performance optimalisation:
- stop broadcast enter frame event (stage.as)
- combine copyVertex data and transform vertex data (Image, Quad,
QuadBatch)
- split vertext data into 3 vectors (position, color, textureposition)
(VertexData.as and QuadBatch)

Change-Id: I8c5fb195e5a0c990468ef8a81f38f044cd8398e4
Signed-off-by: Stefan-van-de-Vooren <svandevooren@gmail.com>