OpenGL: Fix some TORQUE_DEBUG_GFX in code
OpenGL: PostEffect( HDRPostFX ) check HLSL and port to OpenGL/GLSL
OpenGL Fix: Bug when shader has no uniforms
OpenGL: Increase number of samplers defined in ShaderData to 8.
OpenGL Fix: PostEffect::mEffectConsts are invalid after a shader reload.
OpenGL: Shader samplers registers are in same order of ShaderData.
HLSL: Revert changes.
OpenGL: Revert change on PostEffect
OpenGL Fix: ScatterSkyShaderData has no samplers defined
OpenGL: PostEffect( SSAOPostFx ) check HLSL and port to OpenGL/GLSL
OpenGL Fix: PostEffect( DOFPostEffect ) check HLSL and port to OpenGL/GLSL
PostEffect( FXAA_PostEffect ) check HLSL. OpenGL/GLSL NOT FIXED
OpenGL Fix: False assert on PostEffect::_checkRequirements()
OpenGL Fix: PostEffect( MLAAFx ) check HLSL and port to OpenGL/GLSL
OpenGL Fix: PostEffect( MotionBlurFX ) check HLSL and port to OpenGL/GLSL.
*Too much blurry on openGL, need recheck.
OpenGL Fix: PostEffect( CausticsPFX ) check HLSL and port to OpenGL/GLSL
OpenGL Fix: PostEffect( EdgeAAPostEffect ) check HLSL and port to OpenGL/GLSL
OpenGL Fix: PostEffect( ChromaticLensPostFX ) check HLSL and port to OpenGL/GLSL
OpenGL Fix: PostEffect( FlashFx ) check HLSL and port to OpenGL/GLSL
OpenGL Fix: PostEffect( LightRayPostFX ) check HLSL and port to OpenGL/GLSL