Checking if attached block face for physics event is null
Verify a block is a sign before restoring the data, because in rare (and unknown) events, the sign might pop off and the cast would be an illegal cast event. Instead we just skip it if the sign isn't a sign.
Removing some apparently superfluous overrides, not sure why they were added
Adding console error for possible Y axis errors
Adding some configs for pool settings, batch inserts
Removing unsigned limit on Y table, there's really no need to have it anyway
Attempting to correct null item meta errors