RPPM fiddling

Well the function with the proc_per_second were correct. My thought were wrong and the values skyrocked. But found another issue which should be bringing the trinkets in a good lineup. 

- update_rppm_trinkets:
This function should only be called for the rune of re-origination trinkets. All other trinkets are not affected by this formula.

- I have also added the missing thunderforged trinkets

- changed the tlisman of bloodlust to stacks, instead of an avg case, if you think the avg case is better fell free to revert it, i havnt done any extensive tests only looking at some debug prints if these values make sense

- there are some debug prints which should be deleted