initial cargo buying
most of the rest of cargo buying and selling
add more station tabs
move equipment table widgets out to a lib, we'll reuse a lot of it for the equipment market
start of equipment market, rip of commodity market
make equipment table columns configurable by caller
reimplement ships on sale logic in lua
basic auto-updating ship market
start of the ship view
add skins
ship manufacturer icons
when attaching a VertexArray to GL, assert that the arrays are not empty
fix VertexArray attributes in DrawRectColor
remove Table::Inner m_mouseRow state; recompute row under mouse as needed
add util.format_money data/libs/autoload.lua
add a hullPercent stat to the table returned by Ship:GetStats()

A script could probably calculate hull percent from hullMassLeft and so on,
but it's not good to duplicate that calculation between the core and Lua.
Eventually, Lua will probably have sole control of ship damage status,
but today is not that day.
implement part of the ship repair station screen service
move bb ads out to Lua
display a message if the player doesn't have money to pay for repairs
round prices up, not down