Power armor hauling frame
Hauling frame added to spawn lists
Rename some arcane "cx"/"cy" variables
Better rain drawing fix for shifted viewports

My previous fix for rain in shifted viewports made it so that rain would just not fall after you got too far away from the player. Fixed it the RIGHT way this time.
Actually, really fix rain this time

Bug introduced by the last commit, and fixed by this commit: rain would fall where mobs were standing, replacing them with nothing.

The real issue: there was a variable in map::draw that was being set according to the player character's coordinates, when other code wanted it to be set according to the viewport center. ACTUALLY fix it this time. I hope. Unless there's more magic.
Fix a crash bug that would occur if the player had autodrop on
Merge pull request #319 from ethankaminski/drawing-fix

Better fix for rain drawing
Merge pull request #320 from ethankaminski/autodrop_crashfix

Fix a crash bug that would occur if the player had autodrop on
Various small fixes. Closes #324 Closes #317
Merge branch 'master' of https://github.com/TheDarklingWolf/Cataclysm-DDA
Change purse description. Closes #281
Updated app title to 0.4
Made kegs spawn in the junk mapitem
Spelling correction (supplimental to supplemental) in overmapp.cc
Mass-remove trailing whitespace.
create_starting_npcs will not generate starting npcs if the no_npc.txt file exists.
Cleanup DOS-style newlines.
Removed old data/nonpc.txt and no_npc.txt files. Added npc.txt you can set in the npc.txt file which npcs you want to spawn. The starting one or random spawn ones. All defaults are set to not spawn them.
small comment problem fixed
Added fix for npc spawning on top of other npc. It now searches in a spiral pattern for a free spot (a game->is_empty spot).