Sectormanager Added debug check
Entity now removes all the componenets aswell + engineLib
deconstructor update all files in commit
Fixed some minor issues
made removeEntity a bool so it returns true or false(can't return child after deleting it)
Changed ->drop() to ->remove()
updated AsteroidSector
Merge branch 'DeletionNEWEngine' into Developer

Conflicts:
	include/Engine/Entity.h
	lib/EngineDebug/engine.lib
	source/Engine/IrrlichtNode.cpp
	source/Engine/SceneManager.cpp
	source/Game/main.cpp
Linked the MainMenuScene with the GameScene. Note that I disabled setTarget& setUpVector of Camera. Cause it errored.