Rewrote the map parser to fit my new understanding

 - Map parser now parse the cdata, tdata_default, and tiles .neo files for each map
 - Added the first world's content to the repo
 - Removed unused maps for now
Removed hard coded layers

- Layers are now drawn/invoked at the call site and not inside of map.
- Added keyboard shortcuts to disable drawing layers 1 or 4
- Fixed layer issue with top layer by adding an optional cell shift to
  each layer
Moved framerate + updating to AnimPlayer
Matched camera settings to original game settings
Added player class

- Added data structures for each coordinate system point
- Rewrote camera to use coordinate specific points