Adding one laser to dsminer
Initial import of Czech language (partial)
Initial import of Czech language (partial)
Initial import of Czech language (partial)
Initial import of Czech language (partial)
Initial import of Czech language (partial)
Initial import of Czech language (partial)
Initial import of Czech language (partial)
Initial import of Czech language (partial)
Initial import of Czech language (partial)
Initial import of Czech language (partial)
Some linguistic/grammary changes, to better fit in Czech mouth
added a button and some artwork
added a member function OnClickRealt for the button to call
OnClickRealt now sets the view time to current game time, once.
now it is a realtime mode, making the time sync with game time
removed sigc::bind from callback for OnClickRealt()
Added files to VS2012 project.
NavLights.cpp/h
scenegraph/Lua.cpp/h
scenegraph/LuaModelSkin.cpp
scenegraph/ModelSkin.cpp/h
scenegraph/NodeCopyCache.h
Merge remote-tracking branch 'fluffyfreak/UpdateVS2012SG'
Robert Penner's easing equations