Fixed problem with springy body repositioning on startup
spacing
spacing
Working on voxel editing.
Merge branch 'master' of https://github.com/worklist/hifi
Set up the lights after applying the camera transform so that they will be in
world, not view, space.
Merge branch 'master' of https://github.com/worklist/hifi
Return the box face, as well as the distance, from the ray intersection test.
Use it to determine which voxel neighbor we create when adding.
Tabs -> spaces.
Merge pull request #257 from ey6es/master

Fix for lighting (move to world space); very beginnings of voxel editing.
Merge pull request #254 from PhilipRosedale/master

Fixed bug with bodies springing into view on startup