Added first background!

Also made levelHeight = canvasHeight - topbarHeight
Overhauled Game UI. Moved stuff to the left and right.

Looks nice!
Fixed Wall bug.

Set player restitution to 0 so that player will not bounce.
Added background textures to all the levels.
Added clear data feature.

Set player restitution back to 1.0. Too OP.
Made player glow-y.

Starting work on Orbiter. Added dist attribute to visibility_graph query
return value.
Worked out movement of Orbiter.

Wrote seg_dist_from_pt and path_safe_from_pt methods.
Orbiters are go.

Balanced levels with orbiters.
Enemies can now only die 1 second after being hit by Impulse.
Made tanks and motes spin.
Removed enemy open-coloring. (open-concept still applies)

Spears no longer need to be open to die. (same with other fast moving
enemies but not yet done)

Tanks red when hit.
Created an awesome harpoon. Lags though.
Fixed bugs with harpoon. Harpooned while in Goo now has less effect.
Created initial spawn mechanic and made spawning at spawn_points more even.
Changed the colors on some enemies.

Goo now spins.
Added easy mode.
Separated save states for the two difficulty modes
Improved fighter. Changed a couple of levels.
Changed theme to dark.

Added lite world colors.

Chnaged offset for harpoon and fighter.

Improvements to various enemies and levels.
Polished slingshot and deathray.

Also made nice graphics for orbiter.
Enemy makeover complete.