implemented transitions
Changed hook sprite, hook will rotate with tether
changed player class so draw dimensions and hitbox dimensions arent coupled (needed for chain class). also have rudimentary sprite loaded for hookshot chain.
Chain is now animated. Length is still janky.
Chain animation is now fully functional!
FORGOT A FILE
polished AnimStateMachine a bit to include a jumping animation without beginning transition (RISE)
Merge pull request #34 from TAMED/staging

implemented transitions