updated on Starling 1.4.1
Input.as

hasDone will return true only on phase END
isDoing will return true only after justDid has, otherwise it makes no sense
Input.stopActionsOf
GamePad - "GenericGamepad" test for easy configuration.

warning : this has been tested with the a cheap game pad (see FreeboxGamepad.as) and I have no idea if the joystick work fine for other game pads.
I didn't port the OUYA controller to extend GenericGamepad.

example code is in the GenericGamepad's docs.
GenericGamepad moved
GenericGamepad - we don't actually need to import gameinputcontrolname.swc for a generic controller.
#143 fix hero jump
remove issue with Context3DTextureFormat.BGRA_PACKED
remove issue with max value
removing trace statements
Merge branch 'master' of https://github.com/mcapraro/Citrus-Engine

* 'master' of https://github.com/mcapraro/Citrus-Engine:
  removing trace statements from AssetCache