Initial commit of GoT Wasteland v2

Need to test this, but will likely be ok.
Once merged into the master branch this is final :)

+changelog for v2:
+
+    [Added] 8 new towns/settlements to spawn in.
+    [Added] 16 new spawnareas for objects/vehicles.
+    [Added] 3 new fuelpump locations
+    [Added] new underwater sidemission!
+    [Added] new scuba Mainmission with armed boat
+    [Added] Diving goggles/gear to gunstore.
+    [Added] Game info, hints and tips to briefing
+    [Added] Ghilly suits, Rangefinder to gunstore
+    [Added] Sniper Rifles and ammo to gunstore
+    [Added] SOS Sniper optic to gunstore
+    [Added] Random boat spawns near coastlines
+    [Added] new gunstore to even the odds
+    [Added] some scriptdetection
+    [Added] gunstore option to sell uniform/vest
+    [Added] New basebuilding parts
+    [Added] Explosive specialist class
+    [Fixed] Cleanup on corpse food/water/money
+    [Changed] Marksman class to Sniper class
+    [Changed] Sniper class spawns in ghillie
+    [Changed] Explosive Spec. needs toolkit to defuse
+    [Changed] Gunstore radar radius reduced to 70 ft
+    [Changed] Gunstore locations.
+    [Changed] Prices on MXM, EBR and Diving equipment.
+    [Changed] Reduced ammount of objects
+    [Changed] Reduced ammount of ammo caches
+    [Changed] Civilian boats respawn faster
+    [Changed] Rubber boats are movable by players
+    [Changed] Rubber boats respawn faster
+    [Changed] Armed boats are heli-liftable
+    [Changed] Armed boats have storage space