webgl visualizator
Better obstruction logic. Supports 192x160 tiles
Fix some glitches, save before more fixes
Refactored game engine to be more functional, some graphic layering groundwork, fixed isometric demo
Terrain transitions
Refactored terrain demo
Basic multilevel stuff
Refactored getObstructionColor to use bit masks. Packed sub terrain obstruction info into obstruction alpha channel. obstruction tiles now retain z-level info
Fix multilevel overlaying
Improve multilayer stuff