High level debug (12) compile failure fix - I searched for as many as I could find with GrepWin, so there may be a few out there still
Improper skill in use allowing riposte fix (Archery and Throwing allowing riposte check..no known bug reports)
Enforced naming standard on my recent changes
Moved and expanded Deity-related code
Changed ItemUseType enumeration to ItemInstTypes enumeration - naming conflicted with definition
Changed ItemClass enumeration to ItemClassTypes enumeration
Converted MATERIAL defines to MaterialUseSlots enumeration
Changed ItemTypes to ItemUseTypes
Converted SkillType typedef enumeration to SkillUseTypes enumeration
Prepped the client patch files for larger skill buffer size (not active)
Changelog entry clarification..did not explain the issue clearly...
Client patch prep work for extending usable skill range
Final prep for extending skill use range - client patch and database are ready..just need the code in-between
Fix for compile failure in deity.h - Thanks V! (I should write a book on gcc:vs differences..I have found almost all of them...)
Merge pull request #86 from EQEmu/uleat_cleanup_1

Uleat cleanup 1 - Note: The player profile blob struct code has been changed, but it does not affect the actual database blob size or alignment. That said, it probably wouldn't be a bad idea to backup at least the character_ table.