Made HUD check for ability no., not object type. It was messing up the frogatto_playable_refactored object, because it wasn't ... um, frogatto_playable.
Although swimming could perhaps use a finer-tooth comb, the refactor of frogatto_playable is now complete.
→ Made some literal references to the ID rely on self.type.
→ Removed up_attack anim, it wasn't being used. Same with fall_spin_attack.
→ Removed tmp.start_attack_cycle, last_shield, shield, and no_flinch_attack as they were disused.
→ Cleaned up and refactored several functions for clarity.
→ Made Frogatto respawn at ¾ health, on 'challenging' difficulty.
→ Removed checks for non-existant non-fat variations.
→ float() now sets underwater controls for touch systems.
→ Removed two roll anim handlers that got missed when the roll function was removed.