RenderGameOverlayEvent.Post(ALL) is now called in GuiIngameForge
Updated FML:
MinecraftForge/FML@843a13c1ab1e3901160082fa63c557243fb64675 Try and clean up cycle detection output a bit
MinecraftForge/FML@82e9de8641c6a559eec711ea6d1e940d99cbc98f More tweaks to the mod sorting code
MinecraftForge/FML@ac97370f94d10beee5f021795cddda827c4411d4 Add in a pretty sorting error screen
MinecraftForge/FML@f1d68ed4c82cd28e50ec6a0befc55ff0165bfe08 Throw the sorting exception
MinecraftForge/FML@edc1fb24e2cad9badd2dd18ccccd590d77156e18 Send the "suspect list", and print the suspect versions
Fix arbitrary GUIContainer text coloring by forcing lighting to be disabled. Closes #594
Patch village distance checking to use floats instead of ints, to avoid int wrapping
Fix isAir check to see if a portal can light. Should fix w/Railcraft and others
Make changelog generation non-fatal untill we get jenkins issue figured out.
Add cache for ASM Event Handler bridge classes, should not need to redefine a class to invoke the same method on different instances.
Ignore registration of a object that is already registered. Preventing duplicate callback invocations. Thanks King_Lemming for pointing this out.
Merge pull request #560 from jk-5/master

RenderGameOverlayEvent.Post ALL is not called in GuiIngameForge
Updated FML:
MinecraftForge/FML@6f3da9736531153629fb4213e3b2cae776bfb50a Don't throw an exception if the scala adapter find a java proxy. I may add some distinguishers to @SidedProxy so you know which mod it's for.
MinecraftForge/FML@59fe905695421a5be9370b0009ef794abaaf75bb Don't continue trying to send events to mods that depend on errored mods.
Updated FML:
MinecraftForge/FML@24c405665105a789a0708a7e30c8bcb96899da6b Add in an optional modid identifier for @SidedProxy. It's main use is when both scala and java @Mods reside in the same package, and you want the @SidedProxy behaviour for a specific @Mod language type. In general it should not be needed otherwise.
MinecraftForge/FML@cd0466395a8f1af3ec44f124bf4088df2d318603 Fix sysout with trailing messages after a newline
Disable ImageIO's File based cache, should speed up texturepack loading/stitching.
Add NPE protection to ItemStack delegates. Closes #601
Also cleaned up the names of said delegates, we do not have to follow MCP's crowdsourced names as they are very bad.
Redirected damage through setItemDamage to allow items to have finder control of breaking.
Fix Air block check in BlockPortal.
Fix hoes being able to till dirt under other blocks, and made it look for air type blocks.
Add NPE protection to refernce to MinecraftServer.worldServer
Fix AIOOB exception in crash reporting if exception does not have a stack. Possible, but odd.
Fixed changelog generation.
Forgot most important side, release script.
Make glass panes and iron fences connect to block sides based on solidity. This does change IBlockAccess, so anything with a custom IBlockAccess may need to implement the new method.