Changed to use explicit long value for effective time, and changed all to use same time for consistency
Small changed to use new DevTest conf
Added demo supplier org
Added demo supplier prices and more variety in store sales prices too
Added email shipping contact mech purposes
Changed to test corrected OrderItem.unitListPrice values
Updated create#EntireOrderPartInvoice to set incoming status for incoming invoices for outgoing orders
Changed authorize#OrderPayments service to do nothing if there is no OrderHeader.productStoreId
Improved get#ProductPrice service to handle more ProductPrice scenarios like multiple minQuantity levels and find by vendorPartyId or productStoreId to better handle purchase versus sale prices
Changed reserve#AssetsForOrder to not run if there is no productStore associated with OrderHeader
Tightened order status handling to better work with explicit status change services; updated add#OrderProductQuantity to better handle price calc and get partyIds from orderPart with defaults to other places when needs to create an order; other small changes to better handle purchase orders
Added initial purchase order test methods, quite a few more to do
Added a simple test of time to create and place 10 orders
Changed test to also ship the order
Corrected and expanded expected data for Payment and GL posting of payment
Added nofk relationship from Payment to CreditCard for convenience
Formatting changes only
Corrected payment create call to add fromPartyId, toPartyId, paymentTypeEnumId which are all necessary for GL posting of the Payment, and should be populated generally anyway
Added for-update=true for getting Asset from detail to mitigate inaccurate inventory counts
Small formatting change