Let sliders use a fixed size label
use a fixed size label for sliders
fit some more labels into the debug list

TODO make it scale by pixel.
Add IDs to basic position messages
dont' set IDs for remote entities
don't try for more hen 60fps
don't try to send out too many universe updates
default constructor for explosions

so remote universes can create them
Ship is an atribute of client ship

so that it dosn't set it's own entity data like on the server, it will
contain a ship AND the networking data.
Add debug console and update universe ents