Pet damage should be x1.5, not x2.5
Prevent player sprites and weapons from being chosen based off class conditions
Added missing sprites
Added in new MISS functionality, based on an unpredictable data (timestamp)
Merge branch 'master' of github.com:entomb/dragonchan into tselaty

Merging from master.
Merge pull request #33 from entomb/tselaty

Attack miss, sprite changes, and a few damage balances. Next up, command system, which is a prerequisite to the item system.