Tourny results now influence a region's population instead of ending the game.
States can be rolled back to a specific state instead of needing to track a specific instance.
Config to easily test multiple tourneys.
Simplify tournament matches by first simulating all CPUvCPU, then loading PvCPU.
Previously, I thought about drawing out the tourney bracket and showing an animation
for each CPUvCPU battle. I'm scrapping that in favor of concise code
for the Tournaments. Now that we need to handle more than 1 tournament per game,
I want to make changing the Tournament easier to swallow.