Removed numTurns variable from class level since that is not required anymore. The game will have unlimited turns.
Add error checking/handling for reading the input file. (rowContents)
Auto formatted the code
added try catch for array out  of bound exception for method get square
Autoformat
Fixed an error in the testGetLevel Method. The test was failing
Added new tests  cases to account for failures
Added new tests  cases to account for failures
The test strip took null as a parameter for Field when creating an instance for strip.
The code is not modified to create the instance with a valid field object which required creating an instance of field and level
removed numTurns from Level
auto formatted code
Tested with level 2
Merge branch 'MileStone3'

* MileStone3:
  removed numTurns from Level auto formatted code Tested with level 2
  Added new tests  cases to account for failures The test strip took null as a parameter for Field when creating an instance for strip. The code is not modified to create the instance with a valid field object which required creating an instance of field and level
  Added new tests  cases to account for failures
  Fixed an error in the testGetLevel Method. The test was failing
  Autoformat
  added try catch for array out  of bound exception for method get square
  Auto formatted the code
  Removed numTurns variable from class level since that is not required anymore. The game will have unlimited turns. Add error checking/handling for reading the input file. (rowContents)

Conflicts:
	src/pvz/Level.java
	src/test/AllTests.java
	src/test/StripTest.java
added more test cases to the Square test
Merge branch 'master' of https://github.com/tmzhuang/pvz-reloaded

# By tmzhuang
# Via tmzhuang
* 'master' of https://github.com/tmzhuang/pvz-reloaded:
  Zombie compile error fix