Git init
1. Remove the arm directory from .gitignore.

2. Update the Cocos2d-WindowsPhone.dll & Cocos2d-WindowsPhone.lib of arm & x86 version.
3. Add the  freetype.lib, libJPEG.lib, LibPNG.lib, zlib.lib of arm version.
Commit the Solution of Cocos2d for Windows Phone
Support the CocosDenshion for Windows Phone.
Update the readme file.
Update the CCEGLView_win8_metro, CCApplication_win8_metro, DirectXRender
Update the DXRender.
Update the DXRender.
Remove the #include "DirectXRender.h" from cocos2d.h.

Managed code doesn't need include
Change the DirectXRender namespace to Cocos2dWindowsPhone. It conflicts with the cocos2d namespace.
Optimize the project setting.
Copy Cocos2dWindowsPhone.winmd file in the post event.
Change the output setting.
Updated the post event script.
Moved the CocosDenshion  to https://github.com/QiMa/CocosDenshion-WindowsPhone.
Add BasicTimer, Common, concrt, crtdefs, ppltasks include file
修正 cocos2d-x-wp库中分辨率适配
1. Move the CocosDenshion-WindowsPhone to CocosDenshion-WindowsPhone project.

2. Add Helloworld project.
Add the README.md
add Preprocessor Definitions COCOS2D_DEBUG=1 in HelloWorld
fix CCGLView resolution auto adjust