Initialize buildDelay attrib in constructor
Minor nitpick
Add Hive class
Implement build types in BuildSystem; Add Hive unit
Add Scout unit
Add Jeep unit
Handle unknown weapon type
Add SCOUT_CLAW and MACHINE_GUN constants
Rename Scout unit to Worker
Add WorkerMandibleBite and MachineGunBullet effect classes
Fix range calculation in AttackSystem
Update defaults
Add Tank and CannonShell entities
Rename class WorkerMandibleBite to MandibleBite
Add Drone class
Add Drone and ClawSwipe entity types
Add _MOVE_TYPE to Defaults
Add multiple, random build types to Hive and Factory
Initialize dispFactor to smallest value to render entire battlefield
Change values