Merge pull request #14 from zcdziura/master

Created the file structure of the game
Fixed title tag in index file
Implemented event queue/message passing system

This system gives us the ability for game objects to communicate
with the game entity and have the game execute things (such as
movement), instead of calling the objects directly from the global
scope.
Updated cat.js - still broken

Changed some of the wording in cat.js that had fallen behind the rest of
the program. It still doesn't work.
Revert "Updated cat.js - still broken"

This reverts commit 4da6df841fa1c95c4384040ec94fe2ecbf407346.
Merge pull request #5 from OctopodGames/develop

Catch up to Zach
Mouse now dies and respawns in random location

The random location will always be a free space, though its proximity
to cats is completely random. Just don't die!
Merge pull request #35 from zcdziura/develop

Created event handling system
Merge pull request #6 from OctopodGames/develop

Events System Go!
Added file for smart cat
Merge branch 'develop' of git://github.com/OctopodGames/Rodents-Revenge into develop
Merge branch 'develop' of github.com:OctopodGames/Rodents-Revenge
The kittys dance!
Merge pull request #37 from zcdziura/develop

The kittys dance!
Merge branch 'develop' of github.com:OctopodGames/Rodents-Revenge
Merge pull request #7 from OctopodGames/develop

Cath up to Zach...
Changed the yarn.js file to include the logic for the algorithm I'm writing. This commit is more for practice than anything else.

-Chris
Merge pull request #38 from cmcall/master

Commented Out Yarn Logic
Merge pull request #8 from OctopodGames/develop

Develop updates
Added a bunch of stuff to the yarn, still really early, haven't tested or even compltely thought through it all yet. Don't kill me too hard