Fixed bug were Texture3D.Format was not set.
Initial implementation of RenderTarget3D for DX.
Disabled RenderTargetBinding to RenderTarget3D for non DX builds.
First pass at implementing GetData for PSM. Works for me here, but may need further tweaks for others.
Handle the Buttons.<x>Thumbstick<y> enumeration values in GamePadState.IsButton(Up|Down).
Fix PSM analog sticks having their Y axis inverted.
Provide a sensical exception when an attempt is made to use GamePad or TouchPanel without the appropriate app.xml entries on Playstation Mobile
Added Handle propery to GraphicsDevice.
Merge pull request #1602 from kevingadd/psm_input_fixes

PlayStation Mobile input fixes
Merge pull request #1600 from CartBlanche/PSMTexture2DGetData

First pass at implementing GetData for PSM.
Merge pull request #1607 from Shqrdx/handle_branch

Handle to Device property for GraphicsDevice.
Merge branch 'develop' into rt3d
Merge pull request #1549 from SickheadGames/rt3d

RenderTarget3D for DirectX
Merge branch 'develop' of https://github.com/mono/MonoGame into develop

Immediately create State classes, as suggested by tomspilman.

Conflicts:
	MonoGame.Framework/Graphics/Texture3D.cs