Adds WJohnston's rainbow esword and dual-esword sprites.  Also corrected a few bugs involving esword sprites, mainly involving the player sprite not updating when they construct dual-eswords.  It turns out that player-sprite updating is magnets, so the eventual solution was for the player to drop both swords before they're deleted.  Since dual-eswords were already created on the ground, this changes very little.
A dual-esword inherits the emagged state of the esword being attack_by'd.
WJohnston updated the sprites with a 50% longer timing.
Finally finished adding double-toy-swords, emagged double-toy-swords, and improved some of the earlier fixes.  Swords no longer have to be turned off before emagging, the player-sprite overlay will update correctly now.
Merge branch 'master' of https://github.com/tgstation/-tg-station into RainbowSwords
Uniforms now fit differently on women than men. These changes are made to reflect the differences between the male and female character sprites. This pull exists mainly to delineate women and men more clearly since I've seen a lot of female crew members getting called dude all the time.

This is accomplished by a special uniform, "female", that removes the few pixels that don't exist on the female sprite but do on the male sprite (on which all clothing is modeled). The net effect is subtle, but effective. Women actually look like women now, as opposed to dudes with a near imperceptible blush.

Besides "female" there are no new sprites in this pull, all "female versions" are generated by taking the default outfit and removing those pixels. These pixels don't reveal skin, they're literally just covering void.

To keep certain unique outfits from looking weird with this, a blacklist var for the effect has been created in "fitted", which tracks if an outfit looks like a standard jumpsuit and defaults to 1.

This effect only changes uniforms. Some exosuits can still hide these details very well through there coverage.

http://i.imgur.com/Kzx6JyT.png
Update bullets.dm
Update bullets.dm
Update shotgun.dm
Update bullets.dm
Update syringes.dm
Update bullets.dm
Removed notele module from designs
Merge pull request #1 from tgstation/master

Merging with main /tg/
Makes nuclear gun really useful

Now nucgun has reputation of shitty gun that will weaken you with radiation mid-battle. This update makes nucguns useful even without CE's RIG or radsuit.
Created female uniforms are now cached for everyone upon creation, so the blending process can only happen once per uniform type.

The blending process itself has been optimized and no longer relies on SwapColor.

In order to avoid image "blinking" upon laying down/standing up for the first time upon initial icon creation the uniform layers will momentarily be swapped. This swapping allows both blended sprites to be momentarily "seen" (which allows the blend proc to generate them) removing the blink effect. The swap occurs as quickly as possible, and should never actually appear swapped on the client screen. This effect is only required by and used for initial icon creation, and is not used for the loading of cached blended icons, which makes up the bulk of uniform operations.
Forgot to update the female outfit in uniform.dmi with the rest of the pull. Should work now!
Cult.dm updated for tome rework

No longer give 2 words per cultist at round start, back to original 1 word per.
Runes.dm updated for tome rework.

Convert now gives a guaranteed rune word to the cultist that converts.
Tome rework.

Tomes reworked for user friendliness! A fairly large change to cult.

Tomes no longer make you choose from a list of words three times to form a rune.

Tomes now use the "notes" section to decide whether you can scribe a rune or not, once you've translated the appropriate words into english, the usable runes will be in the list when you choose scribe rune, it will scribe the appropriate word that you translated. I.E. If "Ire" was translated to "join", the first word will be "ire".

This removes researching words. Though, it's still possible to do by changing words in your notes, it's slower, and using an incorrect rune now does overall damage 75 to the user, so "testing" the runes you make with incorrect words will potentially kill the user. Hopefuly this will keep people from actually trying to research.

On top of removing research (Which people found annoying and or too easy.), converting people now gives you a word, so this hopefully makes cult rounds more involved for all sides, because cultists need to convert a couple people before they can start using their full arsenal of runes, instead of fucking off into space for 20 minutes before anything happens. As well, choosing a rune from a list means you no longer need to memorize word combinations, and you can't mess up by clicking the wrong second/third word by accident.
Update mind.dm