WIP: Implementing space ninja gamemode
Secbelts now can hold melee weapons.
Phasing out world loops, pt 1
Space Ninja Gamemode Implementation
Merge branch 'bleeding-edge-freeze' of https://github.com/Baystation12/Baystation12 into bleeding-edge-freeze
Merge branch 'bleeding-edge-freeze' of https://github.com/Baystation12/Baystation12 into bleeding-edge-freeze
Merge branch 'bleeding-edge-freeze' of https://github.com/Baystation12/Baystation12 into bleeding-edge-freeze
No more placeholder antags, and WIP space ninja gamemode stuff
Merge branch 'bleeding-edge-freeze' of https://github.com/Baystation12/Baystation12 into bleeding-edge-freeze
WIP Ninja GM junk
Raised required players of ninja gamemode (no longer 1, for debug)
Updated changelog with space ninja gamemode changes
Removed debug outputs and fixed double-forging of ninja objectives
Fixed changelog conflicts
Merge branch 'bleeding-edge-freeze' of https://github.com/Baystation12/Baystation12 into bleeding-edge-freeze

Conflicts:
	html/changelog.html
Removed debug outputs
BEF - Map Edit
- Adds supplies to the permabrig so prisoners can eat without using their ID.
Merge pull request #3177 from Whitellama/bleeding-edge-freeze

Space Ninja Gamemode Implementation
Merge pull request #3219 from fauxki/bleeding-edge-freeze

BEF - Map Edit - Prison wing.
Merge pull request #3220 from Zuhayr/feature

Fixes/more items.