integrated phong_normalmap shader, not working yet
Exception thrown when wrong vertexarray is bound, new Shpere draw code
explicit casts
include with quotes
parallax shader
work on samples
solved a strange bug in gl interface definitions
some rather nasty compatibilty issues fixed with std::owner_less, made it fallback to std::less in pre c++11
GLES2 shader freshup, removed incompatible GL_REPEAT statement
lazy state change in Material, component to tweakbar in GLFWApp
apply_materials now free procedure in KinskiGL
refactoring
refactoring
utf8 decoding for Fonts in place
basic definitions altered
DopeRecorder in Bulletsample
CVThread now as Component, minor improvements
texture compression, refactoring
more efficient loading with Assimp
new earth sample, refactoring