Merged the shaderData_ and worldTransform_ members of Batch & SourceBatch. The idea is that a batch can define multiple world transforms. For static geometry this means instance transforms. For skinned geometry they are bone transforms instead.
Inlined some functions in View & Drawable.


git-svn-id: http://urho3d.googlecode.com/svn/trunk@2606 3bd170d8-ddcf-f82c-f583-7a401ccf5608
Fix GCC build.

git-svn-id: http://urho3d.googlecode.com/svn/trunk@2607 3bd170d8-ddcf-f82c-f583-7a401ccf5608