Updated Readme
improved System and added Shader Component
changes font type
started implementing Deferred Shading
Text Component Fix

fixed text skewing when the window was resized
changed font
improved Texture Handling added Fast Movement

the same textures are now only loaded once
added shortcuts for keyboard checks in Camera Component
fast camera movement if the Left Shift key is pressed
updated Form Component

added inserting of 500 cube at once by pressing Left Shift + Tab key
added shortcuts for keyboard checks in Form Component
Rearranged Shaders

deleted Shader Component
removed shader property from forms
therefore removed dependency between Forms Component and Shader Storage
implemented shader logic ing Renderer Component again
not longer store shader attributes in Shader Storage
Runtime Libraries statically linked

build with compiler flag /MT instead of /MD to include runtime libraries
into the executable
should now run on computers without Visual C++ redistributable
rebuilt also SFML libraries with /MT
Updated System to get rid of Storage base class

removed Window Storage and Shader Storage since they only held a single
value
Deferred Shading no OpenGL Errors

there is nothing displayed to the screen yet
Deferred Shading First poor Result
Deferred Shader Corrections

fullscreen quad corrected
added depth buffer render target to framebuffers
rendering scene normals works
Deferred Shading corrected Albedo

reset texture unit to 0 before drawing forms
Deferred Lighting and Window Resize

implemented old lighting computation in shader
updated Renderer Component to resize frame buffer targets on window
resize
Reenabled Text Component

added some cleanup in Renderer Component
Updated Shaders
Rearranged Shaders and added additional Pass
Implemented FXAA

framebuffer size isn't sent to FXAA shader yet so window resize breaks
the effect
stealed FAXX code without reviewing it
Playing with Shaders and Cubes

moved constants into Shader main routine
inserted cubes have random rotation