Fixed bug were Texture3D.Format was not set.
Initial implementation of RenderTarget3D for DX.
Disabled RenderTargetBinding to RenderTarget3D for non DX builds.
Added the Test projects to the Build script
Merge remote-tracking branch 'upstream/develop' into develop
Fixed case on failonerror flags
First pass at implementing GetData for PSM. Works for me here, but may need further tweaks for others.
Handle the Buttons.<x>Thumbstick<y> enumeration values in GamePadState.IsButton(Up|Down).
Fix PSM analog sticks having their Y axis inverted.
Provide a sensical exception when an attempt is made to use GamePad or TouchPanel without the appropriate app.xml entries on Playstation Mobile
Fix GraphicsDevice.SetRenderTarget and GraphicsDevice.SetRenderTargets on PlayStation Mobile.
Added Handle propery to GraphicsDevice.
Merge pull request #1605 from kevingadd/psm_fix_rendertargets

Fix RenderTarget2D on PlayStation Mobile
Merge pull request #1602 from kevingadd/psm_input_fixes

PlayStation Mobile input fixes
Added MGSpriteFontTextureProcessor.

This allows MG to compile images to SpriteFonts, using the params like
in XNA. This was just an adaption from the MGSpriteFontProcessor, so the
problems that MGSpriteFontProcessor has, MGSpriteFontTextureProcessor
will also have.
Merge branch 'develop' of https://github.com/mono/MonoGame into develop
Merge pull request #1600 from CartBlanche/PSMTexture2DGetData

First pass at implementing GetData for PSM.
Merge branch 'develop' of https://github.com/mono/MonoGame into develop
Merge pull request #1607 from Shqrdx/handle_branch

Handle to Device property for GraphicsDevice.
Merge branch 'develop' into rt3d