Uniforms now fit differently on women than men. These changes are made to reflect the differences between the male and female character sprites. This pull exists mainly to delineate women and men more clearly since I've seen a lot of female crew members getting called dude all the time.

This is accomplished by a special uniform, "female", that removes the few pixels that don't exist on the female sprite but do on the male sprite (on which all clothing is modeled). The net effect is subtle, but effective. Women actually look like women now, as opposed to dudes with a near imperceptible blush.

Besides "female" there are no new sprites in this pull, all "female versions" are generated by taking the default outfit and removing those pixels. These pixels don't reveal skin, they're literally just covering void.

To keep certain unique outfits from looking weird with this, a blacklist var for the effect has been created in "fitted", which tracks if an outfit looks like a standard jumpsuit and defaults to 1.

This effect only changes uniforms. Some exosuits can still hide these details very well through there coverage.

http://i.imgur.com/Kzx6JyT.png
Update bullets.dm
Update bullets.dm
Update shotgun.dm
Update bullets.dm
Update syringes.dm
Update bullets.dm
Removed notele module from designs
Merge pull request #1 from tgstation/master

Merging with main /tg/
Makes nuclear gun really useful

Now nucgun has reputation of shitty gun that will weaken you with radiation mid-battle. This update makes nucguns useful even without CE's RIG or radsuit.
Created female uniforms are now cached for everyone upon creation, so the blending process can only happen once per uniform type.

The blending process itself has been optimized and no longer relies on SwapColor.

In order to avoid image "blinking" upon laying down/standing up for the first time upon initial icon creation the uniform layers will momentarily be swapped. This swapping allows both blended sprites to be momentarily "seen" (which allows the blend proc to generate them) removing the blink effect. The swap occurs as quickly as possible, and should never actually appear swapped on the client screen. This effect is only required by and used for initial icon creation, and is not used for the loading of cached blended icons, which makes up the bulk of uniform operations.
Forgot to update the female outfit in uniform.dmi with the rest of the pull. Should work now!
No more SEMICOLONS
Desc update
reverted nucgun changes
Reagents will react in mobs
Update Chemistry-Holder.dm
Sec hailer mask ** NOT READY **

**** This only up for a code review, it isn't ready for merging yet, I'm waiting for the finished sprites, for now its using the standard gas mask as a placeholder ****

* Problem: People complain about sec silently stunning and cuffing them, sec complains that if they stop to ask someone to surrender they sanic off.

* Solution:
This commit creates a special security gasmask.
As well as functioning as a normal gas mask it has an integrated loud hailer which when activated (via attack self, verb, or action button (which means both hands are free (which means it'll actually get used unlike a hand-hailer))) emits a random compliance phrase, both as a sound effect and in the chat window.

You can download the sound effects here:
https://dl.dropboxusercontent.com/u/95696802/Commits/secmask/oggshq.rar

Compliance phrases are:
01.	HALT! HALT! HALT! HALT!
02.	Stop right there, criminal scum!
03.	Freeze, Scum Bag!
04.	Dead or alive you're coming with me.
05.	God made today for the crooks we could not catch yesterday.
06.	Don't move, Creep!
07.	Down on the floor, Creep!
08.	Prepare for justice!
09.	Running will only increase your sentence.
10.	Compliance is in your best interest
11.	Stop in the name of the Law.
// Phrases past this point require the user to tamper with the device via a screwdriver
12.	Stop or I'll bash you.
13.	Go ahead, make my day.
14.	Stop breaking the law, ass hole.
15.	You have the right to shut the fuck up.
16.	Shut up crime!
17.	Face the wrath of the golden bolt.
18.	I am, the LAW!

-Replaced the Oggs with higher quality ones, they were hard to hear in game
-Reorganised the groupings of phrases from 2 groups to three (good cop, bad cop, and shitcurity)
-Expanded the restrictor, user can now select an option to only play the good cop phrases. Also added a 'secret' way to make the mask only play shitcurity phrases

Added the finished sprites (Credit goes to Iatots for the sprites, though I did some tweaks)

Added the masks to the lockers:
-HoS has a choice between command Blue, and White
-Warden has Red
-Officers have black
-Detective, HoP, and Captain get fuck all

Moved security belts higher up the stack, having to shift through the stuff I'd end up putting in my belt all the time was just annoying.

Changed the black mask's eye covers to green, it just looked weird
Merge branch 'master' of https://github.com/tgstation/-tg-station into sechailer
Access Cleanup

HONK! Access and Mime Access merged into Theatre access. They were used interchangably in most cases, with the exception being the Honker mech which is a joke item anyway.

Airlock Electronics now require only maintenance access instead of engine access.