Added rotationIsDir to Particle System. It sets the rotation of each particle to its direction
Added test for rotation is dir in particle system
Fixed syntax, integrated lines.png and lines.plist
CCLens3d can be concave

added boolean operator to enable the lens to be concave as well as
convex
issue #1733: Updated hybrid lua template project.
fixed #1733, the python script perfectly works, tested on both osx and windows

This pull request fixed:
- Handling the difference of line ending between osx and windows
- remove os.popen("rm -rf" + …) usage which can not cross desktop platforms, uses shutil.rmtree instead
Merge branch 'refs/heads/master' into project-creator
Merge branch 'master' of https://github.com/cocos2d/cocos2d-x into iss1733-hybrid
issue #1733: Renamed testlua to hellolua.
Merge pull request #2009 from walzer/project-creator

fixed #1733, the python script perfectly works, tested on both osx and windows
issue #1733: Updated template projects. Using the same package name on iOS as which on Android.
On iOS, org.cocos2d-x.HelloCpp -> org.cocos2dx.hellocpp.
Merge pull request #2010 from dumganhar/master

issue #1733: Updated template projects. Using the same package name on iOS as which on Android.
Merge branch 'master' of https://github.com/cocos2d/cocos2d-x into iss1733-hybrid
issue #1733: Updated the template of  hybrid lua project  for win32.
issue #1733: Adding HelloLua.win32.sln.
Merge pull request #2011 from dumganhar/iss1733-hybrid

issue #1733: Updated hybrid lua template project.
Merge branch 'master' of https://github.com/cocos2d/cocos2d-x into project-creator
Additional a transformation matrix, Used in is not parent-child relationship but we still need to maintain transformation  parent-child        Example:          GameObject_Parent(CCNode; create from CCNode)                 GameObject_sub1(CCNode; Create from the same CCSpriteBatchNode,the node's parent is CCLayer )                        RenderComponents1( Create form the same CCSpriteBatchNode)                        Components2                        ....                 GameObject_sub2 (CCNode; Create from the CCNode,the node's parent is GameObject_Parent )                       RenderComponents1( not used batchNode)         Now, GameObject_sub1 not GameObject_Parent node, but I want it to simulate the change of the son is GameObject_Parent;         I Need additional the father's matrix  in child Node ;
issue #1733, unify package name to org.cocos2dx.hello* lower case on both android & ios.
issue #1733, improve the help description of create_project.py