Merge pull request #635 from Soul1355/master

made drag and drop more consistant
Added beginnings of game feed.
Merge branch 'master' of github.com:kellyelton/OCTGN
Hide title bar on game full screen
Closes #646
Disabled Switch.
Set working directory of script paths #572
Auto generated commit for version 3.0.4.44
Fixes #637
Merge branch 'master' of github.com:kellyelton/OCTGN
Unpacks the game on install
Another crack at #572
Auto generated commit for version 3.0.4.45
added setActivePlayer() python API

This mimics the "green arrow" buttons in the interface to end your turn.
There's some stupididy involved in the core mechanics of this function
-- you need to give this function the ID of the player that you're
passing your turn to.  You can't simply say "I end my turn" and have the
client jump to the next player, because it doesn't keep track of the
actual turn orders.

So NEVER use me.setActivePlayer() because that doesn't actually do
anything.  For 2 player games, typically players[1].setActivePlayer()
will use the functionality you desire.  For multiplayer games, you'll
need some custom logic involved to determine who gets the next turn.
exposed card.peek() to python API

this works exactly like the peek option that shows up in the right-click
menus.
Unpacking o8g to the right place now.  #572
Auto generated commit for version 3.0.4.46
exposed card.setController(player) to python

it contains some extra logic to identify whether to call PassControl,
TakeControl (whenever player == me), or just do nothing.
Start for hosting services.
Merge pull request #651 from brine/master

added a bunch of python API calls
Some more pokes.