Added classes for texture atlas parsing, processing and data.
Added temporary image media files for pseudo3d renderer.
Defined data files for texture atlases.
Added better dumping support for DataObjects (for debugging).
Added dump() method to TextureAtlas.
Prepared Pseudo3DScreen for use with Render2D.
More work on Pseudo3DScreen class to integrate Render2D System.
Small fix in StatsMonitor to make renderMS and ticks work again.
Added TODO.
Added example definition file for texture atlas format.
Improved TextureAtlasDataParser to parse XML tags that start upper- or
lower case.
Improved SubTexture2D formatting and code.
Improved ConcreteTexture2D.
Improved RenderTexture2D class.
Changed texture atlas for pseudo3d to be only one image 248x2048.
Created and added ATF version of the texture atlas.
Added testing code for testing correct texture atlas processing.
Added support for ATF textures to TextureAtlasProcessor.
Added support for ATF media files to resource index.
Fixed a bug in resource index dumping where the file type of a resource
was always set based on the last indexed resource file loader class
which isn't correct.
Made the ResourceIndex.resetResource() method more stable.
One more small improvement to resetResource().
Added basic code for pseudo3d racing engine to Pseudo3DView.
Added and converted util and const classes from JS port.
Changed road constant to be accessible classes.