Fixed Fire Effect constraints
Added bouncing cubes
Improved efficiency
Fix mapping output to use correct number of channels/cubes no matter what is in mapping file
Use helpers from new GLucose for points per cube
Make panda board output togglable from UI
Change mapping and debug tools to be generic, panda mappings totally generic
Make panda mappings a bit safer
Clean up some stuff now that we know each pandaboard has fixed # of channels
Update panda output code to be a touch more sane
One tweak to avoid crash on negative cube num
Add test patterns for new tower abstraction with cubes in it
Tweak to wrapdistf
New, cleaner mapping format
Make metal brighter in sim, since in reality it is very visible
Efficiency
Merge branch 'master' into tobysegaran

Conflicts:
	SugarCubes.pde