[#25] Making enemy bot draggable to another tile after already moved to grid
Merge branch 'master' of github.com:recardona/game-off-2013
[#25] Fixing issue for enemy bot where game object id wasn't reset when object was dragged to new tile
[#25] Fixing drag/drop issues with battery where game object grid was not properly updated when dragging battery off of a tile
Removing styles that never get used
Refactoring method for placing copied version of game object onto grid
[#27] Duplicating current enemy bot icon to make icons for all 4 bot types
[#27] Adding unique backgrounds for each enemy bot type
[#27] Fixing styling, drag/drop bugs
[#27] Fixing inter-tile drag/drop
[#21] Fixing issue where game object icons were not removed when 'clear grid' button was pressed
[#23]Resetting goal, start count when clearing grid; changing logic for checking if goal, start tile counts have reached maximum to be less confusing
Removed unused font.
[#28] Fixing issue where trying to add additional start tiles would set clicked tile id to that of start tile
Changed the success.mp3 to a custom made one, and updated the CREDITS to reflect that.
Added a title song, which cuts when the game has loaded.
Fixing issue where goal, start tile limit reached message was no longer displayed
Merge branch 'master' of https://github.com/recardona/BitBot
[#22] Fixing bug that caused tiles that had game object dragged over it to be cleared (but lost ability to click and drag to set type of multiple tiles quickly)
Added intro music at the start of the level.