Matrix operator[] now inline
Adding BGE_INL #defined as inline
Merge branch 'master' of github.com:palistov/bakge into matrix-opt
Using BGE_INL #define
Moving Scalar array position in class declarations
Using BGE_INL for inlining. Removing pointless GET_SGN macro
Merge 'math-formatting'
Using BGE_INL for inlining. Removing pointless GET_SGN macro
Newline fixes to Math header
Merge branch 'math-formatting'

Conflicts:
	include/bakge/math/Math.h
Fixing Win32 build
Merge branch 'master' of https://github.com/palistov/bakge
Formatting change to Matrix::SetPerspective
Adding static ZeroVector to Vector4 class
Mouse/Scroll events now use DeviceMotion args (aka double)
Window callbacks send relative device motion.
They store previous positions in a cache, initially set to 0.
Comment additions
Adding CloseEvent to EventHandler interface
Comment addition to SimpleEngine.
Adding EngineAsEventHandler example.
GLFW window key callback now calls KeyEvent for handler