CompatibleNodeGroup: implemented header
Completed FrameBuffers for now. Changed textures to store TextureProperties.
CompatibleGroupNode: implementet all functions
sync commit from coop work
Simplified BindingOps by adding references to theit input/output types
Shader: added as a resource
WARNIG: unstable hax commit
Changed Shader-Loading to use caches on the shaderProgramStages
Sync-commit
(Dopselt): Changed Defines to KORE_...  (Dlazarek): Implemented drawBuffers()-wrapper