Sphere/box collisions for voxels, various utility functions.
integrated Philip's mohawk colors into my hair code and added a switch to test each version
Merge remote-tracking branch 'upstream/master'
added facing other av requirement for camera shift to 1p; improved ease-in/out for camera mode shift; did some clean up on the camera code
cleanup
fixed visual glitch where mouth penetrates head sphere
improved neck rendering
normalized body spring tightness
cleaned up some formatting and in-line functions in Avatar.cpp
Capsule/box collisions.
Fix for NaN.
Merge branch 'master' of https://github.com/worklist/hifi
Fixed Linux build error and a warning on call to Avatar.simulate, moved grid
size constant to world.h and made gravity bounds match.
fixed some things based on recent code review
added Skeleton class (to be completed soon)
Merge pull request #437 from ey6es/master

Sphere/box and capsule/box collisions for voxels; allows us to slide along and stand on voxels.  Also a couple build fixes.
move audioLoudness to HeadData
Merge pull request #435 from Ventrella/master

Integrated mohawk code, and did some cleanup and improvements on avatar
Merge remote-tracking branch 'upstream/master' into mouth-render
resolve conflict on merge with upstream master