Not realy sure what just happen here, sry eez if this fucked somthing up
Bots no longer fail to connect to servers.
Saber locks aren't restricted to duels or Duel gamemode anymore.
Removed checking of some crap from the connect string.
Fixed server crash on init, only happened in certain builds.
.sab files now tie into .wpn files, result = awesome ability to have multiple saber weapons
Default crystal field is now working properly. Crystals are differentiated by weapon and networked properly.
Cleaned up the switching effects for lightsabers
Do NOT allow weapon switching while in blocking mode (causes bugs)
Fix for melee's broken sights stance. Melee now uses BOTH_STAND9/BOTH_STAND6 for ready/sights. Saber hilts now have their own unique standing animation.
Fixed an issue where switching to other sabers while your saber was off resulted in some funkiness.
Merge branch 'master' of https://github.com/JKGDevs/OpenJK
Changing sabers while holstered results in the change weapon sound playing (like it should)
Added a delay for changing between sabers. Fixed slight animation glitch when changing between holstered sabers.
Fix for weirdness when changing to gun from saber
Don't play TORSO_RAISEWEAP when we're switching to melee.
Don't unholster our saber when switching from melee->saber
Merge branch 'master' of https://github.com/JKGDevs/OpenJK
Fixed potentially hazardous code. Also, when switching from melee<->saber, play sound effect
Now plays the holster anim when we switch from holstered saber->melee
Merge branch 'master' of https://github.com/JKGDevs/OpenJK
Fixed dedicated server