ProjectLoader: started serialization implementation
SceneLoader: added class to read full scene
SceneLoader: working on creating entire scenes
Added a basic glError-class for printin gl errors
Made changes to Resource- and scene loading
Resolved bugs with std::find
vsanywhere test
modified vs-files
Changed test scene
New shader displaying normal directions, Implemented component-based sceneNode-gathering, implemented rendering of all meshes in a scene