Major: actions parameter now known as trigger (eg. trigger: rightclick) to distinguish from an 'action' such as potioneffect, sound, etc.
Fix: playerrespawn trigger should default to '1' for delay and current player location on respawn (not where they died).
Add: money action - replaces drop: money@percentpenalty/5 etc.  Now money: 5, -5, 5%, -5% etc. Supports money.victim, money.steal, etc.

* per other actions, money.world, money.server & money.radius all supported if you need them.