fix codin style
Merge remote branch 'origin/dev' into dev
Merge remote branch 'origin/dev' into dev
Fix fromByteArray when the streamUsage are other than DYNAMICS
add ASDoc to explain the behavior of PhongEffect
fix multipass phong lighting implementation (and backport changes to the singlepass implementation to make it match)
first draft of Phong light accumulating using RTT instead of backbuffer
remove useless imports
refactor SceneBackground
add option to use RTT instead of backbuffer for lightPhongEffect light accumulation buffer
Fix, when a target was removed,it launched a null pointer exception
Default value for lightBleedingBias
Remove a point light remove signal properly
Merge remote branch 'origin/dev' into dev
Update wireframe when the target move
Fixed Alpha Map in LightAwareDiffuseShaderPart
fix missing reset of Matrix4x4._invalidComponents flag in setRawData(), setColumn() and setRow()
use pre-allocated Vector4 in MeshVisibilityController.meshLocalToWorldChangedHandler()
add VertexStream.autoUpdateMinMax : Boolean to disable min/max auto update upon stream data change
fix TransformController.updateTransformList() to avoid instanciating new vectors and use Vector.length = 0 instead