Found the proper license in the source.
Whoops, I can't read. never mind.
HOLY AUTOMATED REFACTORING BATMAN.
Anyways, I've written a script that pulled out the functions from the event numbers in doEvent.as, and then went through all the .as files in ./includes and replaced the event numbers with the corresponding functions. Hopefully, it won't cause too many issues, it certainly compiles, in any event.
Horribly messy script for automating refactoring stuff.
Updates broke too much stuff, rolling back the master until I get it working.

This reverts commit 393b04a9a1566062e76396e44837d30157863a32.
Overhauling the Creature class

Overhauled the creature class to break it down into separate classes.
Creature is the top class, Monster and Character inherit from it and
Player and NonPlayer inherits from Character. NonPlayer is currently
useless and I have high hopes for it to convert over Followers to
classes.

I've also included something I'm testing out in Cocks, using an enum
substitute that I found online. CockTypes is a basic version of it,
ItemsEnum is something a little more complicated. I think this may
really give us a clear structure to all the types floating around.
The flags are now stored in a custom class that acts like a array, but actually uses a Dictionary internally. As such, flags can now eventually be specified using a string as a indice, as well as a int. Currently only int indices work, but that's because the save mechanism isn't fixed yet. Anyways, it's a thing.
Also, I clarified what a few flags that were previously UNKNOWN are (debug, sprite, silly toggles).
Merge branch 'master' of https://github.com/herp-a-derp/Corruption-of-Champions

Conflicts:
	CoC.swf
	classes/classes/creature.as
	includes/amily.as
	includes/ants.as
	includes/charCreation.as
	includes/saves.as
Changing the game to use CockTypesEnum.

Converted all the code over to using the CockTypesEnum, which makes it much clearer what cock type everything is. I plan to extend this to all types.
Fixing a bunch of dumb mistakes with the cock Enums.

My script made all cockTypes of 1 into human instead of horse. D'oh. All fixed now!
Fixing a few more issues with the enum replacing script.
Merge branch 'master' into break-out-ui
End of night commit: Starting to switch to using MainView as the document class.

FLA is now set to generate lib/CoC.swc and this will eventually be used as the view instead of just compiling the FLA directly.  After that is testing with mxmlc to compile CoC.as, then creating a Flash Builder project.  Also, fixed a few bugs to get the swc to build.

NOTE: I have not touched CoC (CS6).fla because I'm using CC, so these two FLAs are out of sync.