sceneInterface:link has now been broken down into sceneInterface:root, sceneInterface:fileName and sceneInterface:time in the LinkedScene, although the mechanism for writing a retimed link remains the same
changed the names of the link/time attributes in the LinkedScene
totally disabled time remapping for legacy linked scenes, plus fixed a typo/bug
fixed first time write bug
Made sceneInterface:link.time readable from all points in a LinkedScene Hierarchy
Storing the sampleTimesIndex as a IndexedIO::Directory as opposed to a double entry to force preloading that info once at open time.
Scene shape components can now be framed, in a similar way as the proceduralHolder. Reading component bound and transform directly from the scene interface.
Bug fix: SceneShapeInterface::componentBound returns a Box3d
Using fullPathName when querying the component bounds.
Adding includeChildren parameter to SceneInterface::hasTag().

That also enabled fixing the LinkedScene unit test for tags.
Merge pull request #41 from valeriebernard/sceneShapeFramingComponents

Scene shape components can now be framed in the view port, in a similar way as the proceduralHolder
Merge pull request #44 from ldmoser/optimSamplesSceneCache

Changing representation of sampleTimesIndex in the SceneCache
Merge pull request #45 from ldmoser/includeChildrenInHasTag

Adding includeChildren parameter to SceneInterface::hasTag().
added unit test for nested time remapping
updated linked scene code
Preventing maya crashes when nodes are not scene shapes in scene shape bindings.
linked scene now only claims to have a sceneInterface:link.time attribute at link locations via hasAttribute()
Merge pull request #26 from davidsminor/linkedSceneLinkAttributes

sceneInterface:link has now been broken down into sceneInterface:root, sceneInterface:file and sceneInterface:time (which is always created even if not stored in the file)
removed some redundant code in LinkedScene.cpp
Merge pull request #52 from davidsminor/minorLinkedSceneTidyup

removed some redundant code in LinkedScene.cpp