minimize exploit ability messages
todo smooth sprite and viewport movement
remove bogus print; add comment on upgrade using
test upgrade use cost against player power
support upgrade step() messages
remove print statements
fix sampling of upgrade max targets
building faq update
fix targeting sampling
add combat multiplier and fork bomb!
fix look_around field of vision test. no wonder everything looked so dark :p
fork bomb for every version of it
todo better upgrade details view
add deserialize ability