Merge branch 'inv'
fixed a few inventory bugs. the click sound doesn't spam you anymore. I also made the dropdown menu for the inventory dynamic.
added a few enemies and a sound
changed name of "enemies" to "beings".
I would like to make this an all inclusive thing. maybe you can befried certain beings and make them your allies.
added loading of the _being_set.png image file
+beings. changed item.type from a structure to a number (to make things a lot simpler)

beings are things you can fight with/against.
item.type is now a number. it is used to index into the itemTypeAtt[] structure array.
now the items don't have to hold the attribute data. they just tell you where to find it.
starting adding framework to help with battles
I'm adding a party system.
parties hold enemies.
the system still needs some work.
started working on ctr z feature
updated the party system. it is looking good so far.
I have yet to implement the party system, but it is looking promising.
I have all the core data structures laid out, now I just need to get some functions utilizing them.
Merge branch 'undo'

Conflicts:
	tile_item_functs.h
Merge branch 'master' of https://github.com/jensenr30/De_Flux

Conflicts:
	mapmaker.h
	tile_item_functs.h
Merge branch 'beings'

Conflicts:
	globals_headers.h
	tile_item_functs.h
post-merge error checking.
there were a few things that had to be fixed from the last merge.
merging some unknown commits  xD