Added controls
Fixed X/Y constraints on ship
Fixed X/Y constraints on ship *FOR REAL*
Added cheesebarger
Fixed X/y constraints on ship *FOR REAL* *FOR REAL*

Also added cheeseburger sprite :)
Cheesteroid rotation anim
Clean up

Changed a few settings, made a prefab, idk
Changed entire movement code to match tutorial

I found that the tutorial did a more elegant way (MAC) of doing it.  The
constraints are defined in a different class (which is seralized so you
can see it in Unity3D's inspector) and instead of using if statements to
check if we are past boundaries, it now uses the clamp function to make
sure it never goes past the xMin, xMax, etc. I'll go over the code with
you, Mike.
I built the project since there were a lot of changes.
Added Space backgrounds asset package

And changed the wallpaper of game
Bullet go forward
Switch it up