Core/Vehicles: Missed change
Core/ZulGurub: Added script for Bloodlord Mandokir
ToDo: Remove hack :P
Merge branch 'master' of https://github.com/TrinityCore/TrinityCore into 4.3.4
Core/Command: Add command for near creature finding
Core/VMaps: drop "vmap.ignoreSpellIds" in config, this is not longer necessary since we use SPELL_ATTR2_CAN_TARGET_NOT_IN_LOS
Core/MMaps: use DisableMgr to disable pathfinding on a specific map
Core/Conditions: Rename CONDITION_INSTANCE_DATA to CONDITION_INSTANCE_INFO.
And allow it to be used with GetData, GetData64 and GetBossState.
DB/SAI: Reforging the sword
Core/DisableMgr: readd possibility to disable los check for spells
Core/Spells: Implemented effect SPELL_EFFECT_DAMAGE_FROM_MAX_HEALTH_PCT
Core/Conditions: Rename CONDITION_INSTANCE_DATA to CONDITION_INSTANCE_INFO.
And allow it to be used with GetData, GetData64 and GetBossState.
Core/Conditions: Fixed build from previous merge.
CMake/Buildsystem: CMake adds /Zm1000 to MSVC by default - explicitly replace that in the flaglist with the lower boundary
Core:/ZulGurub: Fix mandokir decapitate targets
Buildsystem/MSVC: Enable and treat as errors compilation warning about not matching virtual function signatures. This will help scripters who might sometimes use a hook using improper parameters (or miss 'const' for example)
SQL: rename sql for 4.3.4
Core/ZulGurub: revert my logic fail in 4232658c62b367f6d486ea3b842775854ddece98
Core/DB: Haaleshi Altar

- Prevent crash due to spamming GossipHello
- Convert core script to SAI
- Solves #8220
Merge branch 'master' of github.com:TrinityCore/TrinityCore into mmaps
Merge branch 'master' of github.com:TrinityCore/TrinityCore into 4.3.4
Core: Change a rather badly phrased warning regarding "bad" DBC datastructures