Add my hacky script to rebuild dependencies, in case this is needed again in the future.
Emscripten changed ABI for .a files. Rebuild all deps, updating to current version. Switch Emscripten to incoming branch as it's not working on master right now. Added simple script for rebuilding deps in case it becomes necessary again. Switch builds to always use -g flag, per Emscripten's warnings. Undefine native client defines so that it builds (Emscripten switched to NaCl alignment, macro got defined as a side-effect).
Ignore ctags file.
First pass at using SDL to render fonts instead of FreeType.
Re-enable mouse-handling.
TTF rendering via SDL now seems to basically work. Not perfect yet, but seems to be about 3X faster on Chrome.
Add experimental (and currently disabled) code for using SDL to load texture data. If I can iron out the kinks, it should be a lot faster.
Update CCTexture2D.cpp

Fixed compilation error on MSVC compiler
Merge pull request #2569 from flaming0/patch-2

Update CCTexture2D.cpp [ci skip]
Adding defines and enums for Tizen.
Adding HelloCpp sample for Tizen.
Adding platform code for Tizen.
Adding third party headers and x86 libraries for Tizen.
Adding placeholder.txt
Adding manifest.xml.
Adding Osp Application, Osp Form Layer and implementing CCEGLView.
Modify header define.
Implementing Termination.
Implementing touch.
Implementing Animation Interval setting.