PS3 Gamepad Button Mappings
Updated class to be within namespace nom
Added global timer to state engine for use in main.cpp
Initial commit of nom/gamelib TODO
Bug Fix; forgot to include virtual destructor for GameState api
Temp workaround patchwork for keeping joystick init across game states
Added SDL subsystem init & cleanup for timer class
Bug Fix; we are suppose to let SDL_Quit() manage screen ptr deletion
Slight nitpick cleanup