Merge branch 'master' of https://github.com/tgstation/-tg-station
Merge branch 'master' of https://github.com/tgstation/-tg-station
Merge branch 'master' of https://github.com/tgstation/-tg-station
Only monkeys and humans can shove mobs into disposal units now.
Monkeys will now handle storage items like humans. It will be highly noticeable on clicking your backpack while it's on your back slot. It will actually open the contents instead of moving the backpack to your hand without a sound.
Aliens are not included to this change.
Holodeck computers will use power_change() now, who will call their emergencyShutdown() proc. This will make the holodeck shut down if the power of the area dies.
Added a check on the emergencyShutdown to see if the holodeck area is already empty.
Removed the unused togglePower() proc of the holodeck computer.
Attempting to ghost while in critical will now succumb then ghost as a courtesy to streamline the ragequit experience
Succumb() now calls Death() instead of modifying stat directly
Removed the alien check on obj/item/attack_paw(), the "your claws aren't capable of such fine manipulation" little piece of code is now in obj/item/attack_alien().
Made a new proc for grenades, update_mob(), it will be called in all the different prime() procs. This will drop the grenade of a mob and update his sprite, using the proper inventory proc. It will be only triggered if the loc is a mob.
Standardized all the grenades files.
- Fixes simple_animal attack messages, no longer will "John Donk You try to help Strong Hivebot" be a thing
- Removes hivebot capitalisation so that they're referred to by the game as "the hivebot" instead of "Hivebot", which is in line with other simple animals, like aliens
Initial Commit of Changeling Overhaul
Missed a file. A real important one.
Merge branch 'master' of https://github.com/tgstation/-tg-station
Uploading (reuploading?) merged screen_gen.dmi.
Made all the machinery use ..() on the Topic(), instead of having a copy pasta everywhere to see if the human is dead or others. This will stop dead AIs interacting with machineries or others.
Blueprint areas will now have dynamic lighting.
Raises the damage caps on the head and torso to 200.
 Updated the health analyser interface to be more usable.
 Cleaned up the code.
 Removed the copy and paste of the PDA medical scanner.
 Removed monkey gamemode checks.
 Removed the unused PDA detective scanning code.
 Burns to Burn, to be more consistent.