renamed a function
removed debug print statement
added visible_in_heirarchy() function
added keys_keys_are constant() function to check if animation keyframes can be considered non animated
renamed a function
added visibility check before mesh export to avoid exporting redundant geo
added check in m_file_to_as_texture() for animated textures so you can now supply a frame number and it will default to 0 if the texture is not actually animated
convert_selected_materials will now work on selected geometry
added a long awaited confirm dialogue
finished implementation of animated textures