Major rewrite of the project, Major restructuring of the project(MVC),
moved away from tiledmap to block based levels, and much more.
Changed aspect ratio from 16:9 to 9:16, made the player as big as the
blocks, added some minor opengl 2.0 "tweaks", changed the default
coordinates the player and block spawn on in the test level.
Added block/tiled based movement and fixed the "slide finger" control
bug.
Some code cleanup in LevelController (Though some code is pseudo
duplicated) + Documented some code in Player.
Changed Textures to reading in textures from an Atlas, Fixed so that the
player will now face in the direction he is walking in, replaced the
booleans facingLeft and facingUp from the Player class to enums.
Merged gustav-wip with dev-0.2
Fixed merging conflicts and added level import