Doing what I can with what I have.
Sure do wish the site would stay up.
Cleaning and clarifying butter.
Minor fixes.
More progress. Still not launching.'
Trying to reason this out from first principles since the script doesn't work right.
Closer to working.
Configs cleaned up and conflicts removed

This patch and the new preliminary RU support were developed simultaneously, so this update uses the IDs that RU will use for its 1.6.* support.

IDs are mostly identical to the 1.5.2 support but not completely due to new mods and fresh conflicts.

NO ATTEMPT TO BALANCE THE MODS WAS MADE IN THIS COMMIT - THIS COMMIT IS DESIGNED SOLELY TO GET THE DEV VERSION TO LOAD AT ALL.
Merge pull request #12 from velotican/1.6.x

Configs cleaned up and conflicts removed thanks to Velotix. For reference, I am at work updating my XCode. :(
Balance pass
This is meant to closely resemble, but not match completely, RR 1.5.*. These changes should make the pack suitable for wider testing.

Ore worldgen is primarily handled by Metallurgy, including vanilla worldgen. The settings are preliminary and subject to change based on player feedback. The following mods also have select ore worldgen enabled:

Applied Energistics: Certus Quartz
Artifice: All
Atomic Science: Uranium
DartCraft: Force Gems
Emasher Resource: All except tin/copper
IndustrialCraft2: Lead, Rubber Trees
Mekanism: Osmium
Tinker's Construct: Aluminum, all Oreberries

The more exotic/esoteric the Metallurgy worldgen, the rarer and/or more obnoxious the y-ranges it has been placed in. ;)

This update also removes files added by mistake, such as obsolete mod configs and personal TabbyChat settings not applicable to this release.
Emergency patch to correctly implement HexWool support

tl;dr: I suddenly realised it wasn't installed correctly and quickly fixed it.
Merge pull request #14 from velotican/1.6.x

Velo's proposal evaluation.
New mods.
Config/ID map update mirroring RU 2.1.0.0

Extra mods added again.

Please note also that Metallurgy is configured to add ores above y-70 for a reason: RR 1.5.* had really boring mountains. I'd like RR 1.6.* to not repeat this mistake. :)

There appear to be some minor cleanup issues I didn't catch when publishing RU so there may be further changes. The only reason not to push them is for the benefit of any FTB forum users using the pack but I think that's pretty rare now.
Adding the RU modlist document

This is so you actually find this thing easily in future. ;)
RU 2.2.0.0 update mirror commit for RR

Moar mods, bugfixed configs, phantom configs now exist (that one was weird), etc.
Got GasCraft working, documentation update flagged as v2.2.1.0

Herp de derp used clashing versions of Emasher mods. *dunce hat*
Updated XML and modlist doc for modpack dev release
Merging Velo's stuff and resolving conflicts.
Version bump to make it clear.