Changed some things in GameObject in prep for network makeover
	modified:   bin/ObfuscationResults.txt
	modified:   engine/public/scripts/Game2DMap.js
	modified:   engine/public/scripts/Game2DTileSet.js
	modified:   engine/public/scripts/Game2DWorld.js
	modified:   engine/public/scripts/GameBinarySerializer.js
	modified:   engine/public/scripts/GameEntity.js
	modified:   engine/public/scripts/GameEntityComponent.js
	modified:   engine/public/scripts/GameEntityComponent_2DCamera.js
	modified:   engine/public/scripts/GameEntityComponent_2DPhysics.js
	modified:   engine/public/scripts/GameEntityComponent_Input.js
	modified:   engine/public/scripts/GameEntityComponent_SoundPlayer.js
	modified:   engine/public/scripts/GameEntityComponent_Sprite.js
	modified:   engine/public/scripts/GameEventSystem.js
	modified:   engine/public/scripts/GameNetwork.js
	modified:   engine/public/scripts/GameObject.js
	modified:   engine/public/scripts/unit_tests/TestGameClass.js
	modified:   engine/public/scripts/unit_tests/TestGameEntity.js
	modified:   notes/scratchwork/wsServerTest.js
Updated backup of gitsetups
	new file:   notes/myLocalGitSetup/linux/.gitconfig
	renamed:    notes/myLocalGitSetup/windows/diff.py -> notes/myLocalGitSetup/linux/diff.py
Made GameNetwork a class
	modified:   bin/ObfuscationResults.txt
	modified:   engine/public/scripts/GameEventSystem.js
	modified:   engine/public/scripts/GameNetwork.js
Notes
	modified:   notes/TODO.txt