Merge pull request #98 from MuMech/dev

2.0.8 Release
timeToNode < 300 made it often warp past the node at 1000x for me
setting it to 600 seemed to fix it for now though without messing anything up afaik
as far tested this is working now, PlanNode allows to plan nodes without messing with the values in the planner's GUI
0.21 compatibility changes
Disabling SAS use, no longer needed
Preparing 2.0.9 release
Merge pull request #167 from MuMech/dev

2.0.9 Release
changing the way MJ searches for Modules in other assemblies
so a module in an assembly that failed loading doesn't fail loading for everything
changing the way MJ searches for Modules in other assemblies
so a module in an assembly that failed loading doesn't fail loading for everything
Merge branch 'ModuleLoadingFix' of https://github.com/BloodyRain2k/MechJeb2 into ModuleLoadingFix
Merge pull request #199 from BloodyRain2k/ModuleLoadingFix

Module loading fix
timeToNode < 300 made it often warp past the node at 1000x for me
setting it to 600 seemed to fix it for now though without messing anything up afaik
as far tested this is working now, PlanNode allows to plan nodes without messing with the values in the planner's GUI
Merge branch 'NodePlannerInterfacing' of https://github.com/BloodyRain2k/MechJeb2 into NodePlannerInterfacing
Merge pull request #204 from BloodyRain2k/NodePlannerInterfacing

Node planner interfacing
fixed the problem where the stage calculation assumed all engines of the current stage to be on
while some where off until staged once to update it
this will fix the problem where the nodeexecutor burned too late because it expected more thrust based on this misinformation
Comment debug spam
Todo Update
Merge remote-tracking branch 'remotes/BloodyRain2k/NodePlannerInterfacing' into Multi-Patch

Conflicts:
	MechJeb2/MechJebCore.cs
	MechJeb2/MechJebModuleAttitudeController.cs
	MechJeb2/Properties/AssemblyInfo.cs
should be working now by not skipping the current stage in the fuelsimulation