changed the skull to fit brushsize and removed mandible to make it look more aerodynamic
started to animate the new player model (walking down is kinda done), added a new zombie variant, changed wood ground to be more background-y.
added plate_idle_up and plate_idle down to the player MC, coloured the goblin red
gave the goblin a pair of ears, tweaked the second zombie to vary some more.
added plate_walking_up
added plate_idle_right and plate_walking_right
used the distortion tool on zombie_03, changed the opacity of darkness to 93% (was 100% before).
whoops - went back to the version where player_light was still following the player correctly.
splitted up the zombie MC into layers (same as in the plate_player MCs) to simplify changing parts (differing arms, torsos, or different armor in the case of the player) and animation of said parts.
improved left/right walkanimation, changed outline of trees from black to a darker tone of fill, coloured the hand-drawn spider, made a new MC plate_walking_down_sword_drawn.
added MC plate_hit_down, changed the flying skull animation (the skull is now moving up and down while flying)
changed opacity of darkness back to 99%, added swoosh-effect to plate_hit_down.
first version with sound; there is a new layer called music and a hitbox called music_switch (located at the start of the "dungeon") that will switch vMusic from 1 to 2 which in turn starts "base_2" in the music movieclip. still kinda clunky but does what its supposed to do.
whoops - wrong .exe in the last commit - commiting the right one.
changed music AS so it would properly reset to the first base track on death.
switched the second music to a version with percussion, the thing is still clipping at the start needs to be fixed badly.
changed djembe_base_01.mp3 so it doesnt clip at every start of the loop. music still clips when stopped with the "stop" soundproperty wich is now used when music is switched (stepping on the music_switch trigger and/or dieing after music has been switched)
moved the torch MC center to prevent the player from walking behind the torches, added some swapdepths to my sketches, added a deathanimation for the hand-enemy.
added plate_hit_up to the library and the player
added health.as to the source (located in the baby folder), removed walking sound fx until I find a way to sync them properly and without clipping.