Added missing GraphicsDevice.SetVertexBuffers() method.
Added GraphicsDevice.SetVertexBuffers()
Added VertexBufferBinding.cs.
Fix build error on some platforms by re-using a value retrieved earlier when the GraphicsDevice was created.
Merge from upstream.
Added missing VertexBufferBinding.cs file.
Merge branch 'develop' of https://github.com/mono/MonoGame into setvertexbuffers

Conflicts:
	MonoGame.Framework/Graphics/GraphicsDevice.cs
	MonoGame.Framework/MonoGame.Framework.MacOS.csproj
	MonoGame.Framework/MonoGame.Framework.WindowsGL.csproj
	MonoGame.Framework/MonoGame.Framework.WindowsPhone.csproj
Merge branch 'setvertexbuffers' of https://github.com/KonajuGames/MonoGame into setvertexbuffers

Conflicts:
	MonoGame.Framework/Graphics/GraphicsDevice.cs
	MonoGame.Framework/Graphics/Texture.cs
	MonoGame.Framework/Graphics/Texture2D.cs
	MonoGame.Framework/Graphics/Texture3D.cs
	MonoGame.Framework/Graphics/TextureCube.cs
	MonoGame.Framework/Graphics/Vertices/VertexBuffer.cs
	MonoGame.Framework/GraphicsDeviceManager.cs
Merge branch 'develop' of https://github.com/mono/MonoGame into setvertexbuffers
Merge branch 'develop' of https://github.com/mono/MonoGame into setvertexbuffers
Remove the unbinding of OpenGL vertex buffers as it was causing crashes.  Unbinding was used incorrectly.
Fixed an incorrect bind in IndexBuffer.GetData.
Merge branch 'develop' of https://github.com/mono/MonoGame into setvertexbuffers
Fix duplicated _texture field.
Merge branch 'develop' of https://github.com/mono/MonoGame into setvertexbuffers
Merge from Konaju for SetVertexBuffers
Buildfix for SetVertexBuffers
This is wrong and I should be ashamed.
But, like a guy leaving evidence of what they did before blacking out on the
kitchen floor, I gotta put this somewhere for when I look at this again.
May as well shove VertexAttribDivisor in there...
Mind the instance frequency.
Make Texture2D.GetData slightly less insulting to the spec.
Merge pull request #123 from sulix/mgsdl2-hwinstance

Make Texture2D.GetData slightly less insulting to the spec.