Rename gainNode to masterGain to avoid confusion
Setup the panner node and connect it to the gain
Create the pos3d method and parameter
Decided that pos3d will gracefully fail on HTML5 Audio and added doc comments
Tweak the doc comments for the new pos3d method
Partially setup the new multi-playback control system (this still has a lot of work left to do)
More updates to the multi-playback control (still a WIP)
Finish setting up the multi-playback control system (more work will most likely be needed here).
Pass the Howl object reference in event callbacks
Fix mistyped variable name
Fix bug causing an infinite loop
Added a 3rd optional parameter to sprite definitions to allow looping of a specific sprite. Just set the 3rd value of the sprite array to true. This update improves the looping functionality when using Web Audio API.
Add a changelog and update the minified file
Fix bug with previous update that reversed the parameters, breaking the intended looping fix.
Fix critical looping bug
Fix a few issues when playing multiple HTML5 Audio instances at the same time
Move the bufferSource to the specific node so that full control can actually be had over each play instance
Fix some issues with chaining
A bit of cleanup with the comments
Fix issue that caused the fallback to not work when testing locally