updated README
[refs #93] renamed BackendThread to Worker because that's what it will be: a worker that manages the game backend and scanner
[refs #93] The worker is now a play QObject that is moved to a new thread. The Timer for triggering the scanning is now a member of the worker.
[refs #93] Put the game and scanner objects on the stack of the worker
Merge pull request #94 from augmented-go/Go_Scanner

intergrating current Go_Scanner branch
Merge remote-tracking branch 'remotes/origin/master' into #93_fixing_threading

Conflicts:
	Go_Controller/BackendWorker.cpp
	Go_Controller/main.cpp
fixed faulty merge
Merge pull request #95 from augmented-go/#93_fixing_threading

Closes #93 fixing threading
disabled opencv windows
[refs #93] Fixed some problems when destroying objects that are moved to another thread
Revert "disabled opencv windows"

This reverts commit 4cc0a0828a18cbd729fec9ab36438ac8a968f11a.