removed composite pass from postfx
added shaderprogram to dll-interface, necessary for guacamole-oculus
- improved cmake-build-system
- added plugin-system
- merged guacamole-oculus into plugin system
- fixed cmake bugs for unix
removed print_shaders() from CompositePass. PLEASE REMOVE DEBUGGING STUFF BEFORE COMMITING TO develop
removed print_shaders() from CompositePass. PLEASE REMOVE DEBUGGING STUFF BEFORE COMMITTING TO develop
Merge branch 'develop' of github.com:vrsys/guacamole into develop
fixed bug in find_schism.cmake
added test printing
Merge branch 'develop' into feature/screen_geometry_child_fix
fixed bug in serializer which made it impossible to see geometry attached to a screen
added RayNode to dll-interface
removed cuda from dependencies
Merge branch 'develop' of https://github.com/vrsys/guacamole into develop
Fix bug in setting of BOOST_LIBRARIES.
Merge branch 'develop' of https://github.com/vrsys/guacamole into windows_port

Conflicts:
	cmake/modules/find_compiler.cmake
	src/gua/renderer/CompositePass.cpp
added external-folder as search dir for schism
changed default search path for OVR
Merge pull request #12 from scholli/develop

added external-folder as search dir for schism
Merge branch 'develop' of https://github.com/vrsys/guacamole into windows_port
PostFXPass used only pipeline::shading gbuffers, change to pipeline::compositing,

TODO: Use pipeline::shading gbuffers only and read write in to this gbuffers using them in pipeline::compositing