Ported ICARUS Q3_SetParm fix to SP code
Restored most of ICARUS's functionality in MP
Merge pull request #120 from Lrns123/master

Fixed memory corruption bug in SP's ICARUS and restored most of ICARUS's functionality in MP
Fixed mistakes in previous commit
Merge pull request #123 from Lrns123/master

Sorryyyyyyyy
Fixed #119.
Merge pull request #124 from xycaleth/master

Just fixing issue #119 and cmake not using game.def in SP DLL.
Merge remote-tracking branch 'sdl_unix/master' into sdl
some clang/llvm fixes

bonus typecasting
Fixes Mac compatibility with mods build with SDK
Initial modular renderer commit. Breaks Mac + Linux + Cmake builds. Please wait for future commits =]
Works on Windows with: client (modular rd), listen server (modular rd), dedicated server (static rd)
Merge branch 'master' of https://github.com/Razish/OpenJK
Fixed error in PNG_Pack that caused PNG_Save to fail
Added timestamps to screenshot filenames. Added screenshot_png. Fixed r_aviMotionJpegQuality and r_screenshotJpegQuality not being initialised
Adjust some cvar defaults and limits as noted in #70
Attempt to synchronise snapshots/sec with server framerate
merging modular render in
Messy changes towards modular renderer on OSX/Linux
SDL appears to work with modular renderer
made DLL_EXT have the . in it consistent