Added class Mob.java
- All monsters should extend this class
- WalkZombie.java is now an element of Mob.java
- private int damage is now a variable of Mob.java not Entity any more,
as for example Player.java and Coffee.java (wich does not exist jet)
have no damage value
- HealthPack now has its own parameter health. (wich previously was
handled as damage).
- Added minor changes, so that stuff works :)
Added class Coffee.java
- Basically copied HealthPack.java :)
Removed Method createWalls() in Level.java
- It's content is now stored in the Constructor.
- No seperate method needed.
- It is no more in the if(lvl==1){}-Structure
Coffee is now interactive
- Fun fact: Koffein = caffeine
Increased the width and height of Coffee.java
- Added a secret feature
Created 2 Packages, 4 Classes:
- Package Skill: All the special skills come here
-> Skill.java: Handles all skills
-> CarpSkill.java: first basic attack. Summons a Carp
- Package Projectile: All the flying things like fish and
seagull-excrements..
-> Projectile: Handles the Projectiles
-> Carp: The "Bullet" created by the basic attack
All those Classes have barely something in them.