hooked up gameObjects to timers
delete old entity-component system tests, added gametime and playtime to stats + better lifecycle handling
format in stats json better
leap stats
leap motion stats
sychronized game and leapSession via gameSession wo provide exact times
mm x and y during game elapsed via leap added
stats in layer info (leap motion says)
round start better + sounds
leap now only tracks within round and not whole game
lol, math fail not fix with hypotenuses of cource facepalm
show projection in debug
projectionsize now in statistics
projection and normalizing of leap input now done right
housekeeping sources
projectionscenter added to stats, greeting on no saves