Sound

Add 	
        private String pathJumpSound = "res/Jump.wav";
	private AudioSource asJump;

        public Player(){[...]
                try {
			asJump = (AudioSource) ResourceLoader.load(pathJumpSound);
			if(!asJump.isOpen())
				asJump.open();
		} catch (IOException e) {
			// TODO Auto-generated catch block
			e.printStackTrace();
		} catch (LineUnavailableException e) {
			// TODO Auto-generated catch block
			e.printStackTrace();
		}[...]
        }
asJump.start() starts playing the sound