buildings: define large zone structures in tiles.rc

git-svn-id: https://micropolis.googlecode.com/svn/trunk/micropolis-java@806 d9718cc8-9f43-0410-858b-315f434eb58c
buildings: implement zonePlopNew() to place a zone using info in tiles.rc

Take note that the argument given to this function is not the upper-left
tile value, but rather the "zone" tile for the building.

git-svn-id: https://micropolis.googlecode.com/svn/trunk/micropolis-java@807 d9718cc8-9f43-0410-858b-315f434eb58c
buildings: replace callers of zonePlop() with calls to zonePlopNew()

git-svn-id: https://micropolis.googlecode.com/svn/trunk/micropolis-java@808 d9718cc8-9f43-0410-858b-315f434eb58c
buildings: remove obsolete zonePlop()

git-svn-id: https://micropolis.googlecode.com/svn/trunk/micropolis-java@809 d9718cc8-9f43-0410-858b-315f434eb58c
buildings: rename zonePlopNew() to zonePlop()

git-svn-id: https://micropolis.googlecode.com/svn/trunk/micropolis-java@810 d9718cc8-9f43-0410-858b-315f434eb58c
buildings: for component tiles, link back to the owner tile

git-svn-id: https://micropolis.googlecode.com/svn/trunk/micropolis-java@811 d9718cc8-9f43-0410-858b-315f434eb58c
buildings: s/compound/building, auto-determine tile range

auto-determine tiles that make up the building by requiring that
the building always be defined on the 2nd row, 2nd column

git-svn-id: https://micropolis.googlecode.com/svn/trunk/micropolis-java@812 d9718cc8-9f43-0410-858b-315f434eb58c
buildings: define building metadata for special buildings

git-svn-id: https://micropolis.googlecode.com/svn/trunk/micropolis-java@813 d9718cc8-9f43-0410-858b-315f434eb58c
buildings: allow defining anim tiles as belonging to a building

git-svn-id: https://micropolis.googlecode.com/svn/trunk/micropolis-java@814 d9718cc8-9f43-0410-858b-315f434eb58c
tiles: annotate industrial zone tiles

git-svn-id: https://micropolis.googlecode.com/svn/trunk/micropolis-java@815 d9718cc8-9f43-0410-858b-315f434eb58c
tiles: remove old isIndustrialZone() function

Note: this old Industrial Zone checking function would erroneously
include the Coal power plant animated smoke.

You could see this bug by selecting "industrial zones" for the
overlay map, and looking closely where your coal power plants are.
You will see that the coal power plant is invisible in the overlay
except for the four tiles containing the smoke.

git-svn-id: https://micropolis.googlecode.com/svn/trunk/micropolis-java@816 d9718cc8-9f43-0410-858b-315f434eb58c
tiles: annotate commercial and residential zones

git-svn-id: https://micropolis.googlecode.com/svn/trunk/micropolis-java@817 d9718cc8-9f43-0410-858b-315f434eb58c
tiles: use new residential-zone/commercial-zone annotations

git-svn-id: https://micropolis.googlecode.com/svn/trunk/micropolis-java@818 d9718cc8-9f43-0410-858b-315f434eb58c
overlay-map: cleanup: use isResidentialZoneAny() instead of manual check

git-svn-id: https://micropolis.googlecode.com/svn/trunk/micropolis-java@819 d9718cc8-9f43-0410-858b-315f434eb58c