Moving menu button away from the other, more frequent buttons.
Removing extraneous semicolon
Reworking inventory to be more manageable/extendable.

* Changing the text in the labels pushes the grid over (and doesn't get rid of old drawing either)
Inventory stage works better. Not perfect but better. Crafting stage inherits.
Removed some redundant (literally ran twice) code
Changed color of screen until I work out backgrounds later.
Changing visibility so children can reuse/retool certain functions
Crafting table shows up! It's not perfect or functional, but it exists!
Can differentiate Crafting's frames to make them drop targets =)
Icons for workshop switching show up
Options Menu exists, is reachable, and draws an OK color. Needs stage now.
Stage exists and is added with no error.
Skeleton for table laid out
Menu shows up and so does the simple title label
Resume button works
Menu works really well. Needs those other screens and maybe confirmations for quitting, but it's good enough for now. Merge it!
Merge pull request #135 from icbat/intermediateMenuSkeleton

Intermediate menu skeleton. Resume game, exit to main menu, quit game. Before it just kicked you to the main menu when you went to the menu, no way to save or take your "decision" back.