gdi32: Fixed Rectangle() rotation with GM_ADVANCED graphics mode in dib driver.
mciqtz32: Do not print uninitialized variables (Coverity).
loader: Mention builtin executables in wine manpage.
winemac: Add support for mouse-move and right- and middle-click events on systray icons in the Mac status bar.
wined3d: Return 1 instead of 0 for max_vertex_blend_matrices in glsl_vertex_pipe_vp_get_caps().

It's not necessarily clear to me that one is better than the other here, but
this is what we returned in the old GL fixed function implementation of the
D3D fixed function vertex pipe, and apparently EverQuest depends on this.

This fixes a regression introduced by commit 2014141a253a791fc9c79aae3c8ef3c35b73e658.
wined3d: Get rid of the SFLAG_INTEXTURE / SFLAG_INSRGBTEX check in surface_set_texture_name().
ddraw: Introduce a helper function for initializing a D3DDEVICEDESC structure from a D3DDEVICEDESC7 structure.
d3dcompiler: Avoid LPVOID.
d3drm: Avoid LPCSTR.
ntdll/tests: Add some tests for negative file offsets.
kernel32: Fix argument order for NtIsProcessInJob.
user32/tests: Test to show that SendMessage/PostMessage don't force caller activation context on window thread.
crypt32: Search world collection when looking for issuer.
crypt32: Added support for retrieving issuers from URL cache.
crypt32: Added support for retrieving certs by URL.
ddraw: Create a sysmem surface if the format is not supported.
wined3d: Enforce texturing capability format restrictions on resource creation.
wined3d: Check the format block size before creating textures.

Sizes of textures and stand-alone surfaces must be multiples of the
format's block size for DXTN formats. Since we create a texture for
everything (except in ddraw), this check also takes care of stand-alone
surfaces.
d3d9/tests: Test blocked texture creation restrictions.
d3d8/tests: Test blocked texture creation restrictions.