* issue #3 solved! Games can now be saved by returning to main menu and input 's' and loaded by input 'l'.
** current game is copied compressed (as gztar) in savegames-folder. The archive is named with PC's name and timestamp.
** loading means that a certain archive will be unpacked to a fresh current-folder and then start game.
Everythin works perfectly on my machines. Hope others will test on their's.
Code still needs a cleanup because of the new Game-class which obsoletes some of the former functions.
In futher versions game-class should be outsourced to own lib-file so that only the View-parts are shown in libCLI.