- Using <chrono> all over the source to better describe times, their units, and how they interact
 - Getting rid of getTickCount
 - Part 1 of the timer refactor
 - Adding a StopWatch class for timing

git-svn-id: http://arh.zapto.org/svn/branches/buis_vana_overhaul@3261 23f3cdc0-e6d1-42be-a0c1-51f4125517bb
 - Fixing a couple compile warnings
 - Fixing a bug where Sacrifice would explode your character if you used it on the air
 - Fixing a bug where Sacrifice would kill you (it should leave you at 1 HP)
 - Fixing a bug where Hyper Body wouldn't be reset on death so you could spawn with 160% of your base MP

git-svn-id: http://arh.zapto.org/svn/branches/buis_vana_overhaul@3262 23f3cdc0-e6d1-42be-a0c1-51f4125517bb
 - Fixing a bug where !map would spit out the memory address of the current map (instead of the actually useful ID of the map)
 - Fixing a bug where every NPC was a storage NPC

git-svn-id: http://arh.zapto.org/svn/branches/buis_vana_overhaul@3263 23f3cdc0-e6d1-42be-a0c1-51f4125517bb