Changed some logic on the DFS algorithm for the MovePointBehavior.cs
Need to look into a few more things to have it completely finished up. Still not implemented into the GridBehavior.cs. Need to figure out a way to call it differently and not use static.

Signed-off-by: Neal Valiant <neavalia@uat.edu>
Updated scenes 3, 4, and 5 to utilize the new grid prefab. Fixed all broken unit placements from this change as well. New updates to the project as a whole though have made the game unplayable so those need to be examined ASAP.
Fixed the bugs, put summary comments in.
Merge pull request #39 from AlexReiss/master

Fixed the bugs, put summary comments in.
Merge branch 'master' of https://github.com/Tactibru/Game
Deleted my now pointless changed levels so that I could regrab them from the repository.
Woops, trying to reupdate my levels
Added player-side graphics population.
Added level 6-9 scenes
Now I've actually fixed the levels with the proper way of setting up the grid since we learned our prefab system we were previously using was no good.
Updated unit construction.
Updated demo units to test Ronin & Ruffian.
Merge pull request #40 from DerKrieger/master

[Design]Updates to levels 3-5, working grids
Merge pull request #41 from Minalien/master

Implemented combat art.
Changed the MainMenuGUITest.unity to use my custom buttons instead of OnGUI. Now the Main Menu buttons change color based off the button state. Still need to be able to change the scene and add doc comments.

Signed-off-by: kjmatthews10054 <karmatth@uat.edu>
Units now appear in overworld.
Merge pull request #42 from Minalien/master

Units now appear in overworld.
Added Peasant and Swordsman body types.
Added Spearman & Hoshi Hoshi Hoshi (temporarily just a spearman)
Merge pull request #43 from Minalien/master

Added unit prefabs & textures.