PlayerUpdate is now synced over the network
Updated NetworkProtocol
Merge remote-tracking branch 'origin/master' into Network
Added Skybox and changed GUI design
Fixed missing sound.
I changed the wrong image...
Don't ask for LocalIP every frame...
Added spaceshuttle and actived VSinc again
Only loading the player mesh once
Merge branch 'master' into Network

Conflicts:
	projects/TheGame/Assets/spaceshuttle.obj.model
	projects/TheGame/Entities/Player.cs
	projects/TheGame/GameHandler/GameHandler.cs
	projects/TheGame/Main.cs
	projects/TheGame/Networking/NetworkGUI.cs
Added Object Sync
Merge branch 'master' into Network

Conflicts:
	projects/TheGame/Entities/Bullet.cs
	projects/TheGame/Entities/Player.cs
	projects/TheGame/GameHandler/GameHandler.cs
post merge fix
Merge branch 'master' into Network
Fixed Bugs, bullets are now visible
Merge branch 'master' into Network

Conflicts:
	projects/TheGame/Entities/GameEntity.cs
	projects/TheGame/Entities/Player.cs
	projects/TheGame/GameHandler/GameHandler.cs
	projects/TheGame/Networking/NetworkClient.cs
Bullets get destroyed
Fixed a bug in FUSEE
Player texture added
HealthItem Shader added