Fix potential deadlock between LockScreen and WindowManagerService

If LockScreen is enhanced using SurfaceView/GLSurfaceView,
deadlock problem between LockScreen and WindowManagerService
can occur because of IWindow.resized() callback.
And it must lead to watchdog and reset.

IWindow.resized() callback is one-way function so calling resized()
callback of a remote IWindow object is never blocked.
However, calling resized() callback of a local IWindow object
(LockScreen is running on the same system_server process)
is always blocked until resized() callback returns.
Because resized() callback of SurfaceView/GLSurfaceView can lead to
WindowManagerService.relayoutWindow() call, deadlock can occur
between relayoutWindow() and performLayoutAndPlaceSurfacesLockedInner().
(Both functions need locking mWindowMap)

So this patch simulate one-way call when calling resized() callback
of a local IWindow object.

Change-Id: I2a6a5c74ed22d8e6b7a3bea3424ff2879d227105
Signed-off-by: Sangkyu Lee <sk82.lee@lge.com>
Update list of all audio files.

This adds a script that can generate the list from the other
makefiles.

This also regenerates the list.

Bug: 6336895
Change-Id: If1546c4a3f5b1f0d7c3ca79d29383e9843b2a89d
Add new physical keyboard layouts.

Add support for the following physical keyboard layouts:
English US international and Brazilian layout.

Change-Id: Iae928713a94611de18a92f6959adf7fa3500b2b2
Signed-off-by: Olivier Gay <ogay@logitech.com>
Signed-off-by: Myriam Galaret <mgalaret@logitech.com>