Made windows window borders c_white like their linux equivalents.
Close overmap with 'm' key.
Merge branch 'master' of https://github.com/TheDarklingWolf/Cataclysm-DDA
Changed makefile to use -std=c++0x. Also changed a compatibility issue in game.h
Changed RNG to use STD's <random>, with std::default_random_engine.
The RNG functions now use uniform int distribution and uniform real distribution.
RNG namespace made. Only has normal function and the generator "gen".
Gen is seeded in main, directly after "seed = time(0)".
Revert "RNG namespace made. Only has normal function and the generator "gen"."

This reverts commit 5a0f485374ae862ad84aaac7a887e55e69943ce4.
Revert "Changed RNG to use STD's <random>, with std::default_random_engine."

This reverts commit c9641f2a9d11890265f2c292488fbcd274c4923c.
Revert "Changed makefile to use -std=c++0x. Also changed a compatibility issue in game.h"

This reverts commit dc6671c1104a353ea78fdba779117978bc6c9cc2.
Spawns abandoned/ruined vehicles on roads
Fixes for debug messages and vehicle alignment
Ignoring unwanted files
Fix #607 - Sewing in the Dark
* added matches to cavern spawn list. Now you at least have a chance of escape.
Merge remote-tracking branch 'upstream/master'

Conflicts:
	mapitemsdef.cpp
Merge remote-tracking branch 'upstream/master'
Merge remote-tracking branch 'upstream/master'
Merge remote-tracking branch 'upstream/master'
advanced inventory: [e]xamine
* Fixed cavern canned food generation.