Merge pull request #2743 from SkyMarshal/bleeding-edge-freeze

Fixes some runtimes as well as a merge-related bug that made heat not transfer through doors.
Merge branch 'bleeding-edge-freeze' of https://github.com/Baystation12/Baystation12 into bleeding-edge-freeze

Conflicts:
	code/controllers/voting.dm
Security wing remap.
hopefully disables glasses, unable to replicate bug.
Merge pull request #2744 from Spamcat/bef

fixes
Merge pull request #2747 from Ravensdale/master

Possible fix for glasses breaking setup character.
Merge pull request #2745 from comma/bleeding-edge-freeze

Sec Wing remap
Centcom now has sexy uniforms and IDs.  Emag now looks like modified standard ID card
Map Fixes - BEF
- adjusts the piping and flooring panels in the new security wing.
- fixes the piping around the new eva since they lead to nowhere.
- adjusted the medbay lobby a bit, added a second chair behind the front desk.
- added in a xenos closet. has unathi items / wooden sandals in it currently. still need to sprite up the tajaran and skrell items.
carnie	umm, dunno if you guys have this bug: mobs not getting bloodyhands etc?
carnie	do a find-all for "//people with TK won't get smeared with blood" without the quotes
carnie	the > on that line should be a <=
carnie	erro's to blame
carnie	Mport provided the fix
Asanadas	if you say so, strange IRC man
Merge pull request #2750 from Asanadas/master

Bugfix: Fix for bloody hands not occurring.
Merge pull request #2749 from fauxki/bleeding-edge-freeze

Map Fixes - BEF
Merge pull request #2748 from SkyMarshal/bleeding-edge-freeze

Centcom now has sexy uniforms and IDs.  Emag now looks like modified standard ID card again.
New command reports that aren't stupid.

It will give you a list of suspects, which uses a lot of randomization to gather up anti-NT guys, actual antags, and random people.
Added a missing linebreak.
Merge remote-tracking branch 'main/master' into bleeding-edge-freeze

Conflicts:
	html/changelog.html
cleanup and standardisation of xenoarchaeology analysis machinery

Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
made hyperspectral analysis images into a client-side resource
reduced the chance of safely extracting xenoarch finds without the proper process

Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
cleaned up some tools issues with w_class, depth scanners now reveal the reagent a find responds to (meaning lab analysis can be skipped)

Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>