Fixed a bug where building and deconstructing a wall on top of atmospheric pipes would cause them to disappear.
See issue 1096 for some info, though it's not technically a related issue.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5068 316c924e-a436-60f5-8080-3fe189b3f50e
-You can now name your advance diseases. You can only name unnamed diseases.
-Removed the mutagen requirement from a metroid recipe so it does not conflict with the mix_virus recipe.
-When deaf, you'll get a notice when you see someone talking but you don't hear them. Being blind and deaf will give you no message, because you won't be able to tell. Talking while deaf will give you a message, even while blind.
-Diseases can't be cured by having a high body temperature now.
-I cut down the copy+paste on the meter code.
-Advance diseases now have a limit of 3 in a single mob, increased the amount of symptoms you can have to compensate.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5069 316c924e-a436-60f5-8080-3fe189b3f50e
Fixes issue 1098 - new cocoa pod sprites. also changed the new corn sprites to use the version with the darker outline.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5070 316c924e-a436-60f5-8080-3fe189b3f50e
- Committing attempt 2 at making the science wing for 3.0.0

Discussion thread:
http://nanotrasen.com/phpBB3/viewtopic.php?f=15&t=10888

Screenshots:
http://www.kamletos.si/science%203.0.0%202.png (normal lighting)
http://www.kamletos.si/science%203.0.0%202%20nodark.png (no darkness)

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5071 316c924e-a436-60f5-8080-3fe189b3f50e
-Chemical implants can now hold 50 units instead of 10.
-Made mutagen a catalyst instead of an ingredient. Fixes Issue 1100.
-Spellbook and Teleport Scroll doesn't show up for other players now.
-Added a syndicate intercom in the wizard's den.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5072 316c924e-a436-60f5-8080-3fe189b3f50e
Fixes Issue 1099 - Not being able to build rWalls with plasteel. I slipped it there, sorry.
Deleted beach.dm and moved the code to floor_types.dm, the turf/simulated/beach is now turf/simulated/floor/beach.
Changed the turfs in the holodeck beach to the new type.
Falsewalls and walls have the right descriptions and names now.
'bananium' and 'sand' falsewalls are deleted, we already have 'honk' and 'sandstone', that are the same thing
Deleted a bunch of code that does the same thing in girders.dm (This still needs a lot of work, I'm unhappy of how it ended up)


I'll keep working with sheets of minerals, they are really messy, I think some of them are defined twice (!) and there are large chunks of code that does the same thing when they are used. But, as always, to be continued~

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5073 316c924e-a436-60f5-8080-3fe189b3f50e
- Committing the bridge for 3.0.0

Discussion thread:
http://nanotrasen.com/phpBB3/viewtopic.php?f=15&t=10893

Screenshots:
http://www.kamletos.si/bridge%203.0.0%202.png (normal lighting)
http://www.kamletos.si/bridge%203.0.0%202%20nodark.png (no darkness)

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5074 316c924e-a436-60f5-8080-3fe189b3f50e
- Committing the bar, kitchen, hydroponics and dormitories for 3.0.0

Discussion thread:
http://nanotrasen.com/phpBB3/viewtopic.php?f=15&t=10896

Screenshots:
http://www.kamletos.si/food%203.0.0%202.png (normal lighting)
http://www.kamletos.si/food%203.0.0%202%20nodark.png (no darkness)

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5075 316c924e-a436-60f5-8080-3fe189b3f50e
- Enlarged hydroponics in 3.0.0

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5076 316c924e-a436-60f5-8080-3fe189b3f50e
-New corridor airlocks! They will replace the regular glass airlocks in the corridor but they have an extra feature. They stay open by default and close/open automatically based on the local area's air alarm alert.
-Got rid of a magic number in implants.
-Robots cannot hide their items in food anymore.
-Updated changelog with disease naming.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5077 316c924e-a436-60f5-8080-3fe189b3f50e
You can carve out books with a pair of wirecutters or a kitchen knife to create a handy hiding place.
Dice are no longer the same size as fire extinguishers

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5078 316c924e-a436-60f5-8080-3fe189b3f50e
Committing a fix for recursive books

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5079 316c924e-a436-60f5-8080-3fe189b3f50e
Removed the infra_sensor define for noddie.

Integrated the sql and standard admin_rank stuff a little. Still needs some work.
Permissions Panel has a sexy floating search bar. The scripts and stylesheets are external files which will be sent to every client at connect, so they can be used in any panel you wish with no additional overheads.

If there are any bugs with the permissions panel (particularly the search bar) please let me know. thanks.

rights2text now has a seperator argument. It defaults to "", but can be any string, for instance "<br>"

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5080 316c924e-a436-60f5-8080-3fe189b3f50e
Adds kudzu plants, which can be grown in hydroponics trays. They are only obtainable by injecting mutagen into a tray with lots of weeds.
Glowberries have uranium inside them now instead of radium, which caused overlap since glowshrooms also had radium.
Also tweaked cocoa pod sprites a little bit.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5081 316c924e-a436-60f5-8080-3fe189b3f50e
Removes duplicate watermelon define.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5082 316c924e-a436-60f5-8080-3fe189b3f50e
Removing an inconsistent restriction from the rightsedit thing.
I'll need to talk to Erro to figure out what to do with that.
Personally, I'd like to think people with PERMISSIONS rights could be trusted but you never know >_> bloody internet

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5083 316c924e-a436-60f5-8080-3fe189b3f50e
Removed an extra "cartridge = C" that accidentally got left in

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5084 316c924e-a436-60f5-8080-3fe189b3f50e
Syndicate simple animals will only attempt to destroy obstacles when chasing a target. Now the away missions wont start horribly smashed up.

Committing Brotemis's away mission and related code. I think he wanted to make a few more changes, but it should be functional.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5085 316c924e-a436-60f5-8080-3fe189b3f50e
Put the sandals in beach.dmm in crates.

Fixed the plasma walls to use the new types in spacebattle.dmm, as well as removed a shitty spawn point and replacing some misnamed crates. Also added some bananium.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5086 316c924e-a436-60f5-8080-3fe189b3f50e
-Changed all minerals path from /obj/item/stack/sheet to /obj/item/stack/sheet/mineral. (This change excludes glass, Rglass, metal and plasteel)
-Reduced the chunks of code about minerals in door_assembly.dm

Preeeetty much this commit is just to update all the files to the new path of the minerals. From here, if I can, I'll start changing one by one to remove the huge chunks of code.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5087 316c924e-a436-60f5-8080-3fe189b3f50e