enemies loaded from file
enemy sizes defined in map.lua
changed player hitbox size and sprite offset
added Bonus and Death classes
bonus and death objects are created
objects are correctly offsetted to appear as they were placed in tile.d
players die when falling in holes
player gets health from running into bonuses
player is reset when level is reset
enemies no longer miss if you are too close to them
Merge branch 'master' of https://github.com/wilbefast/bear-hug-beware-game