first push for test purpose
Me can draw now tilez!
Remove old debris of ancient civilization
Moved ETileType to inner class of SimpleLevelFactory, added comment header
We can now see towaz
I can draw start and end
added Wave package and classes
I tried so hard, i tried so long, but in the end, HUD does not work
Merge remote-tracking branch 'remotes/origin/mk'
added TestCase for Wavecontroller
Merge branch 'master' of github.com:dhbwtd/dhbw-td into mk
here you go
Merge branch 'master' of github.com:dhbwtd/dhbw-td into bholste
Merge branch 'master' of github.com:dhbwtd/dhbw-td into bholste
added SimpleWaveFactory
added Enemy
added AEnemy
added WaveController
added waves.json
implemented call from main-class
have fun
Fixd unit test
Fixed image loading problem within HUD
Merge branch 'master' of github.com:dhbwtd/dhbw-td into bholste
very nice unit tests work very nice
adjusted line wrapping