On 5/03/2013, at 10:57 AM, psydev <notifications@github.com> wrote:
> If you can build within the radius of any conyard, then you haven't solved the problem, since people with 5 conyards can still drop 5 buildings at once around a single conyard. (Having a conyard ~15 squares away from someone's base isn't so hard).
> 
Indeed, this is essentially what I just said. The concession for building around any conyard is only necessary if you want to support building off allied conyards (which I think is unnecessary for C&C).

> The solution I prefer is to use a single queue for building construction. I think until we do this, we should disallow MCVs from being built.
> 
I'm suggesting that this be fixed properly now, because it's not hard to do.
If a workaround is made then the pressure to fix it properly is removed, and it will hang around forever.

> In gameplay, I haven't seen any negative impact of disallowing MCVs.
> 

You must only be playing with people used to RA strategies ;) I would sometimes use multiple queues to be able to focus on building a strong resource base early game, and then catch up on defense/offense by building multiple production and defensive buildings in parallel once I had the income flow to sustain them. Another useful strategy is to have one or two obelisks or AGT queued, ready to deploy if your opponent penetrates your defenses.