Color class is now written in java.
Jar file has to be put in libs folder.
Bitmap implemented in java now, this leads to a faster start up
Added class largeImageData, this is a class for images that do not fit on a single texture.
Fixed error on blockallocator when searching for a free space in a texture.
Updated font file.
Graphics class now requires largeImageData.rb
Added java files for better git revision
Added support for creating images with R.drawable
Created examples directory
Pong skeleton
PhysicsObjects now have to be drawn in Window draw, so they are no
longer drawn automatically by PhysicsManager
Added resources option to sound files
Fix on Bitmap.java
Physics object now has to be activated by the user.
Also the can be desactivated
Fixed error on calling load_tiles with Resources
Delete draw attribute from physics objects.
Added bottom_limit and top_limit to checks in collitions
with physics objects
Changed physicsObject Plane initializer to use two points instead
of using the plane's normal.
Updated pong example to use new Plane initializer.
Plane initializer now copies the arrays that are given to the
method
Fixed boundaries check with planes and squares
Pong game now allows to move the bars, has score and sounds.
Some fps issues appear again.
center is now a readable attribute of square class
Audio now stops and resume when the app minimices or maximaces
Added fixme on audio