red rubber band
Carving: OpPreprocessing: Convert to uint8 before watershed to exploit "turbo" watershed.
Carving: OpPreprocessing: Added timers for watershed, filter steps.
Carving: Renamed 'RawData' slot to 'InputData', and added a new slot called 'RawData'.
That way, carving can be done on e.g. pixel probabilities for inputdata, but we can still view the raw data in the viewer.
Carving: Preprocessing: Renamed "RawData" slot to "InputData", and added a NEW display-only slot called "RawData"
Carving: Preprocessing: Added an option to use a different watershed source than the the filter output.
Carving: Change RawData layer back to a 'direct' arraysource again.
Carving: Fixed bugs related to the new distinction between "raw" and "input" data.
Carving: Preprocessing: Smooth/invert watershed source images.
Carving: Preprocessing: Bugfix: Normalize filter result.
Carving: Preprocessing: Avoid unecessary temporaries when normalizing filter results.
Carving: Preprocessing: Fixed watershed source image for the input case.
Carving: Preprocessing: Added a watershed source layer to the Gui for debug purposes.
Merge branch 'master' into counting
Carving: Preprocessing: Give explicit control over watershed source inversion setting.
Carving: Preprocessing: Fix watershed source setting serialization.
Carving: Allow convenient subclassing of applet and gui.
DataSelection: Avoid crash during startup if not all slots are ready yet.
Carving: Replaced labeling operator with a dense labeling operator.
Added SplitBodyCarving applet and workflow.
Carving: Fixed a typo in 3D rendering context menu action.
Carving: Added a debug layer for the MST-cached 'raw' data.
Carving: Allow user to show current segmentation in the 3D view as he edits it.
Split-body Carving: Added a layer for "masked segementation" that shows the intersection of the segmentation with the mask.