20130112

20130112
========

- Stupid error in handleBuffers file handling resolved, fixing bug
p0019.

20130111
========

- Plan to fork code for release vs ongoing development.
- Will work to fix open issues before continuing with camera override
implementation (UI and sceneGen case8).
 - p0020 fixed. Stupid error in filenames being passed to function to
change the scene lines.
- HTML documentation to replace the original PDF files.
- Moved large comment block in main file out to notes.txt to reduce
clutter.
- Original code had hard-coded the number of channels. Now we retrieve
this information directly from the scene file (cameras only have six
channels (3*trans, 3*rot), for example - objects and lights have 9
(3*trans, 3*rot, 3*scale))
- Added another utility function readSpecificLine(line,file) to
retrieve the requested line. Get nil back if the line requested is
beyond the end of the file.
- More implementation work for camera override.
- Tweaked progress readout code - now uses a defined number of stages
to handle offsets. Added to camera chunk of code.
- Removed harmless, but misplaced case 8 handler in object section of
scene gen code. Copy/paste error.
- Basic QA following heavy disruption yesterday. Nothing seems to be
broken beyond the existing open issues.
- Eliminating additional hard-coding of genus types in various places.
Replacing with the SDK values (MESH, LIGHT, CAMERA)