Attach CLUT in buffered mode only while memory mode should be more accurate itself
Implemented sceMpegAvcConvertToYuv420.
Implemented sceJpegCsc,finally Monster Hunter 3rd'video works.
Add a DEBUG_LOG_REPORT in sceJpegCsc
Fixes Drawing size in non-buffered
Change DEBUG_LOG_REPORT to DEBUG_LOG and change internal funcs name as @unknownbrackets 's advice
fix wrong var name
Typo
Merge pull request #3821 from shenweip/patch-1

Implemented sceMpegAvcConvertToYuv420 and sceJpegCsc,finally Monster Hunter 3rd'video works
Merge pull request #3822 from DanyalZia/patch-8

Fixes Drawing size in non-buffered mode
Inactivating GamedataInstallDialog in sceUtilityGamedataInstallUpdate

dialog in sceUtilityGamedataInstallUpdate

Forget this before.
Merge pull request #3826 from shenweip/patch-3

Inactivating GamedataInstallDialog in sceUtilityGamedataInstallUpdate
Merge pull request #3825 from Ced2911/dx9windows

Dx9windows
Oops, pass --teamcity to headless as well.
Turn off graphics tests by default.

Maybe this is crashing the buildbot.
Merge pull request #3829 from unknownbrackets/headless

Turn off graphics tests by default
Fix Visual Studio 2013 build.
Regression fix #3797 - DXT1/3/5 texture bufw
Regression fix : Revert #3776
Oops, typo.