Added maxCanSpawnInChunk event to allow overriding of creature chunk spawn cap
Clarify Factory call and Event Functionality
Allow items to provide there own FontRenderer for there tooltips. Added for #463
Fix item deletion in creative menu for items that are the same id/meta but differnet NBT's. Closes #479
Untag NBTTagList.removeTag as client side only, allowing simple removal ont he server side. Closes #477
This allows the result of the explosion to take into account metadata,
tile entities, or even to cancel it altogether.

Allowed block exploding to take into account tile entity and metadata
New hook to allow Items to provide there own armor models. Closes #487
Updated FML: MinecraftForge/FML@704a70902fca3de620375116a33dccd3d6d576d0 Sanitize input to isRemappedClass to use '/' as a package seperator like the srg files.
Updated FML: MinecraftForge/FML@1de89525cc2265bdce8704d9bd0d31c57bca4d97 Fixed issue with instalation when java/javac commands had quotes.
Deprecate long dead interface that moved to FML. remvoe next MC version.
Fix scoreboard saving bug caused by our fix of vanilla map saves.
Small optimization for usages of Minecraft.getGLMaximumTextureSize(), only need to calculate it once.
Small bugfix in Stitcher that was preventing ti from fully filling the possible texture space. Should lower the amount of empty space in textures.
Optimize Texture loops a bit for non-rotated textures. Should help the FPS loss on higher resolution texture packs. If it becomes a major issue we may have to look into a more  optimized animation system.

https://mojang.atlassian.net/browse/MC-13206
Fix performance of texture uploads

Updated FML:
MinecraftForge/FML@00c788308881a07a683e17e2e9382313f3719b45 Very significant improvement in performance by using glSubImage to upload data. Inspired by frequent complaints about performance of hires texture packs. They probably still need a beefy system but should work. Hopefully I can figure out why the subImage GL side copy isn't working properly for an even more significant speed boost. But this gets things started.
MinecraftForge/FML@57ad221cc6d9605b9d521f86620c2a31f922ac24 And add the patches *sigh*
Updated FML:
MinecraftForge/FML@a31607ae7d0214101679a1ecf1ae8032a5257eda Fix compilation derp, and clean up rotation helper.
Updated FML: MinecraftForge/FML@4836b3272a9b292c62816c1d1f9e845486753839 Re-worked the Texture patches, optifine helper function, and re-added support fo
r dynamically rotating the texture for mod authors who do things horribly wrong.
Deprecate preloadTexture, make it a no-op. Should stop derpiness with new
texturing system performance tweaks.
Re-add and mark deprecated the old signature for ForgeHooksClient.getArmorTexture.
Update MCP names to recent published names

Updated FML:
MinecraftForge/FML@1774e2bf3073c3449d1f289399971ad93a5b6479 MCP names update