Correct customProfiles.cs execution.

This removes a duplicate and erroneous attempt to load the customProfiles.cs script.  Also added additional commentary to note that this file is the default save location when using the Gui Editor to create GuiProfiles.
Also fixes a problem where the Empty Template was not loading customProfiles.cs
Use correct dragCoefficient value in TeleportFlash
Merge pull request #322 from thecelloman/fixcustomprofiles

Correct customProfiles.cs execution.
Merge pull request #323 from thecelloman/fixteleportflash

Use correct dragCoefficient value in TeleportFlash
Side by side rendering

- Side by side rendering implemented throughout the graphics pipeline.
- New GuiTSCtrl renderStyle property is set to "stereo side by side" to
activate.
- You set an IDisplayDevice on the GameConnection to define any vertical
FOV, projection offset, and stereo eye offset properties required for
the stereo rendering (no display device included with this commit).
- Full and Empty templates updated with correct scripts and shaders.
Merge pull request #324 from DavidWyand-GG/SideBySideRendering

Side by side rendering