first start on turkeys
Merge remote-tracking branch 'upstream/master' into jive-turkeys
Merge remote-tracking branch 'upstream/master' into jive-turkeys
continued
Merge remote-tracking branch 'upstream/master' into jive-turkeys

Conflicts:
	src/nodes/enemy.lua
jive
work on turkey
Merge remote-tracking branch 'upstream/master' into jive-turkeys

Conflicts:
	src/nodes/enemy.lua
moved multiple calls to randomseed to main
allow enemies to die in liquids
fixed a position bug in jive turkeys
gave them more variable motions as well as the ability to jump past walls
fixed turkey direction
Less frustrating attacks

I know this kinda breaks the animation for punching, but animation should always be secondary to playability.
Allows grabbing ladder mid-air ( up button only )
Add a method to set the currently used weapon
Use a weapon if it is selected in the inventory
Removes print
Fixes floorspace walking on walls

Also, reverts doors from using interact because, honestly it made me want to throw my computer... and I like my computer...
Merge pull request #812 from kkris/inventory-select

Use a weapon if it is selected in the inventory
Merge pull request #816 from jhoff/interact_doors_suck

Fixes floorspace walking on walls