Committing so I can pull. Mostly unchanged, most of my work got rolled in with Karl's commits/pushes.

Signed-off-by: Hobo42 <taiteryan@gmail.com>
Merge branch 'master' of https://github.com/Tactibru/Game
Merge branch 'master' of https://github.com/Tactibru/Game
Merge branch 'master' of https://github.com/Tactibru/Game
Created two AI scripts, AIDefensiveAdjacentBehavior.cs and AIOffensiveHunterBehavior.cs

As of this commit, only AIDefensiveAdjacentBehavior.cs is complete BUT IS UNTESTED, while AIOffensiveHunterBehavior.cs is just Ken's AIOffensiveBehavior.cs copied over. I'm currently working on that one.

Signed-off-by: Hobo42 <taiteryan@gmail.com>
Updated AIOffensiveHunterBehavior.cs to be more like what Ken asked for. This one is untested too, I will be asking how to do that later. It sets a target for the actor, and if one is not selected or the current selected one is null it picks a new one randomly from the list of units on the player's teams.

Signed-off-by: Hobo42 <taiteryan@gmail.com>
Merge branch 'master' of https://github.com/Tactibru/Game

Conflicts:
	ProjectSettings/EditorBuildSettings.asset

HUD Now has Unity Buttons instead of Karl's buttons. His code is still there, just commented out. His buttons in the levels need their mesh renderer's turned off.

Signed-off-by: Ryan Taite <taiteryan@gmail.com>
Commented out all of the button manager code and everything related to it.

Signed-off-by: Ryan Taite <taiteryan@gmail.com>
Merge pull request #206 from Hobo42/master

Button Changes