I FIXED IT!!!
Began work on an LWJGL game environment (Yadda yadda yadda, I start too many projects, blah blah blah...)
* This also involves some emulation of what LWJGL used to do, but most will be taken care of in the Game environment system.
Modified Buffer.put() behavior.
BufferHelper now emulates LWJGL's BufferUtils functions.
CaelumEngine no longer nitpicks when you don't give it starting arguments.
Implemented DoubleBuffer, for that kind of programmer who doesn't trust his RAM/IO bus/whatever.
Removed IMathObject.array().
Fixed nulls cropping up in the creation of rotation matrices, added a note in case some dimwit attempts to refactor it to use Buffers.
Note: For some reason, GL isn't drowning you in errors. Don't ask me why.
Renamed IGL11 to IGL1; Expect OpenGL 1.2-1.5 support soon.