[Toolkit.Graphics] Change API for selecting a Texture.TextureView by passing the ViewFormat. Internally we are now using a dictionary to store TextureView
[SharpDX] Revert RotationLookAt changes from issue 217. Split RotationLookAt into Left/Right handed and add Billboard function for Quaternions
[Toolkit.Graphics] Fix compilation issue
[Toolkit.Game] Add GameContext.UseCustomDoEvents
[SharpDX] Rename RenderLoop.UseCustomDoEvents to RenderLoop.UseLightweightWindowMessageLoop
[SharpDX] Use RenderLoop custom window message loop instead of Application.DoEvents. Handle correctly filtered message internally by using Application.FilterMessage
[Samples.Win8] Fixed Win8 samples compilation after renaming BitmapSourceEffect to BitmapSource.
[SharpDX] Fixed RenderLoop compilation.
[SharpDX] Revert RotationLookAt changes from issue 217. Split RotationLookAt into Left/Right handed and add Billboard function for Quaternions
[Samples.Win8] Fixed expired package certificates for sample projects. Adjusted Win8.1 sample manifest to match new schema.
[Build] Included all sample solutions in SharpDX build definition.
[Build] Configured to use VS2013 msbuild for local rebuild to be able to build correctly Win 8.1 samples.
[SharpDX] Fix merge conflict.
Merge branch 'pr225' into master_integration
[Samples.Win81] Fixed sample certificate configuration.
[Build] Removed Win8.1 samples solution from build - need first to sort out the issue with build server.
Update README.markdown
Adding proxy functionality in constant buffers (in effects framework) for sharing buffer from multiple effects
Adding Update method for constant buffers ( update a constant buffer without applying a pass )
Move to v4.5.1 framework (VS 2013)