Renamed m_zoom to m_distance, as zoom would imply a multiplier instead of a world-space distance to target.
Adding skeleton class for shaders. Acquisition is initialization.
Testing compilation of a simple vertex shader.
Adding GLdpGetOpenGlObjectLog() to OpenGlHeaders.h. Currently supports shaders and programs.
Adding glsl shader loading and compilation from files.
Initializing and shutting down shader manager.
Initializing and linking against GLEW.
Fixed shader loading.
Merge branch 'shaders' of github.com:cstangle/GLDoublePendulum into shaders