changed names of test textures
moved BlockType enum to Block.h
added clear() routine
removed silly comment
changed blocktype attribute to be a string instead of a numeric value
adding object factory
partial implementation of LevelXmlProcessor
adjusted camera view
pass the object list to the XML processor as a pointer
added blocks to XML processor
oops.. red blocks should have color "red", not "blue"
added ObjectFactory target
improvements to test level
added flags for chipmunk library
added stick figure texture for player
lots of changes- added StaticObject, setting up objects with chipmunk (only static for now), a few other things
a few changes for chipmunk, still not fully functional
added player to level (not fuctional yet), refactored LevelXmlParser
added StaticObject
minor modification