Laying down the basis of the map display. Building a containing element that will setup the sizing and act as an interface into the actual map display itself.
Also starting on the initial work to potentially enable UI skinning of a fashion. The style system will need a lot more work, but it lets us build custom components with centralised settings for colour (and eventually font etc) as a start.
Added some methods to show/hide the minimap. Need to rework them some, but I need to figure out how best to trigger the map display, it's very jarring right now.
Basic underlying element of the map creates itself. It needs to be fed /some/ desired values when configured, because I'm writing it to be generic-ish, so we can have two variants of the map. Like a quicky overview for the bar and a full-on labelled map that can be displayed in place of the text field.
Supports padding to shift it about and make it look swish.
Mash P at the main menu to force the map to display.
Added child container + masking
Initial child elements adding; need to fix maf
Base child elements
Minimap is alive!
Changing base class to Sprite
Merge pull request #16 from Gedan/master

Fixes #15
Bring in new parser
Parser installed and working, though markdown is making a mess of it at the moment.
New parser is installed and working properly.
Partial Zil Female Coding

Long way from done. Need to hit the win scenes and then make it all
work.
Makes Shit Compile

-Fixed a bug in cock volume calculations.
-Added a tailCockVolume function
-Added a "hasFlatNipples" function for the tipless nipple type.
-Fixed various shit in my zil coding.
Merge branch 'parser-swap'
Parser swap, complete with some messy hacks to work around existing functionality.
Forced submodules to update.
Submodule update.
Mapsize stuff
fix stupid bugs. That'll learn me to commit without compiling.