toying around with a level editor
Dropped in Phaser + Basic Setup + SpriteSheet Animation
Adjusted size of PopWalkRight spritesheet
Pop is now walking backwards and ascending.
basic sync idea
Added Player Class
Collision w/ World Bounds + Player animation
playing with event source
Added tilemap + collision and second character
APIfy
Made players go through and stand on top of each other
Merge remote-tracking branch 'origin/leveledit' into phaser
Adjusted bounding box for Pop
Spiced up tiles and test background
Made main.js jQuery-friendly
Merge branch 'phaser'