minor: Make exceptions thrown by MySQLAssetData more consistent.
minor: remove mono compiler warnings in InventoryAccessModule
minor: fix mono compiler warning in ScriptsHttpRequests.cs
BulletSim: fix problem where large sets of mega-regions weren't registering
all the terrain with the base region.
BulletSim: add Bullet HACD library invocation. Turned off by default as not
totally debugged. Updated DLLs and SOs with more debugged HACD library code.
Another algorithm for AngularVerticalAttraction. This one Takes into account all rotations before it and makes the corrections more close to the time that sl does.

Signed-off-by: Robert Adams <Robert.Adams@intel.com>
BulletSim: some formatting changes.
BulletSim: fixing problems with llMoveToTarget. Not all fixed yet.
refactor: Remove IClientNetworkServer.NetworkStop() in favour of existing Stop().

This was an undocumented interface which I think was for long defunct region load balancing experiments.
Also adds method doc for some IClientNetworkServer methods.
update libomv to git master which adds support for MaterialID in TextureEntry
Allow changes to TextureEntry to propagate to viewers when MaterialID changes
Thanks lkalif for a fix to SendRegionHandshake() which fixes a potential crash with Server-side baking enabled viewers
amend previous commit, a line was left out
Initial experimental support for materials-capable viewers. This is in a very early stage and this module is disabled by default and should only be used by developers for testing as this module could cause data corruption and/or viewer crashes. No materials are persisted yet.
remove default parameter value that apparently mono cant handle
Materials-capable viewers send ImageUpdate packets when updating materials that are normally sent via RenderMaterials CAP. This can cause a race condition for updating TextureEntry fields. Therefore filter any TextureEntry updates so they only update if something actually changed.
RenderMaterials POST Cap now return material entries when invoked with an OSDArray of MaterialIDs
handle PUT verb for RenderMaterials Cap
Small fix to prebuild xml for building with mono tools
Fix spelling