bgeWorldTransform: Now accepts no argument.
Attribute bge_VertexArray is now part of the library shader.
Build: PhysFS build now matches Bakge build
Build: Add BAKGE_BUILD_DYNAMIC; configures other libs
Build: Fix BUILD_DYNAMIC Makefile option
Mesh: Protected constructor, virtual destructor
Mesh: MESH_BUFFERS enum
Mesh: Add MeshVAO and MeshBuffers handles
Mesh: Clear/CreateBuffers methods.
Shape: Inherit from Mesh class.
Shape: Overload Pawn Bind/Unbind methods.
Shapes: Protected constructors & factory functions.
Shape: Bind/Unbind no longer inlined.
Cube: Create and Draw implementations. Updated test.
Mesh: VAO binds before buffers are generated.
Shape: Bind GL_ARRAY_BUFFER attribs properly
Cube: Work on vertex normals.
bgeColor: Tweaking code for clarity.
ShaderProgram: Add new fragment shader library.
Shaderlib: Renaming Vertex and Normal attribute names.
Shaderlib: Use macro symbols for attribute names.