Baseline ReadMe.md file

Includes full F2 and BAS f content.
Added AH for both factions.
Added MAT for both factions
Stripped out SAM HMG HAT SNIPER SPOTTER CREWMAN
Added Frogman 1 (Diver team) both factions
Clothes equip script added. see _baseHelmet in f_assignGear_****.sqf
Remove Launcher from RAT
flashlights switched to IR
Removed backpacks for everyone expect medic,engineer.
Signed-off-by: Head <headswe92@gmail.com>
Merge pull request #1 from headswe/dev

Meeting worklist.
Various

- Change: Global changes of references from F2 / F2 manual to F3 / F3
manual
- Change: Re-positioned FA platoons and changed FG1 to DT1 (both
factions)
- Change: Fixed minor errors with Group IDs and Group Markers (inc.
small tweaks)
- Change: Cleaned up Mission Header component
- Change: Cleaned up the SQM file mission name and description
- Change: Made Loading Screen component a labelled thing!
Various

- Change: Further global change of F2 to F3 references.
- Removed: COIN component files.
- Removed: Automatic Body Removal (FIFO) component files.
- Removed: Disable BIS Conversations component files.
Various

- Change: Updated F3 Folk ARPS Groups ID component file(s).
- Change: Updated F3 Folk ARPS Group Markers component file(s).
- Change: Updated Casualty Cap component file(s).
Various

- Added: Migrated Mission Observers component.
- Change: Updated F3 Folk ARPS Group Markers component file(s).
- Change: Added civilian briefing file, tweaked other briefing files.
Reconfigured spectator script.
UnitTags works, map works, map markers work!.

Enjoy!
Merge pull request #3 from headswe/dev

Reconfigured spectator script.
Fix: critical fix to onPlayerRespawnAsSeagull.sqs
Fix: Fixed cfgweapons error
Fix: Engineers get thier toolkits.
Change:updated Jip dialogs and controls to new A3 resources.

Signed-off-by: Head <headswe92@gmail.com>
Merge pull request #5 from headswe/dev

Critical fixes and some minor edits.
Removed Tripflare component
Added JIP groups
ReadMe.md updare
Readability edits for AssignGear faction files
Tweaked MissionConditions times
Modified Mission Maker Teleport

Altered so feature must be enabled in the init.sqf AND Debug Mode must
be enabled.
Edited ReadMe.md (addition of Loading Screen)
Remove Automatic Body Removal FIFO from init
Part-migrated Conditions Selector