Replaced npcspecialatk with special_attacks, needs more testing also gotta export new api for it as I can't remove the legacy one.  Too many quests rely on the legacy functionality.
Few warning and lua fixes, fix for summon not working on new system.  Need to look at enrage as it doesn't appear to work right either and think it's timing related
Rampage, Area Rampage, Flurry got new customizable effects. Part of that was adding a new set of stuff to attack.
Merge branch 'master' of https://github.com/EQEmu/Server
NPC Special Attacks should all work right: also huge explanation in changelog.txt