Modified pipe persistence. Only pipe gates can actually broadcast wire signal. And redstone broadcast is generated from only from triggers and only on gates - so no sense to store it
Added persistence for redstone broadcast. Now it should be possible to create two-gate loops based on redstone signal, though I doubt someone would use this
Merge pull request #868 from target-san/master

Pipe wires persistence between runs: update
Add ISpecialInventory support to gate triggers

Fixes https://github.com/BuildCraft/BuildCraft/issues/356
Merge pull request #872 from viliml/patch-1

Add ISpecialInventory support to gate triggers
Merge remote-tracking branch 'remotes/upstream/master' into 1.5.2
cleaned up format and var names as requested by @CovertJaguar at #872
fix smp-crash on pipe with facade removal
fixes #871
Merge branch 'upstream' into 1.5.2