Lajatangs (waiting for WIDE flag to be re-implemented) [WIP]

Yes, they are a real thing, and not just something invented by Dungeon Crawl.

A long pole (represented by one of the new quarterstaves) with blades duct-taped onto the end. Survival meets Exotic.

And after seeing [Dead Rising 2's paddlesaw](http://www.youtube.com/watch?v=fSQ7Yc2KtD8&feature=player_detailpage#t=135) I knew I had to put the feared Chainsaw Lajatang into the game as well. It's absurdly unwieldy (base moves-per-hit of 400+) and goes through twice as much gas (as you'd expect) but does nonsensical amounts of cutting damage to everything around you... just better hope there's nothing behind those monsters to get a free hit on you while you recover from the attack. And that you have enough strength to avoid it being pulled from your hands immediately.

...or at least, that's what WOULD be going on here, except it seems that the WIDE technique flag has been temporarily disabled (melee.cpp) while techniques are being rewritten. As such, while I'm putting this up, it'll have to wait until the WIDE flag is re-added or these weapons have huge drawbacks in swing time without the advantage of multi-hit.

*TIL that damage values for weapons are stored in bytes, and thus cannot go above 127 without wrapping into negatives.*