kineticsjs prototype
added simple asset manager
renamed sprite_settings to animations and use one of them for persons
improved asset loader
fixed bug in persons.coffee where pythons named arguments style was used which is not available in coffeescript
added sprite behaviour of old oCanvas implementation to person
centralized definition of races into animations/persons.coffee
added tile movement to person
Person now extends Kinetic.Group instead of Kinetic.Container (which is an abstract class)
added kestral ship
added black background
added Ship.addPerson
persons tile position is now based on actual tile offsets of parent ship
added highlighting of Person
added selecting and movement on click for persons
changed starting sprite of person
fixed person_ki.RandomWalker to work with new kinectjs implementation
Ship.update now calls Person.update of all child persons
added stress test with 100 random walkers - much better as with oCanvas
reduced size of selection area of person