WHAT UP SON. Place all dem towers (button 1 = single, 2 = status, 3 = area, 4 = single)
Merge branch 'master' of https://github.com/bschalich/TowerDefense
Added cost functionality. Enemies now default to 50g per kill (able to set through constructor). Towers cost money, each level awards the unspent gold to the player for use in upgrading. Costs are currently not displayed at all.
Merge branch 'master' of https://github.com/bschalich/TowerDefense
This just changed the slow to be more noticeable, and just pushing just to make sure all my stuff is in
Changed upgrade ratios to be a bit more reasonable.

For simplicity, towers are currently locked at Single L2, Area L3, and Status L1. I'll add upgrade functionality in a bit.
Changed the sprites on the towers to stone age. we need to upscale the bullets.
Made bullets better
Made a gold counter.. BABOOM
Merge branch 'master' of https://github.com/bschalich/TowerDefense

Conflicts:
	js/tower.js
Merge branch 'master' of https://github.com/bschalich/TowerDefense

Conflicts:
	js/tower.js
Slowed down the shoot animation, so we can see the bullets. Fixed the upgrade levels, because assets for L2,3 of stoneRanged don't exist yet.
MADE LIVES!!!!!! And hearts. You lose a life if a pokemon gets through. They get reset in between levels though.
Also, it doesnt do anything when you run out yet.
I made narrative slides to put at the start. I didn't really have much to go off of but we dont have much time so I just came up with something..hope you think its ok, we can change it if need be but its something at least.
This adds the narrative to the start
Added a sound and a background sound asset
New level
made levels enemies differnet