updating package.json
moving functions into players.js
integrating multi-server players
fixing merge conflict
updating client.js
implementing full state updates, responsive entity creation and deletion
fixed some bugs, Missile.interpolation is broken though
removing empty state objects from full state updates and fixing viral NaN issues
moving expire updates into physics loop
fixing ship interpolation
fixing missile interpolation and adding server reconciliation
adding jump on large difference to Ship and Enemy
only set sx/sy once per update, switchnpc queue to one second duration
sort of cleaning up missile interpolation
fixing missile interpolation
fixing npc server update bug
repairing cross-server hit detection
cross server player creation and missile updates implemented
fixing merge conflict
removing logging