bra terräng som funkar med senaste ljuset xD
Added a few new textures, made the terrain look more realistic with better textures and done a lot of tweaking with the triplanar texture projection.
Changed stuff. Added light tweaks.
Fix thing.
Git is borken.
This time plz
Cool.
Improved day/night cycle to better handle the new kind of terrain.
Slightly tweaked directional light to reduce artifacting.
Continued work on vegetation system, which includes shaders, quads and textures. Also tweaked point lights and made slight changes in d3dclass to ease the switching between VSM and PCF SM when debugging.
Added grass quad function. Works well, performance is nice.
Changed the way we random out grass quads.