Added some logic to try to deal with 0 byte scripts
Added transaction counter value to determine which script is truly the coinbase
TEMP Allowing zero byte scripts TEMP
Added code to print debug bytes
Somehow an extra line crept in there
Dramatic speed increase by using a BufferedInputStream
Notes about weird stuff
Removed early out for 0 byte scripts
Added some debug code to VirtualOpPush
Script.execute partial implementation
Starting to add support for storing the raw bytes
Added more variables to track the bytes of each part of the block