Chunks now consist of individual blocks which are generated from the heightmap, which should make lot of future modifications easier. Still lots of bugs.
A bit of cleanup, use consistent naming conventions.
Made the blocks an object.
Updated graphics to better match doneness of current iteration.
Fixed #5. We might want to do this better at some point, but this functionality will be needed anyway for spawning the player.
Merge remote-tracking branch 'origin/blocks' into blocks

Conflicts:
	src/client/js/chunk.js
Refactoring of Chunk generation.
Draw the edges along chunk boundaries.
Clean up with size / position intialization.
I added a suprise, try clicking.
Small chunk loading optimization.
Remove a log message.
Cleanup.
I'm not sure...
First attempt at getting block removal working. It's still quite rough, I probably have to think about this a bit more.
Added qwerty numberical controls.
Changed blocks to start at (0, 0) and go until (1, 1), rather than (0.5, 0.5) to (1.5, 1.5). Fixed block destruction. Some more proper physics is looking like it would be really nice at this point. Fixed #6.
Merge branch 'blocks' of github.com:crazy2be/buildshoot into blocks
Fixed a small bug with looked at block detection.
Closes #7. Made it easier to orientate your self.