12/8/13 this is now a purpose driven design
12/8/13 this is now a purpose driven design
12/8 purpose driven

Conflicts:
	cpp/JM_BulletFactory.cpp
	cpp/JM_CollisionCircle.cpp
	cpp/JM_CollisionSystem.cpp
	cpp/JM_DamageComponent.cpp
	cpp/JM_EnemyFactory.cpp
	cpp/JM_HealthComponent.cpp
	cpp/JM_HealthSystem.cpp
	cpp/JM_InputComponent.cpp
	cpp/JM_PlayerPositionComponent.cpp
	cpp/JM_PositionComponent.cpp
	cpp/JM_RenderComponent.cpp
	cpp/JM_RenderingSystem.cpp
	cpp/JM_Utilities.cpp
	cpp/JM_World.cpp
	cpp/main.cpp
	h/JM_BulletFactory.h
	h/JM_CollisionCircle.h
	h/JM_DamageComponent.h
	h/JM_EnemyFactory.h
	h/JM_Entity.h
	h/JM_Event.h
	h/JM_EventFunctions.h
	h/JM_HealthComponent.h
	h/JM_HealthSystem.h
	h/JM_PlayerPositionComponent.h
	h/JM_PositionComponent.h
	h/JM_RenderingSystem.h
	h/JM_Utilities.h
	h/JM_World.h