Hide cursor after map buffer loads
Replace calls to is_indoor() with negated call to is_outside() to unify the logic.
Move artifact global data to artifact.cpp.
Add super clairvoyance artifact power for debugging.
Add debug function to spawn an artifact that gives long range clairvoyance.
Advanced inventory: move to/from vehicle storage
Updated README.md with instructions for compiling and guidelines
Shots no longer pass through reinforced glass
Added --ff-only to 'git pull upstream master'.

Ensures that no commits have been made directly to master.
Flamethrower fixes
Laser beams pass through, but do not destroy, glass
Leaping monsters can no longer teleport through windows
Added Advanced Techniques section
Expanded monmove can_move_to function to take into account various game conditions
stop animals suiciding on certain terrain, fields and traps
indent fix
tiny animals don't trigger landmines
Change able_inside() to use a custom heuristic for determining inside-ness to disallow furniture construction adjacent to floor tiles.
season length 0 is bad
Merge window-related bugfixes.