initial commit to animation branch, created animation class
added a test sprite, started working on Animation
stashing
Merge branch 'master' of https://github.com/Tadimsky/vooga into animation
trying to get file pathing working
Merge branch 'master' of https://github.com/Tadimsky/vooga into animation
file pathing is working
added a spriteEngine class to deal with sprite sheets
added cladius the test sprite
Work on OccupyStrategy. Able to specify and check type of occupiers
CanBeOccupied now able to recognize Unit that is subclass of the valid type
Make Occupier disappear
Create game unit manager that manages units owned by player and buildings. Make soldier not detectable after occupying.
Manages to change building id after occupied by unit owned by certain playerID.
started working on unit production
Create "puking" action so that the occupying building can "puke" out its occupiers back to the player
added build time to InteractiveEntity
Merge branch 'master' of https://github.com/Tadimsky/vooga into animation
Merge branch 'master' of https://github.com/Tadimsky/vooga into worker_production
got building on gui and stopped buildings from moving