Added points weights for choke points using A*
Added minimax attacker
Added code to switch defender to attacker, improved(?) evaluation function
for minimax attacker
Fixed attacker dying problem
Incorporated fix to attacker dying bug with new features(?)
Added rich set of behaviors for attacker's evaluation function
Fixed death bug in evaluation function for attacker minimax
Fixed problem with attacker dying (again...)
Added blocking defender code
Improved attacker minimax to better avoid deadEnds
Improved evaluation function for minimax attacker to enable escape
Improved evaluation function for attacker minimax, increased defender's
food lookahead to 20
Updated defender to also look at when opponent is near the border and is
a ghost
Improved attacker's minimax evaluation function, reverted previosu
change to defender. Defender now also sense when the other team has
gotten past
Updated attacker to take into account when being scared as ghost.
Updated defender to be more conservative about when to change to attacker
Updated attacker evaluation to detect auto-win better
Added possible thrashing detection code(?)
Added pruning action for thrashing. Added defender detection of when
going to opponent's side
Removed pruning of actions for thrashing
Updated evaluation function for attacker to take into account of thrashing