Uploaded new git conf.
Uploaded new DataManager class

This class is a manager for the data base located at
dbc:mckoi://127.0.0.1:9157/. 
It uses the adequate user & password. 

WARNING-----------
The database can contain ONE save of a game. 
WARNING-----------

One save of the game contains:
Entities : name, class name, x position, y position and health point
Areas: name, class name , x pos ,y pos and width.
Player : name, name of the entity.

public methods : saveData() - eraseData() - getAreas() - getEntities() -
getgetEntityPlayedName.
Uploaded new exceptions classes to handle the database manager.
Removed useless Main classes.
Uploaded 2 news Area classes: VoidArea and DeathArea.
Minor update on WimConsole view.
Updated AbstractController to handle id attribute.
Updated the Controller interface to handle id attribute.
Updated PlayerController to handle save and load.

The key affected to the behavior of saving and loading are respectively
's' and 'l'.
Updated Behavior class to handle save and load behavior.

Added wantsToSave and wantsToLoad attributes handling.
Added dummy behavior for debug purposes.
Updated MainPlayerControlTest class.

Randomized tree positions.
Removed everything from the main class as the 1.0 version of the game is
not ready.
Added i.d. handling to the schizophrenic view.
Uploaded new exceptions to handle problem during Game Rounds.
Main update on Game class to handle load/save processes.

-Attributes: added dbManager

-Methods: problems when handling lists and polymorphism
	
	Updated removeDeadEntity to handle dead MovingEntities
	The game ends when there is no more static OR no more moving entities
	
	Some catch/try stuff added.
	Randomized initial position of controller entities

	Added LOADDATA and SAVEDATA features.

resolved/added some minor todos
uploaded new testing environment for database handling.
Removed useless method in JDBCMainTest.
Updated Game to improve the code reading.
Uploaded new network related class.

ViewServer
ViewServerDispatcher
ViewServerThread

These class are a try to use the network classes (from an assignment
from our teacher S. Jean)  of a chat and adapt it to WIM.