Updated "Complex" model test.
Added support for 32 bit index buffers
Fixed issue with release viewer project debug args.
Added ComplexMesh 1 & 2 tests
Moved Core resources to exe so no longer need to load a package to run engine
added material inheritance
initial commit of extra shader support
extra code for additional shader types.
basic tests for debug prims.
fixes to vertex layout generation, however code now leaks.
Fixed memory leak with vertex layouts.
Updated sphere mesh create function.
Added sphere to debug prims tests.
Added "Sibenik" test. Fixed minor issues with material builds.
Fixed hide/show calls on mesh explorer plugin.
Added extra parameters to init const block data with.
Fixed up/down on debug camera controls.
changes to config file classes
Updated code to handle window resizes.
Added more Global texture code.
render targert setup fixes
Added Z Pre Pass Test
project fixes for .NET 4.0 vs2010 linker bug
D3D memory leak fixes.
global textures memory leak fixes.
Added texture resize. Fixed one test to resize viewport. Might want to add relative viewport sizes?
Added compute shader test. Need to add view of results
Merge remote-tracking branch 'refs/remotes/origin/master' into development

Conflicts:
	heart/include/render/hMaterialTypes.h
Issues with dynamic vector class
Fixed material crashes -> removed silly no construct from vector
Fixed memory leaks in compute test
Changed camera pos in house mesh test
Fixed memory leaks.
Fixed Vector no construct issue.
Switched skip key to F8 not SPACEBAR