Transfered Ship from SectorTemplate to GameScene,'cause it should be seperated. and it was on request.
Added a function to MapGenerator to create a Static Map

With Rik Ruiten and Mitchell Ensink
Added a button to start a test game (starts standard game for now) and moved the buttons.
Added CLIENT_SWITCH_STATION packet type
Shipmap: When client wants to change station, send packet to server
switch init code to onAdd(); in ship & station
Added functionality to start a static test map

Fixed error in creation of test map
Calling init() after station is created , dirty fix.
Added UML scheme for entire project.

- Missing information from teams 3 and 4
- Other teams need to check if the UML information is complete.
Updated the final UML.

- Also created an image.
Send packet when PowerStation power changed.
Merge remote-tracking branch 'origin/Developer' into FeatureStaticGalaxymap
Removed creation of HUD Composite and the child Health Bar due to the the game freezing.
When PowerStation is disabled, remove all UI
added a small comment
Merge branch 'ShipTransfer' into Developer

Conflicts:
	source/Game/GameScene.cpp
	source/Game/Stations/Station.cpp
outcomment fps camera in SectorTemplate
Refactored HudHelpText class to make it work and added one to powerstation.

With Mitchell Ensink
Added CLIENT_LEAVE_STATION packet
Added the StationStats class and added this class to the Stations.

- The StationStats contains health, power and shield.
- Worked together with Rik Ruiten and Alex Catalan Sanchez