Lots of massive changes. Begun implementing sprites. Moving onto DB model changes
More or less all working. Now going to work on camera function and character mode
Got animated character working
Decided to restore bots
Saving at this point. Determined pirate mesh is actually not rendering for some reason. Bot is now visible as mercenary. Will continue work on restoring pathfinding movement and collision detection
Water and sprite texture transparency issues fixed
Saving here
Able to exit ship locally, moving onto multiplayer sprite support and server driven movement
Need to split object classes on server now
Add and removing character is working properly across multiple clients. Onto movement
Sprites move across clients, need to now split up world classes into - ships, players and characters
Started refactoring into new object classes, still need to get movement back up
Character movement working again. Continuing testing
Ready to work on character positioning and need to ensure ship position are correct too
Saving as is to see performance on EC2