Added colour coding to character window to indicate item effects.
Added moveDelay to player to prevent more than one move per frame.
Moved lastMove and moveDelay functions to Entity class for added use by player.
Improved getDamage calculation.
Fixed bug where enemies could potentially spawn under the player.
Pushed player level into PlayerEffects container.
Pushed player level experience into new PlayerExperienceContainer, added player experience for all minor skills.
Added player minor skills affecting stats depending on equipment.
TODO: Add player gaining minor skill experience.