Adaptaed the config of all modules
Fixed remaining wrong references to Daneel.Config
Removed references to Daneel.GUI
Fixed things
Fixed GUI.Toggle creation, allowed them to have a TextRenderer and a ModelRenderer at the same time
Updated todo
Fixed a few things with GameObject
Added GUI.Toggle.Destroy(), GUI.Slider.Destroy(), GUI.Toggle/Progressbar/Slider.Set() (and removed corresponding code from Component.Set())
Fixed GUI component creation
Removed dependency
Allowed GameObject.Set() to handle uppercase component name + fixed some gui component type
Added comments in ray:IntersectsPlane() to prevent bug from Plane.__tostring() to be thrown
Fixed "zone" triggers not working
Merge branch 'independent_config' of https://github.com/florentpoujol/Daneel into independent_config
Added Draw.CircleRenderer component
Replaced circle.lines by circle.segment + fixed some other things
Fixed two bugs
Merge branch 'independent_config' of https://github.com/florentpoujol/Daneel into independent_config
Sliders now position themselves vis-a-vis of their parent game object
Merge branch 'independent_config' of https://github.com/florentpoujol/Daneel into independent_config