Initial work on voxel painter addon for blender
More work on the voxel plugin for blender. Created some menu items for it, and a button to enable and disable on the empty
Added some comments to voxel plugin script
More work on VoxelPainter script. Started creating a VoxelArray utility class for storing and exporting the voxel array
Got basic voxel array creation working in the voxel painter script
Voxel painter script now references parented objects instead of properties to store its voxel array
Started the actual voxel editing operator, with selection example
Voxel selection is now implemented and working (a bit buggy though) in the voxel-painter script
Selection hit point is now in world space, which yields correct selection results when using the distance to order the hits
added the add_voxel method to voxel editor operator, and it works good :)
Enhancements and bug fixing for voxel painter script
Initial support for voxel -> mesh intersection menu added
Fixed up the voxel array intersection menu, and also fixed up the voxelarray selection method
voxel-painter: Fixed a long standing bug with the SelectionBackup class where it would try to restore selection to objects that no longer exist, causing a segfault. Also added more preliminary boolean intersection Code
More work on voxel painter intersection between voxelarray and mesh. I've run into a problem applying modifiers to other objectsthan the originally selected one.
initial voxel editor boolean intersection support
made some changed...
added a progress bar, and the ability to delete the mesh intersection from the VoxelArray
fixed up enum property
Added button to set draw_mode for each voxel, also added ability to select all the children of a voxel array