Batch of changes for the CUI
This can be considered a pre-Alpha.
ConsolMenu: Fix typo ConsolMenu -> ConsoleMenu
Bank: delete since it's unused
Implement methods to put the Player in Jail
Monopoly: add variable for the Field.
Add Mortgage feature.
Small changes.
Human: remove it's unused
Implement that player gets money if on a Go Field
Small changes
Read all Field names out of Storage
Add control that there can oly be one instance of Go,Jail and Parking
MapCreator: Rename MapCreator -> MapArrayCreator
Change data structure of Map.
Map:
Add exception to constructor, the Map needs one Go, Jail and Parking instance.
Add method to move the player to a Field (via the Field's name)
Add method to move the player to Jail
Add method to move the player to Start

Player:
Add Field attribute for current position.
GoToJail: Add exception if there is more than one instance.
Add Field attribute for Jail.
Add basic method to move the player to Jail
This breaks everything!
Move from the Map class with array as base to Field as CircularList.
Also the Connecting of the Street/Station/Facility Groups is done by a separate class which will also do the connecting stuff for the Cards.
The basic list ist working, but breaks everything connected to the Map class.
Structure changes of the packages
Rename MapConnector -> Connector
Rename JustOneInstanceException -> MoreThanOneInstanceException
Rename MapInitialisationException -> NoInstanceException
Add superclass for Chance and Community
Field:
Add diceArray attribute - the next 12 Fields are stored so the dice movement is similar to a Array based structure.
Add fieldNumber attribute - to check if the payer moved over Go.
Player:
Change setField to do the field action as default.
Delete unused Exceptions
All objects should be connected now.
Rename objects.card Jail to objects.card Arrest
Move MoreThanOneInstanceException to objects.exceptions.data
Rename MoreThanOneInstanceException -> MoreThanOneDataSetException

Connector:
Add method to connect Cards with needed Objects.
Exception:
Add new Exception if the Object needed for a card is not found bay name.
CardStack:
Add toArray method that returns the Card array.
Arrest:
Add attribute and setter for the Field jail.
GoTo:
Add attribute, setter and getter for the Field they have to point.
PayFineTakeCard:
Add attribute, setter and getter to the community CardStack.
ConsoleMenu:
Add Ask if the Player rally wants to quint.
storage.map.txt
Add info that #Go data block has to be the first in file.
Fix problems introduced by commit 4df821a65e6154fd763b1631c222d50621dd5379
GoTo:
Add attribute and setter for Field (Go)go.
Connector:
Fix a few bugs in the makeCircular_List and connectGoToJail methods.
Fix setDiceArray method - adjust array length and initialise it by every for loop.
Add connect GoTo with Go.
Player:
Add goToJail method, this should be only temporary.