liq| er|: modify the UI labels of parameters in elvishrayGlobal node. 2. put the label strings to *.res.mel.
liq| er|: modify the UI labels of parameters in elvishrayGlobal node. 3. + UI category "Displacement", and add category name to .res.mel
liq| er|: mel log mistake.
liq| mel|: +liqSetRendererName(), and use liqGetRendererName() to substitute `getAttr liquidGlobals.renderer`.
liq|: +liqGetRendererGlobalsNodeType(), liqGetRendererGlobalsNodeInst()
liq| er|: change render name from "elvishray" to "ElvishRender"
- change RENDER_NAME in er_.h
- change elvishray.mll to ElvishRender.mll in elvishray.vcproj
- add mel to transport elvishray calls to ElvishRender calls
- add USERSETUP_ElvishRender in Maya.env
- render global node type: liqGetRendererGlobalsNodeType(RENDER_NAME)
- render global node instance: liqGetRendererGlobalsNodeInst(RENDER_NAME)