Graphics object is now used for rendering everything as it properly wraps
the back buffer canvas context.  In addition lots of code cleanup happened
thru jslint to find small errors when obfuscated.
	modified:   bin/ObfuscationResults.txt
	modified:   engine/private/scripts/CodeCompressor.js
	modified:   engine/private/scripts/DocJS.js
	modified:   engine/private/scripts/NetworkServer.js
	modified:   engine/private/scripts/unit_tests/TestDocJS.js
	modified:   engine/public/scripts/Animation2D.js
	modified:   engine/public/scripts/Animation2DFrame.js
	modified:   engine/public/scripts/Animation2DInstance.js
	modified:   engine/public/scripts/ArithmeticCompressionModels.js
	modified:   engine/public/scripts/AssetManager.js
	modified:   engine/public/scripts/BitPacker.js
	modified:   engine/public/scripts/EngineLoader.js
	modified:   engine/public/scripts/Game2DSceneGraph.js
	modified:   engine/public/scripts/GameChatSystem.js
	modified:   engine/public/scripts/GameEngineLogger.js
	modified:   engine/public/scripts/GameEntityComponent.js
	modified:   engine/public/scripts/GameEntityComponent_2DCamera.js
	modified:   engine/public/scripts/GameEntityComponent_2DPhysics.js
	modified:   engine/public/scripts/GameEntityComponent_Input.js
	modified:   engine/public/scripts/GameEntityComponent_SoundPlayer.js
	modified:   engine/public/scripts/GameEntityComponent_Sprite.js
	modified:   engine/public/scripts/GameEvent.js
	modified:   engine/public/scripts/GameEventSystem.js
	modified:   engine/public/scripts/GameObject.js
	modified:   engine/public/scripts/GameObjectRef.js
	modified:   engine/public/scripts/GameRegistry.js
	modified:   engine/public/scripts/GameRulesBase.js
	modified:   engine/public/scripts/GameSettings.js
	modified:   engine/public/scripts/Graphics2D.js
	modified:   engine/public/scripts/Input.js
	modified:   engine/public/scripts/NetworkClient.js
	modified:   engine/public/scripts/Physics2D.js
	modified:   engine/public/scripts/QuadTree.js
	modified:   engine/public/scripts/Ray2D.js
	modified:   engine/public/scripts/RayTracer2D.js
	modified:   engine/public/scripts/Renderable2D.js
	modified:   engine/public/scripts/Sound.js
	modified:   engine/public/scripts/Sound2D.js
	modified:   engine/public/scripts/SoundSample.js
	modified:   engine/public/scripts/SoundSystem.js
	modified:   engine/public/scripts/Tile2DRenderable.js
	modified:   engine/public/scripts/TileMap2D.js
	modified:   engine/public/scripts/TileSet2D.js
	modified:   engine/public/scripts/World2D.js
	modified:   engine/public/scripts/unit_tests/TestGameClass.js
	modified:   engine/public/scripts/unit_tests/TestGameEntity.js
	modified:   engine_test_game/public/scripts/GameRules.js