Restoring ability to not create physics body during creation of FlxPhysSprites (so I can create it manually later).
Fixed potential issue with decoding compressed Tiled level files, added first pass FlxSpineSprite.
Merge remote-tracking branch 'origin/master'

Conflicts:
	flixel/addons/nape/FlxNapeSprite.hx
Adding ability to create FlxNapeSprite to be spawned without creating a default rectangular body - in case you want to add your own later...
Removed null check when setting physEnabled - the game should crash if you're trying to enable / disable physics without having a valid body.
spine loader update
updates for FlxTileSpecial (due to animation changes)
less bitmapdata manipulations in FlxTileSpecial
a liitle bit better logic for "dirty" var in FlxTileSpecial
a little less object creation
Fixing FlxSpriteAniRot to work with new animation refactor.
Merge remote-tracking branch 'origin/master'
update for FlxTilemapExt
fix for FlxTilemapExt on native targets
Merge branch 'master' of https://github.com/HaxeFlixel/flixel-addons