MP Improvements:
+ Adds some stamina to most of the higher level gear.
* Fixed an obscure bug where NPC position updates could crash the game
+ Smart position updates for projectile and npcs added. Note: They already existed for monsters and itemstacks.
+ Changed how new players are created. Players are created as a basic string with just their names and difficulties. This is read in by the server and a player object is generated server-side, which can then be saved like normal. Side note: fixes players starting with blank inventories.
+ Fixed placeblock not removing items from the inventory after the changes to the inventory system. (fixes phantom block items in the inventory from the last build)
* Removed a good number of the position updates to entities which are also being removed. Exception catching will handle the rest for the time being.
+ Added a little X to make it a bit more obvious how to get rid of the gemming window.
* Hopefully resolved that wierd error where the client could reconnect quickly and do some really wierd stuff
+ A /soundeffect command (/soundeffect <effect-name>) that the server can issue to the client
+ Add onMovement() method to Entity, which is called when the entity moves.
+ Players now dont take damage until they move.
+ New Commands: settime, mana, health, special, give, affix, ban, unban, admin, unadmin, mod, unmod