Clear project title at the top of the IDE if no projects are open.
Added Quaternion::ToEulerAngles

This will convert a quaternion to a vector3 with yaw/pitch/roll in radians(Euler Angles).
Added a simple command history for the IDE's console

You can navigate the history with the up and down arrow keys.
Sound: Don't use uninitialized variables. Add more checkALErrors. Clean up duplicate code.
Merge pull request #240 from mcclure/soundfix

Uninitialized variables breaking sound on my machine
Separated Update and Render in the Core. ATTENTION: YOU MUST NOW CALL updateAndRender() instead of Update() or call Update() and Render() manually. Made 2d physics non-framerate dependant, fixed collision detection in 2d physics, fixed z angle not returning correctly from Matrix4, updated IDE and examples to use the new method. Made new file window slightly bigger, fixed UIButton firing click even on on any key press
Added new Render/Update separation to SDL Core
Fix stubsound / soundmanager compile issues in aftermath of Sound changes
Added new Render/Update separation to Windows Core
Merge pull request #239 from mcclure/frustum

It's spelled 'frustum', not 'frustrum'
Merge pull request #236 from CIB/cleanup

Added Quaternion::ToEulerAngles
Merge pull request #228 from TheCosmotect/proj-title-fix

Clear project title at the top of the IDE if no projects are open.
Merge pull request #241 from TheCosmotect/console-history

Added a simple command history for the IDE's console
Improved the LSHIFT/RSHIFT distinction.

Got a new answer on stackoverflow. :)
Fixed PAGEUP and ALT on windows.

Keycode 33 is VK_PRIOR(page up). For alt, we want to look at VK_MENU(12).
Merge pull request #243 from CIB/cleanup

Various fixes to keyboard input on windows
Added ability to cut and copy the current line in UITextInput without selecting
Added material support to ScreenMesh, ignoreParentMatrix now set to false for collisionOnly entities in 2D physics module
Merge branch 'master' of https://github.com/ivansafrin/Polycode
Prevent UIMenu from going over the screen in the IDE.