Dropped the platform from the name of iOS MonoGame assemblies for all configurations.
Removed platform name from all MonoGame.Framework assemblies and added the platform to the output path.
Updating assembly name and paths for project templates.
Windows Project update.
Update for assembly name change. Installer works for VS2010. Still need to test and fix things for other platforms.
Removed spaces from Windows GL build path.
Updated installer script. Confirmed to work on Windows 8, Windows Phone and Windows GL.
Merge pull request #1128 from slygamer/issue1116

Apply params correctly for effects using same shader
Replaced 'WindowsGL' output path with simply 'Windows'... Lidgren is not GL specific.
Fixed some bad file references in installer.
Fixed bad assembly reference.
Fixed bad assembly reference.
Buffers are write-only on ES 2.0
Issue #1127 raised the problem of trying to read data from vertex buffers.  Turns out the GL_OES_mapbuffer extension is write-only. Therefore I have added NotSupportedException to VertexBuffer.GetData() and IndexBuffer.GetData() for ES platforms.
Removed excessive debug logs from model load
There were quite a few Debug.WriteLine() calls in the model loader that did not need to be there and produced excessive logs, especially on Android where the logs are duplicated in adb output.  Also removed a 'colourful' debug log from LzxDecoder.
Merge pull request #1130 from slygamer/remove-model-debug-logs

Removed excessive debug logs from model load
Fixed bad assembly reference.
Removed unnecessary WindowsGL from addin project.
Merge pull request #1129 from slygamer/buffers-write-only

Buffers are write-only on ES 2.0
Merge pull request #1118 from SickheadGames/UnifyiOSAssemblyNames

Unify Names for iOS Assemblies.
Implement GetData() for IndexBuffer & VertexBuffer on WinRT
Merge pull request #1134 from nkast/nkastBranch

Implement GetData() for IndexBuffer & VertexBuffer on WinRT