Refactor of input system
Touch input refactor working, moved addons package to be under org.flixel. They are worthy of a flixel package no? :)
Nape sprites should minimize the core flixel physics, there was still a lot of velocity calculations going on.
fixes to inputs,revert the flash framerate setting.
Merge remote-tracking branch 'remotes/upstream/flixelNME' into flixelNME
Class name consistency, cleanup, conditionals, FlxText size paramater,  joystick worked on windows :)
Class name consistency, cleanup, conditionals, FlxText size paramater,  joystick worked on windows :)
Consistency with class names
FlxButton avoid error on mobile with mouse check
PowerTools FlxWeapon Touch Support
Merge remote-tracking branch 'origin/flixelNME' into dev
Doc fixes, getFirstTouch helper shortcut
Cant use #desktop when upstream uses cpp||neko for Joystick events.
Use input names as compiler conditionals for the input system to avoid confusing null errors for new users. Made template lowercase folders for linux.
Added input compiler conditionals core flixel classes.
FlxPhysState.CreateWalls() improved.
FlxPhysSprite mainBody renamed to body.

createWalls() variable name amends.
Merge remote-tracking branch 'upstream/dev' into dev
New ! operator input conditionals
cleanup template