OpProgress: only skip space if we drew something
StringStream means less recursive sprintf...
Ensure there is always book-spinning while linking

This should help people realize that things are happening... Even if
whatever server they're connected to takes a very long time to process a
join request. At some point in the future, the linking process should be
de-serialized.
Preliminary support for occulus rift
Broken head tracking
MOULa is now Build 918
Another decimal place in the profiling display

And Hoikas said, "I cannot tell a difference in the skinning times on my
not-crappy computer with only a tenth of a millisecond resolution." So we
now have hundredth of a millisecond in the profiling display. These are
the kinds of problems you have when developing with a machine that doesn't
suck. It would be nice if players didn't try to run the game on machines
from before the exctinction event that ended the Permian era.
Merge branch 'master' of https://github.com/H-uru/Plasma
Merge pull request #330 from Hoikas/progress-fixes

OpProgress Improvements
Added rift shaders to compiled shader list. Added prototype of a plate for use as a postProcess quad for the rift shader. Leftover code for rift headtracking needs to be cleaned up. Check with Rich
Merge branch 'master' of https://github.com/Mystfit/Plasma
Merge branch 'master' of https://github.com/H-uru/Plasma
Added Rift sdk to cmakelists
Merge branch 'master' of https://github.com/Mystfit/Plasma
Created Rift static lib to put all camera related code within. Post processing and stereo rendering helper functions should go here too.
Updated build number (keeps flipping back). Wrapped rift code inside plasma files with ifdefs to eliminate uneccarsary compile if the cmake BUILD_RIFT_SUPPORT flag is false
Attempting to make rift code a creatable class in plasma. Linking not working due to class inheritance. WHYYYYY
pfRiftCamera is now a proper plasma class. For future reference, you need to include the *Creatable.h header in the associated library type(feature/lib/etc)/inc folder. Needed to include this one in FeatureLib/inc/pfAllCreatables.h
Moved shader tests into new postprocessing project.
Pipeline chain starting to take form. Pipeline now renders to a custom RT instead of the main surface.