states, memory, channels
transitions to idle
set actor states workload to 0
workload stuff
verified channels metric
Created a watered down video operator that acts in place of the events.
Looks to be working.
implemented some of the operator
implemented more operator
operator fleshing
Merge branch 'robDev' into workload

Conflicts:
	src/model/actors/Operator.java
	src/model/actors/OperatorGui.java
	src/model/team/Channels.java
well, it could be worse.
well, it has an infinite loop, sorry. at least it is running.
The simulator now runs from the initialization of a search to it's
completion. Added dummy actor UAV_OGUI. Also altered the transition
interface and superclass to add the method updateTransition. This acts
as a wrapper for the isEnabled method forcing previous temp values to be
cleared.
increased workload variance
added some code to parse workload.
Workload metrics implemented.
Added channel metrics measurement.
Test branch commit
Merge branch 'workload'

Conflicts:
	.classpath
	src/simulator/ComChannelList.java
	src/simulator/Simulator.java
	src/simulator/State.java
	src/simulator/Team.java
	xml doc.xml
Merged the workload changes from the workload branch.