Houdini SOP Time Dependency Issues

This requests allows SceneCache SOPs (shapes) to correctly identify whether they are animated or static. The benefit is to avoid large cook times for static geo.

Unfortunately, that exposed a bug in the SceneCache OBJs (transforms) which I need more information from SideFx to solve. For now, I've set all OBJs as animated, since re-cooking some matrices is preferable to re-cooking heavy geo. The OBJs are still able to benefit from the anim/static calculation to early out of their computation, as the bug is on the node management side.