Tanks1.6
This has burst firing. the other players too are considered as obstacles.(this sometimes creates problems)
Tanks1.7
Just before adding the functionality that checks whether other tanks will grab items before us.
countdown time displaying fixed
other players are not considered as obstacles.
CALCULATING THE REMAINING LIFE TIME OF ITEMS FIXED.
Tanks1.8
now the tank doesn't go after coin piles closest to each oponents if there are others available
Tanks1.9
doesn't fire if a stone is present before the target.
coin piles of killed ones appear now.
Tanks1.10
the water cell dissappearing when a tank falls into it is fixed.
Tanks1.11
now the tank will fire if the assumed next cell of opponent is inline.
start screen appears.
Tanks1.12
Some basic error handling is done. The rest can be completed similarly.
Tanks1.13
errors in nextCellAssumption(player) method fixed
Tanks1.14
turns and fires
tank NEVER stays still
tank will not turn and fire when there are bricks in between.
connecting and starting messages displaying added