborgs, and MMIs do not call ..() on fail.
Start of standardizing required permissions for admins.

Using the dropdown menu / changing health / names of people in view variables now actually requires +VAREDIT.

Shuttle moving moved from +FUN to +ADMIN for convenience sake.

+ADMIN now required to view antagonists / law changes, before it was only required to check antags via verbs, which you could get around through the secrets menu.

+ADMIN Also now required to view all of the special information given about players in who menu (like antagonist status), but all admins can still see stealth keyed admins.
Revised.
Merge branch 'master' of https://github.com/tgstation/-tg-station into emotes-rework
Adds gags!

50% chance of getting either a gag or a blindfold with the maid and nyangirl outfits in the theater

Monkeys have a sprite too.
Commits Buff, Stechkin AGAIN
Pugs uncommented in supplypacks
Increases the damage of Two handed weapons
to give them more of an advantage over One handed ones, Suggestion and Exact damage values originally from http://www.ss13.eu/phpbb/viewtopic.php?f=10&t=1303

Balance issues and Damage value Discussion can happen here: http://www.ss13.eu/phpbb/viewtopic.php?f=12&t=1440
cleans up out-of-place changelog entries

Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
Twohanded weapon's offhand item will count as a shield if the weapon itself is a shield.
Tweaks Damage Values
Merge pull request #1246 from Intigracy/adminchangingstuff

Standardizing permissions for admins
Aliens can now pick up facehuggers again. Fixes Issue #1044
Merge pull request #1245 from JJRcop/emotes-rework

Emote rework, invalid emotes are passed to ..(), slimes and cyborgs exem...
Removes the redundant alien check