Fix Namespace name in App.xaml
Renamed Directory from Phone to WindowsPhone.
Set Xbox compatible gamepad layout by default
Limited to the first 4 gamepads to avoid crashes when too many gamepads are connected
First fixes to deal with a null audio device.
Added missing Leaderboard* and misc GamerServices classes
We can now run when no audio device is present.
Added EffectMaterial into Win8 project.
Fixed EffectMaterialReader to work on WINRT.
iOS - Build fixed; added missing files to csproj
Merge branch 'develop3d' of https://github.com/mono/MonoGame into dispose
Changes to allow AudioEngine, SoundBank and WaveBank to at least load under Android.
Added Kickstart as submodule
Fixed the project references for the Windows 8 App Store Projects
Make ShowMarketplace work, instead of freeze the game.
Note: Will show a warning
Removed unused static in Mouse.cs.
Fixed incorrect virtual for GraphicsDeviceResetting() in some classes.
Fixed case where the previous TouchLocation was being lost due to multiple calls to AsMovedState().
Fixed case where gestures were delayed by several frames from time to time.
Removed duplicated using System.Collections.Generic
Variables apparently for iPhone does not allow compiling in WinRT