sdl commit
working SDL gameplay
struct basic_option, struct multi_option
modified .gitignore
editing Makefile
resizable window, Makefile
Merge branch 'master' into sdl2
added images
smoother cliffs, better moving up/down on the edges
Merge branch 'master' into sdl
an attempt to implement install/uninstall
fixed default_config
removed ugly config.h with simpler CFLAGS += -DDATADIR...
moved -D option if CPPFLAGS
Added options to the CMakeLists.txt
Forced the files to be interpreted as C++ under Visual Studio (heh, in strict C variable declarations must occur before any statement in functions)
Added options to CMakeLists.txt
Forced the files to be compiled as C++ : Visual Studio is strict with C syntax: you have to declare variables before any other statements in a function.
Added some explicit conversions to silence errors in Visual Studio
Removed command line parsing under the windows version for now (getopts.h does not exist)
Removed a redundant declaration
Trying to get SDL to link
Added a strange undef for SDL to link under windows
Added a prefix to group the CMAKE options specific to Curse Of War