[!] Fixed W32 build, also debug build
[!] Added equivalent of __forceinline for GCC

git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1084 42e9bfbe-799a-4a2d-bad1-236e862a387a
[~] Opps forgot this

git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1085 42e9bfbe-799a-4a2d-bad1-236e862a387a
[!] Keep cached known values once they get loaded into a cached register 

git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1086 42e9bfbe-799a-4a2d-bad1-236e862a387a
[!] Handle Dom1Addr3 (Thnx StrmnNrmn for pointing out!)

git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1087 42e9bfbe-799a-4a2d-bad1-236e862a387a
[~] Init GLFW in GraphicsContext.cpp instead of GraphicsPluginOSX.cpp

git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1088 42e9bfbe-799a-4a2d-bad1-236e862a387a
[~] Tidy up GraphicsContext Clear functions - the overloading was a bit confusing so I renamed them. Clear(bool,bool) only ever took (true,true) as arguments, so just call it ClearToBlack and simplify the code a bit

git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1089 42e9bfbe-799a-4a2d-bad1-236e862a387a
[~] Stub out ClearAllSurfaces

git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1090 42e9bfbe-799a-4a2d-bad1-236e862a387a
[~] Implement ViewportType on OSX. Make const.

git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1091 42e9bfbe-799a-4a2d-bad1-236e862a387a
[~] Rename ClearWithColour to ClearColBufferAndDepth. Pass a c32 for consistency with ClearColBuffer, and remove the depth arg (always 0)

git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1092 42e9bfbe-799a-4a2d-bad1-236e862a387a
[~] Stub out OSX UpdateFrame/UpdateScreen a bit more

git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1093 42e9bfbe-799a-4a2d-bad1-236e862a387a
[~] Fix indentation

git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1094 42e9bfbe-799a-4a2d-bad1-236e862a387a
[-] current_frame is unused for OSX

git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1095 42e9bfbe-799a-4a2d-bad1-236e862a387a
[~] Tidy OSX GraphicsPlugin

git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1096 42e9bfbe-799a-4a2d-bad1-236e862a387a
[~] Stub out some pspgu functions for OSX

git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1097 42e9bfbe-799a-4a2d-bad1-236e862a387a
[!] Fixed and enabled DDIV/DDIVU instructions in Dynarec

git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1098 42e9bfbe-799a-4a2d-bad1-236e862a387a
[!] Fixed some typos and optimization for DDIV/DDIVU

git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1099 42e9bfbe-799a-4a2d-bad1-236e862a387a
[\!] calculation of display_x/display_y could result in arithmetic underflow, as the calculation was performed on unsigned int and assigned to signed in. Also, ignore the PSP specific display constants on OSX

git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1100 42e9bfbe-799a-4a2d-bad1-236e862a387a
[+] Rendering works on OSX now

git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1101 42e9bfbe-799a-4a2d-bad1-236e862a387a
[+] Bodgily simulate sceGuTexOffset/Scale on OSX (really needs a vertex shader)

git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1102 42e9bfbe-799a-4a2d-bad1-236e862a387a
[~] OSX - fix texture decoding

git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1103 42e9bfbe-799a-4a2d-bad1-236e862a387a