Initial Commit!
Requirements for lab 3
Initially provided files
Ignores visual studio project files
Sample input
Quick and dirty solution

Changed argument list in main to use size-1 as last
Assignment details and example input
Using lab 2 files as a starting point
Created namespace for Color enum and functions
Simulated body class that has color and mass

Implements moving sphere
Renamed CollidingSpheres to NBodySimulation
Changed names, added parameters,

CollisionType is now an enum
addBlackHole function adds black hole to the simulator
list of bodies no longer uses pointers
Commented out majority of functionality

Will uncomment as each portion begins to work
Added transform function

Will add given vector to internal vector
Added function to add simulated bodies from file
Moved definitions to cpp file
Changed function names
Initial version of general n-vector class
Changed reference to Vector3 to n-vector

Global typedefs may be bad practice...
Renamed Vector to NVector