Updated spawn.lua for DFHack 0.34.11 r4
Update spawn.lua for DFHack 0.34.11-r4
Updated raws for new itemsyndrome
Updated DFHack itself to version 0.34.11-r4 and removed any error-causing plugins
Merge pull request #6 from Putnam3145/r4-update

DFHack R4 update (Thanks Putnam3145)
Update itemsyndrome.lua
Merge pull request #11 from Putnam3145/r4-update

Update itemsyndrome.lua to r4 version
Removed old r3 plug-ins from the DFHack directory. GH #2

Needed for r4 (and removed by this commit):

* stockflow.plug.(dll|so)
* stonesense.plug.dll
* trueTransformation.plug.dll

I'm most concerned about trueTransformation.plug.dll going; I
haven't looked into what it does, but it sure sounds essential.

Harmless removals:

* diggingInvaders.plug.so (diggingInvaders.plug.dll is still there for r4)
Added random command to dfhack

This allows us to run events only some of the time. For example,
for a 25% chance of a megabeast attack:

    random 25 force megabast

This code requires DFHack r4 to run.
Enable DFHack search plug-in.

I have no idea why r4 desn't have this enabled by default.
DFHack (R4): Eanble mousequery and zone.

Also put all enables in alphabetical order.
Incude and enable all of Falconne's plugins for DFHack r4

Downloaded from:

    http://dffd.wimbli.com/file.php?id=8166

Notifed of these via:

    http://www.bay12forums.com/smf/index.php?topic=133174.msg4782701#msg4782701
Add SYN_CLASS:\AUTO_SYNDROME to all SYN_CLASS:\COMMANDs

This should provide relief for GH #19, GH #20, and is part of GH #2.

We may need additional patches to get all the autosyndrome triggers,
but this is an easy (and automatically applied) start.

A previous revision of this commit incorrectly added
`AUTOSYNDROME` tags (no underscore). Oops.
Update itemsyndrome.lua

Standard updating.
Merge branch 'master' into dfhack_r4

This is in preparation for fixing autosyndrome tags across all the
raws.

* master: (27 commits)
  Update settings program from splinterz/settings
  Added missing spore-tree saplings to many tilesets.
  Updated Masterwork Dwarf Fortress.exe from Splinterz
  Move patch-graphics-from-master.pl into maint-bin
  Spacefox: Cave fungus is no longer invisble.
  Upstream release - 4e
  Exported patch files no longer contain branch merge messages.
  Remove confusing ITEM_ARMOR_LAMELLAR. Lamellar leather armor remains.
  Remove unproduceable 'mail' armor from raws.
  show-tileset-diffs.pl - Now only prints to stderr safe changes to apply.
  Turrets are now constructed from brass.
  export-patches.pl - No longer export simple-leather
  Hide root oil can be turned into soap (Billy Jack)
  Gun rebalance. All pistols have force/maxvel 25k, muskets 50k
  Remove unused items from RAWs. (Oktane, refined warp flasks, down)
  Orcish dry-dock: Allow 'collect rusty iron weapons' reaction.
  gitignore: Ignore save files in git
  Distribute simpler leather patches across all tilesets.
  Updates to Billy Jack's leather 12 Nov
  Added a patch-graphics-from-master.pl
  ...

Conflicts:
	Dwarf Fortress/dfhack.history
	Dwarf Fortress/gamelog.txt
	Dwarf Fortress/raw/objects/inorganic_zmasterwork_2.txt
	Dwarf Fortress/stderr.log
Remove now redundant WORKER_ONLY tag from reactions.

This tag no longer exists in autosydnrome r4, which targets the
worker only by default.
Upgrade to stonesense for DFHack r4
Fix missing 'end' marker in spawn.lua.
Merge branch 'master' into dfhack_r4

* master: (53 commits)
  Remove unused and possibly non-operational BLOWGUN_L* inorganics
  Fix many SYN_CLASS tags from forward-slashes to backslashes.
  yoink-master.pl: Remove settings branch from auto-merge.
  Orc merchant fixes
  Merchant shop fixes
  more syndrome name fixes
  fix for biology/speech syndrome names
  fix for white/black altar missing reactions
  lint-raws.pl: Detect undefined and unpermitted reactions.
  yoink-master.pl - Return to current branch. Prettier graphs on github.
  yoink-master.pl - Distribute master patches to all active branches.
  Fix 'separate bone' bolt-making reactions. Thanks to GTrax.
  Rebalance: Medicine produces five units from two plants.
  Set previously missing YESTREE on BLACK_CAPs in ASCII tileset
  Add missing braces around INVERTED TILE in masterwork tilesets and Obsidian Soul
  Normalise tilesets with formatting of harder invaders.
  Fix missing brackets on INVERTED_TILE tags
  raw changes for new options
  updated raws and new civ options
  Add README.md
  ...

Conflicts:
	Dwarf Fortress/raw/objects/inorganic_zmasterwork_2.txt
Add \ALLOW_NONWORKER_TARGETS to all \ALLOW_MULTIPLE_TARGETS syndromes

Required for DFHack4 integration on reactionst that target non-workers.

I'm not convinced this will make all the reactions actually work.
A lot of them seem to contain invalid \COMMANDs (or at least are
calling commands where I have no idea where they'd come from.)