Omega via svn r9714:
increase pvp mod delay to 3 seconds to see if it fixes http://elitistjerks.com/f104/t132722-missing_bg_timers/
tandanu via svn r9715:
replace some (non-debug) prints with our AddMsg calls as print() triggers my static analyzer

note: that does not mean, that you should always use AddMsg instead of print. it's just that I get a warning about each call to print which is a good thing, but these prints are okay and I want to get rid of these warnings ;)
Omega via svn r9716:
more changes to pvp mods to ensure they work
Omega via svn r9717:
actually shouldn't need these prints
tandanu via svn r9718:
fix OnInitialize call
Omega via svn r9719:
disable brewing storm event timer, it's not accurate at all. it needs real time updating to be accurate based on fire performance and watching UNIT_POWER events.
Omega via svn r9720:
remove the impossible from sha mod. huddle can never be last
Omega via svn r9721:
If  one countdown is already active, fallback to a secondary countdown voice of users choice so we support two concurrent countdowns that use two different voices (for distinction). Unless of course user just sets both voices to same voice then we honor that and let user sort it out. Well either that, or I replaced all countdowns with lua errors and none of them work now. Hard to say, this code is a disaster

I still feel like this is temporary code for current countdown object until i get more voice work done. once i have at least 5 voices with 1-10, i still want to scrap this code and merge countdown into timer object with ability to let user activate a count on ANY timer they choose to.
Merge branch 'master' of git://git.curseforge.net/wow/deadly-boss-mods/mainline
Omega via svn r9722:
some GUI stuff
Omega via svn r9723:
throw a couple concurrent voice options in there and see if it plays nice or all goes to crap :)
Merge branch 'master' of git://git.curseforge.net/wow/deadly-boss-mods/mainline
Omega via svn r9724:
throw in a countdown test function that doesn't do any harm ;)
Small failsaves into countdown stuff
Merge branch 'master' of git://git.curseforge.net/wow/deadly-boss-mods/mainline
Omega via svn r9725:
better logic, should resolve issue with it always choosing second voice after first run cause at least one of them may always be running. rather than count active timers just need to iterate through an alternation of 1 2 1 2 1 2 instead and it should work better
Omega via svn r9726:
actually that logic was even more flawed then last. i can't find ANY possible way to support smart voice selection so i have to revert to hard coded voice options instead :\
Omega via svn r9727:
fix bug in hard coded voice
Merge branch 'master' of git://git.curseforge.net/wow/deadly-boss-mods/mainline
increment version number to 5.3.2
tandanu via svn r9729:
increment alpha version to 5.3.3