Unit conversion for collada loader
apply unit conversion to position as well
Merge remote-tracking branch 'jihoonl/master' into dev
Renamed smoothStep and smootherStep to smoothstep and smootherstep to make it consistent with GLSL. Implemented it in CanvasRenderer.
r56
Docs: Fixed code snippets formating.
Line3.js was missing from common.json, was only in math.json
Updated builds.
Remove documentation for getRotationFromMatrix() in Vector3
Editor: Added Renderer section.
Flipped UV debug viewer output. It was rendering upside down.
Editor: Added renderer selector.
WebGLRenderer needs some internal refactoring.
fix editor and bumpmap exmaple in webglrenderer2
Made CanvasRenderer and SVGRenderer behave like WebGLRenderer with MeshLambertMaterial and no lights.
unit conversion is only applied in root node.
initial implementation of ColorConverter.
add Color.equals.
tests for ColorConverter.js.
57dev
Code formating clean up.