Converting existing objects over to /vg/station blood setup.
Added blood colour var for /vg/ blood system.
Masks for new blood system.
Updated map paths for oil decals.
Mass updates to paths for blood decals.
Added num2dir() proc required by /vg/ blood setup.
Updated turf procs for new blood system.
Updated .dme for new files.
Species-based blood colour support code.
Added mask icons for arbitrary blood splatters.
Added arbitrarily coloured blood decals.
Removed debug strings/values.
Using chinsky's blood file.
Merged binary files, adapted chinsky's blood painting procs to function with arbitrary colours.
Manual map merge.
Whoops, forgot to cleanmap.
Merge branch 'dev' of https://github.com/Zuhayr/Baystation12 into rainbowlood
Added helper proc that adjusts brightness of given html color
Stopped robot chunks from drying up like meat ones. It's weird, and makes them pitch black.
Made blood coloring use color var instead of icon operations.
Updated icons to match (they need to be white instead of black to work)
Updated some colors to look fine on them.