CDebugDrawSystem::ScreenSpaceToWorldSpace removed. Code rewriten to use CDebugDrawSystem::CastRay
CDebugDrawSystem::FindFigure() implemented
Bounding box drawing fixed in test3. CDebugDrawSystem interface improved. DrawLine fixed.
editor fixed to use new conversion system. ortho graphic projection temporary turned off (conversion not implemented)
CDebugDrawSystem extended
CDebugDrawSystem interface extended
CDebugDrawSystem::WorldSpaceToScreenSpace removed
Merge branch 'free_camera'
refactored
Temporary removed rotation around local z axis
major code optimizations. using our matrices instead of opengl matrices
fixed bug with camera activation
CCamera::LookAt()
CCamera::Forward()
CCamera::Strafe()
Merge branch 'camera_local_movement'
CCamera::Strafe fixed
modularity
refactor
new destruction model