Just setup the LevelSelectSceneGUITest.unity scene for the scrolling window
I don't have much done for the scrolling level select yet, but I hope to finish before class. Stuck on how to properly change the position of the buttons.

Signed-off-by: kjmatthews10054 <karmatth@uat.edu>
Finshed the scrolling menu for the LevelSelectSceneGUITest.unity. I added doc comments to the code as well as deleted my prefabs I created. I also cleaned up the text for the buttons so they are not as blurry.

Signed-off-by: kjmatthews10054 <karmatth@uat.edu>
Changed LevelSelectSceneGUITest.unity to have 3 button objects and working on fixing LevelSelector.cs
Merge pull request #127 from Hobo42/master

LevelSelector.cs update for scrolling list
Changed transform>size stats for levels 6,7,8, and 9.
Merge pull request #128 from KayFriday/master

Changed transform>size stats for levels 6,7,8, and 9.
Implemented row staggering.

Signed-off-by: Ken 'Minalien' Murray <minalien@gmail.com>
Merge pull request #130 from Minalien/master

Implemented row staggering.
Added a Button Prefab.prefab and started laying out the HUD in the Heads Up Display GUI Test.unity with Ryan Taite

Signed-off-by: kjmatthews10054 <karmatth@uat.edu>
Implemented level02.
Implemented level10 and a few dependent units that were yet to be created (Sumo, Shugenja, etc.).
Merge pull request #131 from austinshamp/master

[Design] Levels 2 and 10
THe end turn has been re factored.
Merge pull request #132 from AlexReiss/master

The end turn has been re factored.
Merge branch 'master' of https://github.com/Tactibru/Game
Okay, I did some work on the type writer.
Merge pull request #133 from AlexReiss/master

I was not able to get much work done this week.
Added basic animation.

Signed-off-by: Ken 'Minalien' Murray <minalien@gmail.com>
Added mesh assets.

Signed-off-by: Ken 'Minalien' Murray <minalien@gmail.com>