Move TransformState to separate file, add Camera.*
Matrix3f multiply
Be explicit about Vector cast
Use cout for DBOUT
Disable lighting for now
Cubes
Render cube instead of sphere
New DBOUT format
Dependencies and object files in separate directories
Refactor dependency generation
Orthonormal inverse, perspective transform
GetXfm
Rotation() to get 3x3 rotation submatrix from a 4x4 matrix
Add necessary methods
Use Camera instead of Pipeline, remove Pipeline
Status update
Allow camera motion (only forward)
Debugging
Comments
#pragma once