Added DX11 sample empty project with DXUT
Renamed project, added VS2012 stuff to gitignore, removed VS2008 project files
Removed DX9 render path
Implemented a rudimentary log output on screen
Implemented dev console helper class
Further improved the console
Hacked in GUI from simpleSample, minor error with unreleased references
Fixed reference bug, code is now horribly messy. Cleanup time
Converted everything to classes. Still messy.
Refactored debugText and debugTextArray to be less silly
Fully cleaned up base GUI and console code.
Hacked in basic HLSL demo
Refactored DevConsole to use forward declarations for less coupling
More minor refactoring
Refactored functions into ShaderTools
Uncommented important code, minor changes
Added texture class. Currently empty
Removed all tiny code, starting from scratch
Implemented basic object type. Viewport is all wrong, needs fixing
Working matrix manipulation with objects