Make RealmManager Static

There should only be one copy of the class in the program. Either way would be fine with me, but this conflict between static/non-static is preventing me from building the project successfully. 

In VS2012, the following error occurs at line 160:
"Error	15	An object reference is required for the non-static field, method, or property 'wServer.realm.RealmManager.Worlds'	C:**my-file-path**\rotmg_svr\svrMonitor\Monitor.cs	"

Making the class static disturbs other code and prevents a successful build, but so does leaving it like so.

This "edit" is not a real edit; it is to ask about your stance or opinion on this issue, whether you are aware of it, and will try to address the question at hand.

Thanks for reading.