Adding angry zombies first classes. Not tested nor implemented nor compiling, just commiting to be able to work from laptop
Implementing some other classes, having a functional sample without to much logic. Also added some other fixes and improvements
Adding some issues in the ZombieBody and RagDoll classes, we now update all the bones before use the ragdoll (we wasn't updating the offset bones and was getting a crash).
Also now we can throw zombies and reset all the scene correctly
Adding some other stuff, pushing to work from laptop
Almost everything ready. Fixed some RagDoll bugs also. Need to change some graphics parts and a very little things in code (when we win or loose).
Some other changes to the MainMenuState also.
nothing important
Adding first changes to be able to compile on windows, this are not the last changes at all
Merge branch 'angry_zombies' into cordobazombie0.1
Adding some other changes
Fixing errors in linux
Fixing issues with the ResourceHandler (we are adding the ending var now to the root resource path).
OSHelper was working bad when we was trying to extract the path in windows
Fixing my own mistake about sounds in video player
Fixing OpenAL issue, very rare why is behaving this way. Probably something change in the version of openal? or something is platform dependant. Check the comment in SSoundSource.cpp added for more info about this. Now we will try to fix it in another way.
Modificaciones al video player. (limpiandolo)
New coding style for the video player, and remove some useless comented code from it.
Fixing in a better way the SSoundSource.cpp, now works in windows correctly
Adding Logger module into the core, now we can log in windows in cz.log or any other file. Pushing to test on linux if it is working
Fixing issue #313, MainStateMachine time frame when running and loading the state has the timeframe elapsed when loading resources
Solving issue #315 related with throwing heads instead of boxes
Just about to make extream changes to the VideoPlayer.