Blob Gamemode Revamp

I wasn't happy with blob mode being known as a bad gamemode when it had a lot of potential with the idea that a player can control the blob and expand it. I decided to address this and bring back the overmind feature and make it a core aspect to the blob.

The overmind, the cursor thing that the player controls and other players cannot see, can place down certain blob structures. The overmind can only move adjacent to the blob and can collect resources from the core and from resource blobs that they place down. There are also other blobs such as factories, which generate blob pod creatures that attack people, and nodes which will grow like a core and help you expand.

I have tested this on my own but I would like to encourage play tests with this for players of 20-30 people.

* Re-introduced the concept of a player controlling the blob in an RTS fashion, expanding the blob and building structures such as nodes and factories.

* All blobs will try to find ghosts, with the BE_ALIEN flag, to be the blob overmind. Even random event blobs will try to get players to play as the overmind.

* Added a /mob/camera that is now being used by the AI eye and the blob overmind. It is a mob that isn't dead but acts as a camera for the player, to be controlled by something like the AI or the blob.

* There are now a resource currency for the blob to spend it's points on blob expansion and upgrades.

* Added a small blob_act to mechs.

* Made all camera mobs max invisibility. Because of this I removed the AI best friend button as it would be not working.

* Blob mode will send a normal intercept report.

Image:

![](http://i.imgur.com/MxFVqlB.png)