101 101
Show board in a new buffer
+ defun game-of-life
Insert \n after the row
A crude ugly mutate fn
Mutate modifies gen
Show progress, cleanup on exit
Art work!!

Technically a reference
A more random starting pattern
Dead and alive UI chars
live -> alive
Dont exec on eval-buffer
Add life-buffer variable
Fix the weird mutate loop

I still have no clue what just happened there
Add (defun count-neighbours x y)
i -> cell
Paren, method name cleanup
Add rule doc
Add index to mutate loops
Mutate fn as per rules