Expanded monmove can_move_to function to take into account various game conditions
stop animals suiciding on certain terrain, fields and traps
indent fix
tiny animals don't trigger landmines
season length 0 is bad
Changed logic for walking onto sharp terrain, tiny animals no longer affected by sharp or rough terrain
Initial .travis.yml to enable Travis Continuous Integration
Enabled IRC notifications
Added crossbow trap chance based on monster size
Indent fix
Added notification for freenode channel
Fixed warning in game::advanced_inv()
exit vehicle menus via 'q' as well as escape
Merge remote-tracking branch 'dda/pr/837' into dda-master
Misc bugfixes.
Merge remote-tracking branch 'dda/pr/839' into dda-master