Compute the bone radii from the vertices.  It's more error-prone than I
expected, but it more or less works.
Attempting to rotate longitudinally at elbow, rather than wrist.
That didn't really help.  What did help was simply ignoring the wrist
constraints.
remove PortAudio entirely
Working on testing the Leap/Hydra hands against the avatar body.
replace missing PortAudio with Qt audio
re-enable rendering and fix sampling algorithim
Merge remote-tracking branch 'upstream/master' into qt-for-portaudio
handle conflicts on merge with upstream master
repairs to Audio class after merge with upstream master
fix red/green display in audio debug rendering
use invokeMethod for Audio reset
Merge branch 'master' of https://github.com/worklist/hifi
wait for audio thread to quit on application exit
some spacing cleanup in Audio
Skip the hands' parents as well as the hands themselves.
Add a scale factor to bone radii.
fix rendered scope for new Qt Audio
Missed a scale multiplier.
resolve conflicts on merge with upstream master