***  PROJECT FLORIN  ***
Name: D. Scott Nettleton
Data: 04/12/2013
PURPOSE: Beginning implementation of physics using the bullet physics engine. Bounding boxes are set, and a shader has been created for drawing debug information.
FILES:  florinMake.make
        models/Griswald.blend
        models/Griswald.wsMesh
        models/Idle.wsAnim
        models/Jump.wsAnim
        models/Walk.wsAnim
        models/bladeWand.wsMesh
        models/blueBox.blend
        models/blueBox.wsMesh
        pythonScripts/blenderMeshExport.py
        shaderFiles/wsDebug.fsh
        shaderFiles/wsDebug.vsh
        shaderFiles/wsInitial.fsh
        shaderFiles/wsInitial.vsh
        shaderFiles/wsSolidColor.fsh
        shaderFiles/wsSolidColor.vsh
        textures/blueStones.png
        textures/blueStones_norm.png
        whipstitch/wsAssets/wsAnimation.cpp
        whipstitch/wsAssets/wsAnimation.h
        whipstitch/wsAssets/wsMesh.cpp
        whipstitch/wsAssets/wsMesh.h
        whipstitch/wsAssets/wsModel.cpp
        whipstitch/wsAssets/wsModel.h
        whipstitch/wsGameFlow/wsGameLoop.cpp
        whipstitch/wsGameFlow/wsGameLoop.h
        whipstitch/wsGameFlow/wsScene.cpp
        whipstitch/wsGameFlow/wsScene.h
        whipstitch/wsGraphics/wsRenderSystem.cpp
        whipstitch/wsGraphics/wsRenderSystem.h
        whipstitch/wsPrimitives.h
        whipstitch/wsPrimitives/wsCube.cpp
        whipstitch/wsPrimitives/wsCube.h
        whipstitch/wsPrimitives/wsPlane.cpp
        whipstitch/wsPrimitives/wsPlane.h
        whipstitch/wsPrimitives/wsPrimitive.h
        whipstitch/wsUtils/vec4.cpp
        whipstitch/wsUtils/vec4.h
        whipstitch/wsUtils/wsPlatform.h
        whipstitch/wsUtils/wsTransform.h
        wsDemo.cpp