Double agents can now be picked for late joiners.
This works by keeping a list of players who are applicable for double agents and then after a certain number of them are picked it will tell them all to kill each other.
Increased the amount of double agents that start in the round (x1.5).
Added checking for the other awaiting agents, to make sure they are still alive, human and not disconnected.
Adds container resist proc
Overrides statue resist proc
Adds resist escape to dna scanner
adds more "complete" food, using the unfinished feeling food (such as fried egg, sausage etc)

Icons credit to chocobro/420weedscope
Changed locker escape message usage
Reverting these changes
Revert "Reverting these changes"

This reverts commit dcd32654ef5bba85df26dddf341928e990cd44d1.
Adds the blue versions of fashionable security outfits and a crate you can order from cargo that contains 2x officer, 1x warden and 1x HoS outfits. Crate cost 30 supply points is more than standard costume (10 points) and wizard costume crates (20 points), and cheaper than loyalty implant crate (40 points).

Also moves around security clothing items. For example HoS clothing was all in clothing/under/jobs/security, now every piece is in their respective category (under, suits, head). This doesn't change item paths.

Spelling fix in icons/mob/suit.dmi
New AI Status icons, Sal and Hal 9000

As SS13 is the game of references and if the voice announcement gets
added then a nice Sal 9000 would be nice. I also thought to add Hal
after as Hal is awesome.
Wrong color for Sal

Sal 9000 is a Blue glow, Not purple.
-Fixes issue 1462
Adds an update icons call to cloakers

-Fixes issue 1387
Clonees get healed of all damage types while in the pod.
Adds a plasma counter hud for aliens that works similar to the changeling's chem storage and blob's resource storage counters.
*updated beans sprite
*adjusted recipes to reflect suggested ingredients
*graphical update, changes to shading and colors.
Small fix.
* Adds the active players for when you are getting the server status.
* Removed the unused player number followed by player name.
Instead of overall health, clonee ejection is based on cloneloss. This eliminates the need for healing (inaprovaline is still injected otherwise they'll die of choking since they start in crit)