When performing a MallSearchRequest, make shop names into new strings so that
we don't hang on to the responseText where we found them.


git-svn-id: svn://svn.code.sf.net/p/kolmafia/code@12694 b29ace70-8910-0410-8dcc-aa2fc6433167
Synchronize of actualElements in a LocakbleListModel and in SortedListModel
in any method which will actually change that underlying list. The
synchronoziation extends to updating the parallel visibleElements list.


git-svn-id: svn://svn.code.sf.net/p/kolmafia/code@12695 b29ace70-8910-0410-8dcc-aa2fc6433167
Updated cases on combats.txt to match monsters.txt which was changed to match KoL. Also added monsters to zones for Bugbear Mothership, corrected gremlins in Junkyard during war, added combat rates where known on wiki.

git-svn-id: svn://svn.code.sf.net/p/kolmafia/code@12696 b29ace70-8910-0410-8dcc-aa2fc6433167
More of the same: synchronize everywhere on actualElements. Do not need
to synchronize on mirrorList since every time that is touched, the method is
already synchronized on actualElements


git-svn-id: svn://svn.code.sf.net/p/kolmafia/code@12697 b29ace70-8910-0410-8dcc-aa2fc6433167
Initial support for Gordon Beer's Beer Garden Catalog

git-svn-id: svn://svn.code.sf.net/p/kolmafia/code@12698 b29ace70-8910-0410-8dcc-aa2fc6433167
More Beer Garden stuff

git-svn-id: svn://svn.code.sf.net/p/kolmafia/code@12699 b29ace70-8910-0410-8dcc-aa2fc6433167
Differentiate choices for unlocking doors in Daily Dungeon

git-svn-id: svn://svn.code.sf.net/p/kolmafia/code@12700 b29ace70-8910-0410-8dcc-aa2fc6433167
Add automation to door choice on Daily Dungeon (unlocks with PYEC, lockpicks or skeleton key as appropriate, uses highest stat choice), add autostop to Daily Dungeon final chest.

git-svn-id: svn://svn.code.sf.net/p/kolmafia/code@12701 b29ace70-8910-0410-8dcc-aa2fc6433167
Fix an oops. If you have to use skeleton keys to unlock door in Daily Dungeon, use it !

git-svn-id: svn://svn.code.sf.net/p/kolmafia/code@12702 b29ace70-8910-0410-8dcc-aa2fc6433167
Give a link to Yossarian when you get the molybdenum magnet


git-svn-id: svn://svn.code.sf.net/p/kolmafia/code@12703 b29ace70-8910-0410-8dcc-aa2fc6433167
You lose your jar of oil when you Mingle in the Great Overlook Lodge


git-svn-id: svn://svn.code.sf.net/p/kolmafia/code@12704 b29ace70-8910-0410-8dcc-aa2fc6433167
The image cache is no longer optional. When KoLmafia starts up, if the image
cache has never been cleared before, clear it then, so that images will be
downloaded into it and given the correct lastModified date.


git-svn-id: svn://svn.code.sf.net/p/kolmafia/code@12705 b29ace70-8910-0410-8dcc-aa2fc6433167
Spaaace shops now use shop.php, and have rows.

git-svn-id: svn://svn.code.sf.net/p/kolmafia/code@12706 b29ace70-8910-0410-8dcc-aa2fc6433167
Update the URL for turning in the pretentious artist's items

git-svn-id: svn://svn.code.sf.net/p/kolmafia/code@12707 b29ace70-8910-0410-8dcc-aa2fc6433167
More pretentious artist URL updating

git-svn-id: svn://svn.code.sf.net/p/kolmafia/code@12708 b29ace70-8910-0410-8dcc-aa2fc6433167
Detect Meat cost of a shore trip using normal "You spent" parsing; no special
post-choice processing is needed.


git-svn-id: svn://svn.code.sf.net/p/kolmafia/code@12709 b29ace70-8910-0410-8dcc-aa2fc6433167
Initial support for A Stinking Abyssal Portal.

git-svn-id: svn://svn.code.sf.net/p/kolmafia/code@12710 b29ace70-8910-0410-8dcc-aa2fc6433167
KoL fixed a typo, cystalline seal eye wasn't a play on cyst for a stinky seal, but should have been crystalline seal eye.

git-svn-id: svn://svn.code.sf.net/p/kolmafia/code@12711 b29ace70-8910-0410-8dcc-aa2fc6433167
Update boneAbacusVictories when you look at the description for the bone
abacus. Use "contains" rather than "indexOf" in a few places.


git-svn-id: svn://svn.code.sf.net/p/kolmafia/code@12712 b29ace70-8910-0410-8dcc-aa2fc6433167
Fix scout seal monsters.txt entry.

git-svn-id: svn://svn.code.sf.net/p/kolmafia/code@12713 b29ace70-8910-0410-8dcc-aa2fc6433167