Bakge.h: Minor tweaks
Utility: Uniform buffer object no longer required
README: Update with mission statement
test/crowd: Formatting fix
ShaderProgram: Add internal default shader
Passing NULL no longer links default generic shaders
Window: Now Bind GenericShader in Create
New windows need default shader bound after created.
Mesh: No longer uses vertex array objects
Crowd: Store member transforms in separate arrays
Merge branch 'mesh-no-vao' into develop