Added some architecture information to the readme.
Made it so the entity which represents the Player is still send to the client. We will see how this impacts things...
More changes that should have been in previous commit.
The player is now an entity, this kindaof gets in the way of the view, but it also demonstrates how the player model and camera are off (which they should not be, as we do input compensation).
Made it so the player gets access to it's entity, the code for this is very hackish and won't be used until entities have a movement history.
Trying to get health bars to draw incrementally as they were taking way too long to generate.
The background is all messed up and I have no idea why.
It looks like the background being messed up wasn't my fault, and happens on master too.
Health bars done, moving unrelated stuff off branch.