try to fix some reported minimap issues
fixed game_end sample gadget
now it handles players quitting and resigning properly ( it declares gameover if all enemies are either dead, quit, or resigned )
reacts more promptly
has cleaner code
added an option whenever to check for players quitted or not for gameover, to be used with 1v1 to let players rejoin freely
improve unit icon rendering by limiting max upscaling of far icons
fix #3870 (give trees)
Wiki: auto create Changelog page
Wiki: pass changelog by file
linux kernel doesn't allow such long argument strings
fix #2
fix #3
fix #4
improve layout
fix
changelog fix syntax of old entries
more fixes of layout
fix #3863: get rid of another undisabled texture unit
make gl.TextureInfo work on all available texture `names`
log debug message when net stack is empty
needs "LogSections = Net" set in settings
modularize CGame::UpdateConsumeSpeed() in its own function
FBO-Multisample: clamp max samples to hw
fix #3878

bad vector usage, dont trust cppcheck blindly
fix #3876 (Spring not obeying return value of script Killed() function)