tandanu via svn r9662:
fix bad global accesses
Omega via svn r9663:
Fix a bad option default
Change color on a positive message to a positive color
Omega via svn r9664:
Improve pvp mods by having them now register events when you enter them and unregister when you leave. instead of all, always being registered.
Fix a bug in trash mod in HoF (missing warning)
Add antispam's back to unit events in HoF since they are firing doubles do to some unknown explanation (issue didn't affect mogu vaults)
Omega via svn r9665:
Remove mouseover from SPELLCAST events. doesn't work in that unit event
tandanu via svn r9666:
mouseover unit events should have mouseover as unit id...
tandanu via svn r9667:
remove the remaining bad mouseover events
Omega via svn r9668:
remove antispams again, we tracked down the bug to blizzards end and implemented workaround. Also, because of bug, avoid using mouseover in UNIT_SPELLCAST events, it just duplicates events
Omega via svn r9669:
remove mouseover from default events (except UNIT_HEALTH)
nbluewiz via svn r9670:
# koKR update.
Merge branch 'master' of git://git.curseforge.net/wow/deadly-boss-mods/mainline
Omega via svn r9671:
STILL had a load delay fail, no errors or anything, zoned into a raid while raid was in combat with trash, mod didn't load, left combat, mod still didn't load. mod never loaded. this makes no sense. so now i'm gonna put debug in and figure out what the hell. If it can't be fixed i'll just remove the load delay and people with slow computers can upgrade or reloadui when they leave combat to get their mods to load right.
Omega via svn r9672:
this probably won't fix problem but did see a logic bug that could be an issue for other problems. lets not nil out loaddelay unless we are loading a mod that got load delayed
Omega via svn r9673:
Ah LFR?\226?\128?\166..
Add more clarification to the howto on the constructs on amber shaper. I think 1 in 10 uses it right, MAYBE. i have to hope this helps?\226?\128?\166someone
Omega via svn r9674:
Make it so barrens thing can be disabled. since it's a limited time event, not going to bother making GUI for it though. It can be toggled editing saved variables or in game scripts
nbluewiz via svn r9675:
# LeiShen : some fix.
Merge branch 'master' of git://git.curseforge.net/wow/deadly-boss-mods/mainline
Omega via svn r9676:
Make the PVP mods more robust to map tampering by having them ask the core what current area is instead of doing their own less inefficient checks that don't make sure map is actually set to right area first.
Removed bad locals of "alliance" and "horde". use the globals.
While at it, remove some other unneeded locals where we can just use global strings.
Omega via svn r9677:
fix error
Merge branch 'master' of git://git.curseforge.net/wow/deadly-boss-mods/mainline
Omega via svn r9678:
Plan ahead for one day, when you can enter these zones when not in a raid, we still want mods to work, so use DBM:GetGroupMembers() which can dynamically choose between raid..i or party..i as needed