Added Function getRemoteAddress() for Socket so it´s possible to implement reconnection logic or peer to peer networking
Add Matrix4#setTranslation(float, float, float)
Frustum: add methods using floats instead of Vector3
Stringbuilder: add minimum length for int/long
Made libgdx version configurable in gdx-setup
Added allowIpod to IOSApplicationConfiguration

Added a new variable to IOSAppConfig called allowIpod in order to be
able to play the game without stopping the background music from iPod
app.
Also, modified the constructor of IOSAudio to pass the
IOSApplicationConfiguration from IOSApplication.
Merge pull request #1 from libgdx/master

Update
Merge branch 'master' of https://github.com/xYaW/libgdx
Merge branch 'master' of https://github.com/libgdx/libgdx
Sort TexturePacker2 input files to avoid atlas changes across platforms
Merge pull request #961 from batesj/master

Sort TexturePacker2 input files to avoid atlas changes across platforms
Add missing Comparator import to TexturePacker2
Merge pull request #962 from batesj/master

Add missing Comparator import to TexturePacker2
Minor optimization
Merge branch 'origin/master'
Added support for arbitrary XML comments
Merge pull request #964 from hneuer/xmlcomment

Added support for arbitrary XML comments
Default JSON and XML readers to UTF8.
Add UBJsonWriter
Add parameter for loading tiled maps

New flag added to convert object positions and sizes to tile space at
load time.