-delete GameManager (has been renamed to GameStateManager, previously)
add PhysicsManager
PhysicsManager move from GameStateManager to Application
add prototype PhysicsBody class in PlayState
move PhysicsBody from PlayState.h to PhysicsBody.h
add class PhysicsBodyElement based on btRigitBody
add mNodeTransform in PhysicsBody
add LogicManager class in PhysicsManager.h
fix a lot bugs with collision mask
move GameLogic class to GameLogic.h
add DirectHit from PhysicsBody (straight line from->to)
reorganize Character class
add GraphicalBody
move jump and walk functions (position vector) from PhysicBody and GraphicBody  to   Character
fix several bugs directHit be being jump State
add enumes of States to Character
test unbuffered input
add block action
add Orientation Models
fix multi collaide in atack
add uncurtain and block_reac action
fix jumping direction