Made tweaks to the Serializer to load simple data with the correct object type such as Numbers, Booleans, etc.
Removed warning from Dynamic Object Util and added logic to set the alias on the Self objects name property if the entity doesn't have a name
Added distance between points helper method to PBUtil class
Changed NapeConstraint to delay construct constraint call until the constraint property is populated. Sometimes spatial bodies are not available right after serialization.
Fixed all the nape constraints in the engine so that they serialize properly and use an interface. Also changed the default scale of the physics engine to 1
Created apply impulse actions for physics spatials