v0.8.0.2

Fixes:

- temporarly disabled New Ordnance implementation to NPC loadouts - this
has propably fixes 'error with stalker with visual' random ctd

- re-enabled move_manager

- halved corpses stay time after save reload

Tweaks:

- made jup_sim_18 bandit base sim_avail all the time
- made jub_b203 only sim_avail after original bandits die - this has
propably fixes state_mgr crashes
- made jub_b4 sim_avail as soon as last neutral Monolithian dies

- added some 'factory' upgrades to SIG550 (Modern) and LR300 (Modern)

- ai_tweaks\xr_corpse_detection.ltx: incresed always_detect_dist_free by
33%
- ai_tweaks\xr_corpse_detection.ltx: lowered always_detect_dist_danger
by 50%
- ai_tweaks\xr_gather_items.ltx: changed move stances to run and walk
(alun's default)
- scripts\xr_corpse_detection.script: signigicantly lowered distance to
which NPCs run to the body instead of walking to it (they loot more
efficiently)