openvix: build 602
Changed deafult skin to HD
few image replacements.
[Default_Skin} cleanup.
[Default_Skin} add missing arrows, they maybe more, but we will add then as required instead of adding all old images.
[skins] remove some embedded skins from py's.
[build] fix makefile, as the file no longer exists, we'll re-add it when plugins are split again.
[skins] remove some embedded skins from py's.
[SkinSelector] change default name Magic HD.
openvix: build 603
openvix: build 604
[Default skin] Screen tweak.
[Default skin] Screen tweak. (reverse-merged from commit e0c063c6034a30c5416358910f7e88607df97cae)
[Default skin] Screen tweak.
[default_skin] movie list screen tweak and add some summing icons.
[skin] add some code so that skin.xml files can detect there folder, so that we can now use relative paths, this makes it possible to allow includes to be truly useful. see below for an example.

if we use pixmap="screens/fs-bg-top.png" it first looks in default location (/usr/share/enigma2/) for "screens/fs-bg-top.png", if it does find the file it then looks in current active skin folder i.e. (/usr/share/enigma2/ViX-Night-HD/) for the same file. (/usr/share/enigma2/ViX-Night-HD/screens/fs-bg-top.png).

but where this really useful is in includes, because as the skin.xml is the ACTIVE skin it tries to look for the file in there thus allowing you to the same skin to load different images locations.

See ViX-Night-HD & ViX-Day-HD for true examples. these skin are identical apart from skin colours and image files. so we do not need to maintain 2 full skins only one include file.
openvix: build 605
[Default skin] Icons update (because of plugin dependancies).
[Default skin] Icons update (because of plugin dependancies).
[Default skin] Fixed FIW-screens (AutoDiSEqC to follow, code clean up needed after confimerd working OK)