Add Mute reason and mute by to the db so you can get this info from the db with the pinfo command when player get muted.

old LOGIN_UPD_MUTE_TIME change to LOGIN_UPD_MUTE_TIME_LOGIN due the use of it when character login to world.
Remove \ No newline at end of file
DB/WDB: Fixed some wrong WDBVerified; those templates IDs are way too high to have been took from retail
Core/Scripts: Allow persistent area auras to use DoCheckAreaTarget hook.
Core/World: Fixed a warning
Scripts/Icecrown Citadel

* Fixed rare weird coldflame positioning
* Fixed Bone Slice
* Changed Bone Spike Graveyard timing (first has to happen after Lord Marrowgar starts using Bone Slice)
Core/SmartAI: Implement SMART_ACTION_SET_ROOT (103)
Core/Misc: Small code optimisations
Scripts/Misc: Some code optimisations
Core: Fix build
Core/Loot: Cleanup in LootMgr.

* Removed a lot of loot template copying
* Improved grouped loot selection when using loot modes
* Removed code doing nothing
Build fix
Script: Fix warning for craping script -.-
Merge branch 'master' of github.com:TrinityCore/TrinityCore into 4.3.4

Conflicts:
	src/server/scripts/EasternKingdoms/ZulGurub/boss_grilek.cpp
	src/server/scripts/EasternKingdoms/ZulGurub/boss_jeklik.cpp
	src/server/scripts/EasternKingdoms/ZulGurub/boss_jindo.cpp
	src/server/scripts/Northrend/IcecrownCitadel/boss_lord_marrowgar.cpp
[INNOVAEMU-01] Agregado el README-INNOVAEMU
Merge https://github.com/TrinityCore/TrinityCore
DB/Schema: Change engine and collation of `world`.`lfg_entrances`

latin1 -> utf8_general_ci
InnoDB -> MyISAM
(defaults for all `world` DB tables)
Core/AI: Removed needless code
Merge pull request #9128 from m7nu3l/patch-1

Core/AI: Removed needless code
Core/AI: Inherited AggressorAI, so the wheel is not reinvented.