rgba alpha support
Joystick support for OUYA console controllers...

… (and generic controllers on Android). Basic support for now.
Joy Support for OUYA console controllers (+ Android)

This reverts commit 222b0a02aadfca0a61f164797d473b5a1e14a640.
Revert "Joy Support for OUYA console controllers (+ Android)"

This reverts commit 50175837560a70254d12dd6c34c196a6db763d86.
Joy support OUYA
Implemented Lib.package, version, company and file for Flash and HTML5 (thanks @larsiusprime)
Fix 'Library ... does not have a neko dll for your system' error when working from an empty GIT clone
Update README
Update README
Add <haxedef name="" value="" />, command-line tool clean-up, add support for "nme rebuild linux -32" and "nme rebuild linux -64" in order to specify one architecture, only
Default to the host architecture when targeting Linux. Use "-32" or "-64" to specify otherwise
Neko error when using generic Map helper, switching to a StringMap helper instead
add option to generate xml types at command line
ignore svn metadata
remove extra ignore files someone may have pushed accidentally
add option to define types file entirely on command line using TYPES_FILE def, easier for CI build consistency
Merged nme.Assets to make the class easier to maintain and improve.

Instead of making nme.Assets a typedef, now "nme.AssetData" is generated for target platforms, which nme.Assets uses to find types, class names, paths and libraries. This keeps the generated data simple, and unifies the important logic
Merge branch 'master' of github.com:haxenme/NME
Revert "remove extra ignore files someone may have pushed accidentally"

This reverts commit e707a9f47d665da73af59b8ae5ed6df80b31383f.

When you clone the repository from GIT, some of these directories are empty. Unless the folder for your current platform is present, "haxelib path nme" throws strange errors. These files are added to ensure the directories are present, and to avoid the confusing "Lib nme version dev does not have a neko dll for your system" and subsequent problems it generates :)
use APP_PATH and XML_FILENAME for output dir and types xml filename, respectively. Please don't change these without warning, a maven plugin many developers depend on uses these defines.