Reimplemented LUA dgn_make_box_doors: more options
Added LUA you.depth_fraction function
Added thick walls to some layout_city rooms
Restrict layout_cross from Pan

When it generated alongside some Pan lord vaults
it looked pretty strange, it doesn't seem like a
bizarre enough layout for Pan anyway.
Remove include guards from *-data.h

Their content results in actual code (rather than prototypes or templates)
and thus trying to include them twice should result in a fatal error.
A whitespace fix.
Unrecommend DjTm, recommend DjDK.

Djinn suck at unarmed and their Tmut is at 0.
They're good with some weapons, have good armour and ok invoc.
Fail when asked to find a monster by an empty string.
Don't segfault on "MONS = ;".
Move a wide open layout further down in D
Make layout_city rooms more interesting (infiniplex)

From Mantis #7153
Whitespace fix
Idiomize (anthem)
Remove a pointless footer from WebTiles
Remove misleading spell colours

Don't mark Vehumet-supported spells as "empowered" - their power isn't
increased and the success boost is already indicated elsewhere.
Duration spells aren't useless when you can extend the duration.
Don't spam Abyss messages when placing god wrath monsters

Possibly messages still appear inappropriately for some other forms
of monster generation (miscasts?) - should these messages just be
removed?
Undocument Nemelex deck destruction penalty.

It's hiding actually relevant information on 80x24 terminals.  MarvinPA
argues that the penalty should be removed entirely.

This reverts commit 68e6ee8d9022a74db510756b727402b40379524f.
Remove obsolete BFLAGS: documentation.
dis.des clean-up, tweaks; new Dis end
Fix a testing weight