fixed chroma key shader
added a function to get the d3d texture from an obs texture
Removed a wrong flag from string formatting (that caused text to be clipped when wrapped) + some minor fixes (if mesured text height is smaller than font size use font size ; incorrect padding applied when using outlines and wrapped text)
It seems that path widen (in DrawOutlineText) causes a huge performance impact when calling DrawPath. Removed.
Merge pull request #106 from hwdro/master

Fixed text clipping when using wrapping + some other fixes
fixed more potential holes in the status bar update thing
fixed slight miscalculation of lost frames in the log file
fixed issue where frames would still preprocess and such even if disabled
fixed a code warning
fixed a potential deadlock
fixed game capture to work regardless of target application bit
minor adjustment to the injector
Added audio volume API calls and events.
Properly set focus/selection mark when moving source items up/down. Fixes #84
Removed a brain fart and some flickering when manipulating listview items (in some specific cases)
Merge pull request #107 from hwdro/master

Fixed an inconsistent behavior of sources listview when moving items up/down/top/bottom.
fixed some french translations
updated tradional chinese localization
updated batch file
x264 logging tweak
changed x264 build to the "stable" x264 branch
fixed structure packing problems in the glocal graphics capture header, thought there wouldn't be any but I guess I was wrong