several view offset smoothing fixes, adds brief cool down to resliding after jumping out of slide
fixes a case where unslide view offset gets stuck on
fixes divide by zero crash
should actually fix fire on spawn bug
actually for reals fixed fire on spawn, what a silly problem
another divide by zero and fixed a couple more stuck cases:
sliding off a ledge with an overhang
diving into roll when there isn't room to unprone
particle tracers and some pointer paranoia
Merge remote-tracking branch 'remotes/upstream/master'
oops
reverting particle tracer stuff in favor of a cleaner approach
hooked up particle tracers, added impact effects to the 'exit wounds' of penetrated bspmodels, fixed a case where impact effects were being duplicated on the previous entity hit
what is wrong with me
fixes hover-on-spawn bug, slide friction sticking in obs mode, and style points not taking your dying stunt into account
Merge pull request #6 from shmopaloppa/master

divide by zero fix and more view tweaking