Adds access_xenoarch "Xenoarchaeology"

* Tested this, it works with the ID computer and with scientists on
spawn-in
* Scientists hold on to their access to xenoarch for now
Changed research outpost doors to access_xenoarch

* Most (if not all) doors on the research outpost now require access to
"Xenoarchaeology" ("65" for mappers)
Updating the changelog
Changelog again
- adding Malsquando's cryobag reskin
Armalis sprites, simple animal/mob yank-out verb and embedding.
Removed some debug strings.
Merge pull request #3080 from jack-fractal/bleeding-edge-freeze

Malsquando's cryobag reskin
Minor detective scanner resprite/flashing addition.
Armalis additions, tweaks.
Merge branch 'bleeding-edge-freeze' of https://github.com/Baystation12/Baystation12
Apparently flick() is a thing, thanks Chinsky.
Merge branch 'bleeding-edge-freeze' of https://github.com/Baystation12/Baystation12
Merge pull request #3078 from Zuhayr/master

Some embedding fixes for unforeseen consequences, plus armalis.
Merge pull request #3061 from Kilakk/bleeding-edge-freeze

Added access_xenoarch
Merge branch 'bleeding-edge-freeze' of https://github.com/Baystation12/Baystation12 into bleeding-edge-freeze

Conflicts:
	code/game/jobs/access.dm
	icons/obj/clothing/suits.dmi