Added CControls && CControlstate
Added CWeaponHandler class(handles aim & shot)
Added weapon synchronization to test dummy
Splitted up eGame.h
Added IVSync member cuntion CPlayerEntity
Cleaned up some code
Cleaned up some code and finished IV Sync
Finished last commit
Cleaned up some code
Fixed internal IV Sync function
Moved & created some structures
Cleaned up some code
Fixed last commit from me
Fixed onfoot sync(lags)
Cleaned up some code
Cleaned up debug dummy weapon handling
Cleaned up some other code
Added default vehicle to spawn point
Added respawn, vehicle spawn command
Fixed crash related to vehicles
Cleaned up some code
Cleanedup & fixed local player spawn
Added SetTimeOfDayFormat, to apply latest gettimeofday in format
Cleaned up some code
Cleaned up Client.Launcher & Client.LaunchHelper projects
Cleaned UP CIV* classes
Fixed crash/fail associated with ESP
Cleaned up some code
Moved addresses to COffsets
Cleaned up COffsets class
Cleaned up some code
Renamed dwFunc to dwFunctionAddress
Cleaned up some other code
Added loop through loaded modules(they get listed in the client log)
Added traffic handle class
Moved traffic hooks to traffic handle class
Added traffic lights hooks
Cleaned up some code
Added missing files from last commit
Added CTaskSimpleStartVehicle__Process hook(so the ped doesn't start automatically the vehicle)
Added /engine command(if you want to drive your ingame vehicle)
As always, cleaned up some code
Added CClientCommands class to handle client defined input commands
Moved commands to CClientCommands class
Cleaned up some code
Fixed CClientCommands not handling client commands input..