increase number of global physics options to 8 (artificial), so one can have different hardware generations, difficulty settings, etc

git-svn-id: svn://svn.code.sf.net/p/vpinball/code/trunk@734 14438d79-0ffd-4333-8ae7-ea2bdd901387
update Changelog.txt

git-svn-id: svn://svn.code.sf.net/p/vpinball/code/trunk@735 14438d79-0ffd-4333-8ae7-ea2bdd901387
enable names for physics sets

git-svn-id: svn://svn.code.sf.net/p/vpinball/code/trunk@736 14438d79-0ffd-4333-8ae7-ea2bdd901387
fix stupid copy paste error and numbers to sets

git-svn-id: svn://svn.code.sf.net/p/vpinball/code/trunk@737 14438d79-0ffd-4333-8ae7-ea2bdd901387
d'oh! don't do last minute changes without testing

git-svn-id: svn://svn.code.sf.net/p/vpinball/code/trunk@738 14438d79-0ffd-4333-8ae7-ea2bdd901387
make default table a tiny bit less ugly, also use new light source/shadow settings

git-svn-id: svn://svn.code.sf.net/p/vpinball/code/trunk@739 14438d79-0ffd-4333-8ae7-ea2bdd901387
delete mesh button changed to export mesh button. Now primitives can be exported to .OBJ

git-svn-id: svn://svn.code.sf.net/p/vpinball/code/trunk@740 14438d79-0ffd-4333-8ae7-ea2bdd901387
cleanups

git-svn-id: svn://svn.code.sf.net/p/vpinball/code/trunk@741 14438d79-0ffd-4333-8ae7-ea2bdd901387
add glassheight to preview render

git-svn-id: svn://svn.code.sf.net/p/vpinball/code/trunk@742 14438d79-0ffd-4333-8ae7-ea2bdd901387
faster fake AA added to VP

git-svn-id: svn://svn.code.sf.net/p/vpinball/code/trunk@743 14438d79-0ffd-4333-8ae7-ea2bdd901387
tweak new AA code (no alloc if globally disabled, etc)

git-svn-id: svn://svn.code.sf.net/p/vpinball/code/trunk@744 14438d79-0ffd-4333-8ae7-ea2bdd901387
fix missing ball, etc with new AA enabled

git-svn-id: svn://svn.code.sf.net/p/vpinball/code/trunk@745 14438d79-0ffd-4333-8ae7-ea2bdd901387
speed optimization for fake AA option

git-svn-id: svn://svn.code.sf.net/p/vpinball/code/trunk@746 14438d79-0ffd-4333-8ae7-ea2bdd901387