Fixing issue #97 for the CollCell
Adding the PreciseInformation and the new design for the CollisionHandler. Still need to do more tests in deep for the PreciseInfo (box2d)
Adding some fixes and unit test to the CollObject class after drinking some fernes and birras... so this probably is no the best code :p
Fixing some core bugs, adding CollPreciseInfoBuilder to build CollPreciseInfo objects (b2Shapes) from a list of points in ccw order, detecting automatically (using a simple heuristic) the best type for the object (AABB, Circle, Polygon).
Now we should work with the .mesh exporter to create the silouete of the collision objects from plane 2D meshes
adding removeDuplicated method in ogre_utils to maintain the same triangles but removing the duplicated vertices
Adding the version 1.0 of the collision system, it seems to be working fine with the importer exporter included, we need to do some improvements in the code, all these improvements are in mantis.