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qUseThreads_WindowsNative now set to ZERO if we have stdC++ threads - in limited testing - seems to work FINE
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Cleanups of Math/Angle (including losing min/max cuz templated version in stdC++ sb fine
added math/angle regtest
minor cleanup of Thread::WaitForDoneWhilePumpingMessages ()
fixed thread code (windows) to use INVALID_HANDLE_VALUE not nullptr for HANDLE compare
Cleanup stroika thread code (stdc++ thread based - fixed (if it is an issue at all) the
Thread module ModuleInit<> to handle static construction of threads2kill list (stdc++ thread stuff)
Simpler fix to thread::IRep::DTOR thread detach business - much simpler - lose MeduleInit stuff I had added for thread module, and instead just call detach. After reading up, it does exactly the right thing