Basic Fireball Class
Basic Fireball Test Image
Created FireballMoveTest sandbox for testing.
drawing fireball image to test
Simple custom vector class for motion
Implemented FVector to fireball object
Added Fireball velocity vector to object
Setup fireball location update based on velocity vector
First added-velocity test (too fast)
changed all FVector vals to double
Changed fireball object to accept doubles
changed drawing to draw to (int)position instead of doubles
comment out velocity multiplied by game delta, move test successsful
Testing low frame rate movement (fireball vec vel), success