Segway icons.
Just re-created my old segway and made it a hover one.
 Hover Segway code
Just the code for the Hover Segway also comes with a new key included with the icons.
Hover Segway 2.0 -Code
 Can't hold stuff at all and can't deflect shots.
Cargo manifests from CentComm may contain errors.  Stamp them DENIED for refunds.  Doesn't apply to secure or large crates.  Feedback shows up in the orders console, including amount of plasma and crates shipped.  Each entry is preceded by color-coded point value.
Possible errors:
Incorrect station name
Incorrect number of packages in shipment
Items missing from the crate
Removing the crate-cost from the refund value now uses points_per_crate instead of being hardcoded to 5.
Acid Damage Fix

Redid a portion of how acid damage is applied. People were not being disfigured when sprayed, and contact with acid for some reason had a 15% chance to do ridiculous damage (~30 per spray puff), otherwise it did very little (~6). It should be more consistent now around the ~12 range per spray puff.

Glasses melt too, now.
Updated object melt probability I overlooked.
Merge branch 'master' of https://github.com/tgstation/-tg-station into ManifestsPlease
Mech fabricator fix
Mech fabs were looking in their lighting sub-area to connect to equipment in their logical area; if the mech fab and the R&D computer were at different lighting levels, they would cease to be in the same area, making them fail to connect.  This adds a global helper proc to return the contents of a logical area rather than the lighting sub-area.
Makes failing to connect to an R&D computer a recoverable error.
mice become items when they die.

mousetraps now make the SNAP sound based on their location rather then the targets.
Increased sacid meltprob from 5 to 10
Added a box of prisoner ID cards to the perma wing

Aside from further dehumanizing criminal scum this also serves as a way of correcting the annoying behavior of suit sensors and crew monitoring computers, and chemical implants: if someone isn't wearing an ID card (which prisoners will likely have taken from them) they show up as an Unknown.

Also included a sec hud icon for the prisoner 'job'
Penalty for claiming that there's an error when there actually isn't.  CentComm doesn't appreciate being falsely accused of incompetency.  (Penalty is the cost of the package minus the crate cost, just like the refund).  Supply points can go negative, which works as expected.
Facial Reconstruction Surgery

Plastic Surgery will restore the face if it is disfigured by acid.
RADIO SPRITES UPDATE
-New sprites for about half of the headsets:
-Cargo headset now tan instead of white, science now has a unique headset instead of using the command headset sprite (wtf?), medical headset center changed to green from blue. New sprite for medsci headsets.
-Command, centcomm, & basic headsets tweaked a bit, with better shading.

-Made descriptions for command headsets less bad.
-Radio update addendum: Made encryption keys tiny items.

-Fixes an issue with table sprites.
Merge branch 'master' of https://github.com/tgstation/-tg-station into prisonercards

Conflicts:
	maps/tgstation.2.1.2.dmm
Made the new prisoner ID box a parent of /box instead of /box/ids,
updated the map
Increased object melt chance from meltprob*2 to meltprob*3