Found the proper license in the source.
Whoops, I can't read. never mind.
HOLY AUTOMATED REFACTORING BATMAN.
Anyways, I've written a script that pulled out the functions from the event numbers in doEvent.as, and then went through all the .as files in ./includes and replaced the event numbers with the corresponding functions. Hopefully, it won't cause too many issues, it certainly compiles, in any event.
Horribly messy script for automating refactoring stuff.
Updates broke too much stuff, rolling back the master until I get it working.

This reverts commit 393b04a9a1566062e76396e44837d30157863a32.
Overhauling the Creature class

Overhauled the creature class to break it down into separate classes.
Creature is the top class, Monster and Character inherit from it and
Player and NonPlayer inherits from Character. NonPlayer is currently
useless and I have high hopes for it to convert over Followers to
classes.

I've also included something I'm testing out in Cocks, using an enum
substitute that I found online. CockTypes is a basic version of it,
ItemsEnum is something a little more complicated. I think this may
really give us a clear structure to all the types floating around.
Merge branch 'master' of https://github.com/herp-a-derp/Corruption-of-Champions

Conflicts:
	CoC.swf
	classes/classes/creature.as
	includes/amily.as
	includes/ants.as
	includes/charCreation.as
	includes/saves.as
Changing the game to use CockTypesEnum.

Converted all the code over to using the CockTypesEnum, which makes it much clearer what cock type everything is. I plan to extend this to all types.