optimize SHADER BASE
#1 ibo base
optimize ibo
Create Window Class
texture base
sdl using opengl context
window
derelict initial
esc quit
KeyInput KeyMap
still in progress Game Scene
abolish Input
Joystick done
Load SDL2ttf SDL2Image
render image
show shader triangle
triangle using ibo
Load image using sdl2image and bind as texture in opengl
maybe ttf is converted to texture....
available alpha