shared tile/item serialization
don't need type look up on tile, typo, send entities to connected clients'
update client with new entities on an interval timer
created some deserialize functions, started on getting the entities from the server onto the browser client
added client side player functions
can kind of draw the screen again, added camera, sprite back in
tile sprites
refactorings for player, tiles for updating, websockets
use _in function to decode incoming messages;
functions for updating player with new data, and more trying out reusing the constructor
multiplayer kind of works now