|VERSION CONTROL|
* Added build directories to the ignore rules for Git

|BUILD CONFIGURATION|
[Dreamcast]
* Added a very basic makefile for building the Dreamcast version (non-debug
  version) of the game, can only be built with the Katana SDK

|SOURCE|
[Dreamcast::Hardware]
* This contains base hardware initialisation and termination functionality
* hwInitialise performs the following:
  The GDFS is initialised
  Interrupts and busses are set up
  Input device server is also set up for a single controller at a time
  The real-time clock is brought up
  Base Kamui 2 functionality is established
  Memory allocator is initialised
* hwTerminate performs the following:
  GDFS is shut down
  The real-time clock is stopped
  Peripherals are no longer listened to
  Memory allocator is shut down
  Hardware is terminated
[Dreamcast::Main]
* The background colour is set and the game exits when the start button is
  pressed
* Memory allocations are aligned to 32 bytes