Reduced iteration count on long running tests.
Optimize context-creation-and-destruction test

This test is very long-running, and taking out the unnecessary Uint8Array
construction on every iteration reduced run time by roughly 5% on a
high-end workstation. Additionally, query maximum texture size only once
for some more marginal gains. The changes have no significant effect on
test coverage and are also done to the 1.0.2 version of the test.
Merge pull request #424 from NVIDIA/optimize-context-creation-and-destruction

Optimize context-creation-and-destruction test
Added tests with old iteration counts back into extra/
Optimize context-creation-and-destruction test

This test is very long-running, and taking out the unnecessary Uint8Array
construction on every iteration reduced run time by roughly 5% on a
high-end workstation. Additionally, query maximum texture size only once
for some more marginal gains. The changes have no significant effect on
test coverage and are also done to the 1.0.2 version of the test.
Moved common test code to iterable-test.js, ditched iFrame approach
Merging Olli's optimization
Renamed 'console' variable that was causing problems with test harnesses
Merge pull request #425 from toji/no-console

Renamed 'console' variable that was causing problems with test harnesses
Removed need for custom shaders in multisample-corruption test
Merge pull request #423 from toji/test_iterations

Reduced iteration count on long running tests.