update to v0.7.0.1.2 + UI WIP backup

- most of UI overhaul is done - backuping...
fix 1
fix 2

- UI for fire_wound done

- fixed crash with simulation_giant section not found
fix 3

- configured all new UI setting for 4:3 resolutions
fix 4

UI WORK:

- cathegory prop. for all items in game
- quality prop. for some
- rupture bar tooltip
- numrous fixes

FIXES:

- fixed some of Pripyat smart_terrains which should fix quests there
fix 5

UI WORK:

- finalized toxicity in all aspects incl. calibration
fix 6

UI WORK:

- rebalanced powers and resistances for psi, thermo, toxic and
electricity
- made all items fit perfectly into the new system in therms of scales
and utilization

- created new UI layout for helmets and added it to all of them
fix 7

FIXES:

- added proper descriptions to all cigarette types
- added proper description to 'gasmask_heavy'
- added proper description to 'ecologist red outfit'
- added proper description to sleeping bag
fix 8

FIXES:

- fixed crash with actor_data.xml

UI WORK:

- finalized helmets and expanded their descriptions
- widened item description window
- added and properly setuped env. protection values for outfits
- made number of corrections here and there
fix 9

UI WORK:

- fixed typos in some descriptions

- fixed wrong tox. protection setting for novice armor

- changed unit calculation formula to new one from my brother: +50% more
survival time in anomaly = 33% defense ratio of the item (was 25%
accoring to my original idea, copy of setting stored)
v0.7.0.2.0

Changes:

- fully integrated 'Update 15' by N.Aaroe (fixed by Ponney and me)

- fixed radios music pathing

- fixed Heavy Coat icon

- revamped descriptions for all quest items to make them fit into new
system

- fixed item prices and statistics for all 3 classes

- implemented 'damaged' scope models by N.Aaroe. Damaged scopes are now
default ones for all 'rusty' and 'worn' weapon profiles - NPCs with
those guns will have such scopes on them

- tweaked description of UPD to have common item indicator and show
battery icons as ammo (UPD capacity needs to be a full number - set to 3
Ah)

- tweaked knife descriptions to show knife icon instead of ammo

- made numerous small UI and text fixes and tweaks

Balance:

- made higher grade suits and helmets significantly more expensive to
purchase (this does not affect repair costs)

- made destroyed much less valuable for 'junk' traders

- fixed other stalkers pricing so that they pay less for anything than
base traders

- properly balanced scientistcs pricing policies

- rebalanced granades to be more deadly. Shifted damage of nades much
more towards multiple fragments, slower but deadly at greater range
fix 10

- added changes previously made to weapons.ltx to all pc classes
Merge pull request #13 from trojanuch/trojanuch-update-2

full update to v0.7.0.2.0