Incorporate GLKit math functions into math library.
Make math library closer to T3D math library.
- Add mLerp function
- split up mPoint.h
Add point files to OSX project
Merge remote-tracking branch 'GG-Torque2D/development' into feature/GLKit-math
Fixed vs2010 build
vs2012 build reports errors in testing files
Merge branch 'development' of https://github.com/GarageGames/Torque2D into feature/GLKit-math
Merge branch 'feature/GLKit-math' of https://github.com/pchan126/Torque2D into feature/GLKit-math

# By Paul
# Via Paul (1) and Paul Jan (1)
* 'feature/GLKit-math' of https://github.com/pchan126/Torque2D:
  Fixed vs2010 build vs2012 build reports errors in testing files
Merge branch 'development' of https://github.com/GarageGames/Torque2D into feature/GLKit-math

Conflicts:
	engine/compilers/VisualStudio 2010/Torque 2D.vcxproj
	engine/compilers/VisualStudio 2010/Torque 2D.vcxproj.filters
	engine/compilers/VisualStudio 2012/Torque 2D.vcxproj
	engine/compilers/VisualStudio 2012/Torque 2D.vcxproj.filters
Merge commit '99703ab577f5e7c90f9fceda3e86011d4d438362' into feature/GLKit-math
Merge branch 'development' of https://github.com/GarageGames/Torque2D into feature/GLKit-math
fix VS2012 build
Merge branch 'GGdevelopment' into feature/GLKit-math

Conflicts:
	engine/compilers/VisualStudio 2012/Torque 2D.vcxproj
	engine/compilers/VisualStudio 2012/Torque 2D.vcxproj.filters
Merge branch 'GGdevelopment' into feature/GLKit-math
Revert glkit add-ons
Merge remote-tracking branch 'refs/remotes/pchan_glkit/feature/GLKit-math' into gl_kit_math