Allowing for Vsync to be disabled on DirectX desktop buils.
Fixed MaximumFrameLatency to be reset on ApplyChanges().
We now force the default MaximumFrameLatency when vsync is disabled.
Improved performance of the bounding box from a point cloud method.
Exposed PresentInterval on SwapChainRenderTarget so that VSync can be disabled if desired.
Removed the setting of MaximumFrameLatency from SwapChainRenderTarget, since this could override the setting from the GraphicsDevice.
Merge branch 'DirectX11VsyncDisable' of https://github.com/SickheadGames/MonoGame into DirectX11VsyncDisable
Added GetFrameLatency extension to PresentInterval.
GraphicsDevice now uses this extention.
Slightly clarified documentation.
Changed SwapChainRenderTarget to use new PresentInterval extention.
Removed the debug code to save the font texture
Merge remote-tracking branch 'upstream/develop' into pipeline
Added the Mac version of the MonoDevelop Addin for the content pipeline
Added new TargetBlendState class.
BlendState class extended to support optional per-target blend states under DX.
Added overloaded BlendState.Dispose(bool).
More changes to the Content AddIn to correct a few build issues when compiling content
Bump ThirdParty/Libs to include new mac dylibs
Added support for a Texture Processor Parameters , only TextureFormat is currently supported.
Added Windows projects and solution.
Fixed a bug in the TextureProcessor
Added override of Clean method
Fixed the build for the Windows Addin
Added missing dependencies to the addin.xml
Added OpenTK to the Mac content project to fix addin build error
Merge remote-tracking branch 'upstream/develop' into pipeline
Fixed a few issues with the File templates
Added support for using Content Pipeline Extensions
Updated the Content Pipeline Extension template
Fixed an issue with the FontDescriptionProcessor where if the font didn't exist it would crash the IDE
Added a hack to scan system directories as a fallback