Add a bomb to the inner track if the player has been idle there
for too long.

Signed-off-by: Matt Cleveland <mgcleveland@gmail.com>
reenable bombs

Signed-off-by: Matt Cleveland <mgcleveland@gmail.com>
Clean up some achievement, bonus, and shield weirdness.

Signed-off-by: Matt Cleveland <mgcleveland@gmail.com>
Close calls can now be triggered when a bomb is close to the player
as they are *leaving* the inner or outer track.

Signed-off-by: Matt Cleveland <mgcleveland@gmail.com>
Merge remote-tracking branch 'zukalous/menuCleanup' into rotato_master

Conflicts:
	sources/GameObjectPlayer.h

Signed-off-by: Matt Cleveland <mgcleveland@gmail.com>
- Fixed the bug with the countdown for multiplier
- Added an animation for when invincible
- Cleaned up some animation code in player
- Remove rank layer box.
- Fixed the Launch images

Signed-off-by: Chris Zukowski <iamchriszukowski@yahoo.com>